Merge remote-tracking branch 'origin/2.x/develop' into feature/harmony-refactor

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Ondřej Samohel 2020-10-27 17:11:43 +01:00
commit 53e5e0c33c
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9 changed files with 319 additions and 56 deletions

7
.github/weekly-digest.yml vendored Normal file
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@ -0,0 +1,7 @@
# Configuration for weekly-digest - https://github.com/apps/weekly-digest
publishDay: sun
canPublishIssues: true
canPublishPullRequests: true
canPublishContributors: true
canPublishStargazers: true
canPublishCommits: true

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@ -1,6 +1,169 @@
# Changelog
## [2.12.0](https://github.com/pypeclub/pype/tree/2.12.0) (2020-09-09)
## [2.13.1](https://github.com/pypeclub/pype/tree/2.13.1) (2020-10-23)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.0...2.13.1)
**Enhancements:**
- move maya look assigner to pype menu [\#292](https://github.com/pypeclub/pype/issues/292)
**Fixed bugs:**
- Layer name is not propagating to metadata in Photoshop [\#654](https://github.com/pypeclub/pype/issues/654)
- Loader in Photoshop fails with "can't set attribute" [\#650](https://github.com/pypeclub/pype/issues/650)
- Hiero: Review video file adding one frame to the end [\#659](https://github.com/pypeclub/pype/issues/659)
## [2.13.0](https://github.com/pypeclub/pype/tree/2.13.0) (2020-10-18)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.12.5...2.13.0)
**Enhancements:**
- Deadline Output Folder [\#636](https://github.com/pypeclub/pype/issues/636)
- Nuke Camera Loader [\#565](https://github.com/pypeclub/pype/issues/565)
- Deadline publish job shows publishing output folder [\#649](https://github.com/pypeclub/pype/pull/649)
- Get latest version in lib [\#642](https://github.com/pypeclub/pype/pull/642)
- Improved publishing of multiple representation from SP [\#638](https://github.com/pypeclub/pype/pull/638)
- Launch TvPaint shot work file from within Ftrack [\#631](https://github.com/pypeclub/pype/pull/631)
- Add mp4 support for RV action. [\#628](https://github.com/pypeclub/pype/pull/628)
- Maya: allow renders to have version synced with workfile [\#618](https://github.com/pypeclub/pype/pull/618)
- Renaming nukestudio host folder to hiero [\#617](https://github.com/pypeclub/pype/pull/617)
- Harmony: More efficient publishing [\#615](https://github.com/pypeclub/pype/pull/615)
- Ftrack server action improvement [\#608](https://github.com/pypeclub/pype/pull/608)
- Deadline user defaults to pype username if present [\#607](https://github.com/pypeclub/pype/pull/607)
- Standalone publisher now has icon [\#606](https://github.com/pypeclub/pype/pull/606)
- Nuke render write targeting knob improvement [\#603](https://github.com/pypeclub/pype/pull/603)
- Animated pyblish gui [\#602](https://github.com/pypeclub/pype/pull/602)
- Maya: Deadline - make use of asset dependencies optional [\#591](https://github.com/pypeclub/pype/pull/591)
- Nuke: Publishing, loading and updating alembic cameras [\#575](https://github.com/pypeclub/pype/pull/575)
- Maya: add look assigner to pype menu even if scriptsmenu is not available [\#573](https://github.com/pypeclub/pype/pull/573)
- Store task types in the database [\#572](https://github.com/pypeclub/pype/pull/572)
- Maya: Tiled EXRs to scanline EXRs render option [\#512](https://github.com/pypeclub/pype/pull/512)
- Fusion basic integration [\#452](https://github.com/pypeclub/pype/pull/452)
**Fixed bugs:**
- Burnin script did not propagate ffmpeg output [\#640](https://github.com/pypeclub/pype/issues/640)
- Pyblish-pype spacer in terminal wasn't transparent [\#646](https://github.com/pypeclub/pype/pull/646)
- Lib subprocess without logger [\#645](https://github.com/pypeclub/pype/pull/645)
- Nuke: prevent crash if we only have single frame in sequence [\#644](https://github.com/pypeclub/pype/pull/644)
- Burnin script logs better output [\#641](https://github.com/pypeclub/pype/pull/641)
- Missing audio on farm submission. [\#639](https://github.com/pypeclub/pype/pull/639)
- review from imagesequence error [\#633](https://github.com/pypeclub/pype/pull/633)
- Hiero: wrong order of fps clip instance data collecting [\#627](https://github.com/pypeclub/pype/pull/627)
- Add source for review instances. [\#625](https://github.com/pypeclub/pype/pull/625)
- Task processing in event sync [\#623](https://github.com/pypeclub/pype/pull/623)
- sync to avalon doesn t remove renamed task [\#619](https://github.com/pypeclub/pype/pull/619)
- Intent publish setting wasn't working with default value [\#562](https://github.com/pypeclub/pype/pull/562)
- Maya: Updating a look where the shader name changed, leaves the geo without a shader [\#514](https://github.com/pypeclub/pype/pull/514)
**Merged pull requests:**
- Audio file existence check [\#614](https://github.com/pypeclub/pype/pull/614)
- Avalon module without Qt [\#581](https://github.com/pypeclub/pype/pull/581)
- Ftrack module without Qt [\#577](https://github.com/pypeclub/pype/pull/577)
## [2.12.5](https://github.com/pypeclub/pype/tree/2.12.5) (2020-10-14)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.12.4...2.12.5)
**Enhancements:**
- Launch TvPaint shot work file from within Ftrack [\#629](https://github.com/pypeclub/pype/issues/629)
**Merged pull requests:**
- Harmony: Disable application launch logic [\#637](https://github.com/pypeclub/pype/pull/637)
## [2.12.4](https://github.com/pypeclub/pype/tree/2.12.4) (2020-10-08)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.12.3...2.12.4)
**Enhancements:**
- convert nukestudio to hiero host [\#616](https://github.com/pypeclub/pype/issues/616)
- Fusion basic integration [\#451](https://github.com/pypeclub/pype/issues/451)
**Fixed bugs:**
- Sync to avalon doesn't remove renamed task [\#605](https://github.com/pypeclub/pype/issues/605)
- NukeStudio: FPS collecting into clip instances [\#624](https://github.com/pypeclub/pype/pull/624)
**Merged pull requests:**
- NukeStudio: small fixes [\#622](https://github.com/pypeclub/pype/pull/622)
- NukeStudio: broken order of plugins [\#620](https://github.com/pypeclub/pype/pull/620)
## [2.12.3](https://github.com/pypeclub/pype/tree/2.12.3) (2020-10-06)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.12.2...2.12.3)
**Enhancements:**
- Nuke Publish Camera [\#567](https://github.com/pypeclub/pype/issues/567)
- Harmony: open xstage file no matter of its name [\#526](https://github.com/pypeclub/pype/issues/526)
- Stop integration of unwanted data [\#387](https://github.com/pypeclub/pype/issues/387)
- Move avalon-launcher functionality to pype [\#229](https://github.com/pypeclub/pype/issues/229)
- avalon workfiles api [\#214](https://github.com/pypeclub/pype/issues/214)
- Store task types [\#180](https://github.com/pypeclub/pype/issues/180)
- Avalon Mongo Connection split [\#136](https://github.com/pypeclub/pype/issues/136)
- nk camera workflow [\#71](https://github.com/pypeclub/pype/issues/71)
- Hiero integration added [\#590](https://github.com/pypeclub/pype/pull/590)
- Anatomy instance data collection is substantially faster for many instances [\#560](https://github.com/pypeclub/pype/pull/560)
**Fixed bugs:**
- test issue [\#596](https://github.com/pypeclub/pype/issues/596)
- Harmony: empty scene contamination [\#583](https://github.com/pypeclub/pype/issues/583)
- Edit publishing in SP doesn't respect shot selection for publishing [\#542](https://github.com/pypeclub/pype/issues/542)
- Pathlib breaks compatibility with python2 hosts [\#281](https://github.com/pypeclub/pype/issues/281)
- Updating a look where the shader name changed leaves the geo without a shader [\#237](https://github.com/pypeclub/pype/issues/237)
- Better error handling [\#84](https://github.com/pypeclub/pype/issues/84)
- Harmony: function signature [\#609](https://github.com/pypeclub/pype/pull/609)
- Nuke: gizmo publishing error [\#594](https://github.com/pypeclub/pype/pull/594)
- Harmony: fix clashing namespace of called js functions [\#584](https://github.com/pypeclub/pype/pull/584)
- Maya: fix maya scene type preset exception [\#569](https://github.com/pypeclub/pype/pull/569)
**Closed issues:**
- Nuke Gizmo publishing [\#597](https://github.com/pypeclub/pype/issues/597)
- nuke gizmo publishing error [\#592](https://github.com/pypeclub/pype/issues/592)
- Publish EDL [\#579](https://github.com/pypeclub/pype/issues/579)
- Publish render from SP [\#576](https://github.com/pypeclub/pype/issues/576)
- rename ftrack custom attribute group to `pype` [\#184](https://github.com/pypeclub/pype/issues/184)
**Merged pull requests:**
- NKS small fixes [\#587](https://github.com/pypeclub/pype/pull/587)
- Standalone publisher editorial plugins interfering [\#580](https://github.com/pypeclub/pype/pull/580)
## [2.12.2](https://github.com/pypeclub/pype/tree/2.12.2) (2020-09-25)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.12.1...2.12.2)
**Enhancements:**
- pype config GUI [\#241](https://github.com/pypeclub/pype/issues/241)
**Fixed bugs:**
- Harmony: Saving heavy scenes will crash [\#507](https://github.com/pypeclub/pype/issues/507)
- Extract review a representation name with `\*\_burnin` [\#388](https://github.com/pypeclub/pype/issues/388)
- Hierarchy data was not considering active isntances [\#551](https://github.com/pypeclub/pype/pull/551)
## [2.12.1](https://github.com/pypeclub/pype/tree/2.12.1) (2020-09-15)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.12.0...2.12.1)
**Fixed bugs:**
- Pype: changelog.md is outdated [\#503](https://github.com/pypeclub/pype/issues/503)
- dependency security alert ! [\#484](https://github.com/pypeclub/pype/issues/484)
- Maya: RenderSetup is missing update [\#106](https://github.com/pypeclub/pype/issues/106)
- \<pyblish plugin\> extract effects creates new instance [\#78](https://github.com/pypeclub/pype/issues/78)
## [2.12.0](https://github.com/pypeclub/pype/tree/2.12.0) (2020-09-10)
[Full Changelog](https://github.com/pypeclub/pype/compare/2.11.8...2.12.0)
@ -16,13 +179,13 @@
- Properly containerize image plane loads. [\#434](https://github.com/pypeclub/pype/pull/434)
- Option to keep the review files. [\#426](https://github.com/pypeclub/pype/pull/426)
- Isolate view on instance members. [\#425](https://github.com/pypeclub/pype/pull/425)
- ftrack group is bcw compatible [\#418](https://github.com/pypeclub/pype/pull/418)
- Maya: Publishing of tile renderings on Deadline [\#398](https://github.com/pypeclub/pype/pull/398)
- Feature/little bit better logging gui [\#383](https://github.com/pypeclub/pype/pull/383)
**Fixed bugs:**
- Maya: Fix tile order for Draft Tile Assembler [\#511](https://github.com/pypeclub/pype/pull/511)
- NukeStudio: Fix comment tag collection and integration. [\#508](https://github.com/pypeclub/pype/pull/508)
- Remove extra dash [\#501](https://github.com/pypeclub/pype/pull/501)
- Fix: strip dot from repre names in single frame renders [\#498](https://github.com/pypeclub/pype/pull/498)
- Better handling of destination during integrating [\#485](https://github.com/pypeclub/pype/pull/485)

View file

@ -22,8 +22,9 @@ class PhotoshopServerStub():
def open(self, path):
"""
Open file located at 'path' (local).
:param path: <string> file path locally
:return: None
Args:
path(string): file path locally
Returns: None
"""
self.websocketserver.call(self.client.call
('Photoshop.open', path=path)
@ -32,9 +33,10 @@ class PhotoshopServerStub():
def read(self, layer, layers_meta=None):
"""
Parses layer metadata from Headline field of active document
:param layer: <namedTuple Layer("id":XX, "name":"YYY")
:param layers_meta: full list from Headline (for performance in loops)
:return:
Args:
layer: <namedTuple Layer("id":XX, "name":"YYY")
layers_meta: full list from Headline (for performance in loops)
Returns:
"""
if layers_meta is None:
layers_meta = self.get_layers_metadata()
@ -44,22 +46,26 @@ class PhotoshopServerStub():
def imprint(self, layer, data, all_layers=None, layers_meta=None):
"""
Save layer metadata to Headline field of active document
:param layer: <namedTuple> Layer("id": XXX, "name":'YYY')
:param data: <string> json representation for single layer
:param all_layers: <list of namedTuples> - for performance, could be
Args:
layer (namedtuple): Layer("id": XXX, "name":'YYY')
data(string): json representation for single layer
all_layers (list of namedtuples): for performance, could be
injected for usage in loop, if not, single call will be
triggered
:param layers_meta: <string> json representation from Headline
layers_meta(string): json representation from Headline
(for performance - provide only if imprint is in
loop - value should be same)
:return: None
Returns: None
"""
if not layers_meta:
layers_meta = self.get_layers_metadata()
# json.dumps writes integer values in a dictionary to string, so
# anticipating it here.
if str(layer.id) in layers_meta and layers_meta[str(layer.id)]:
layers_meta[str(layer.id)].update(data)
if data:
layers_meta[str(layer.id)].update(data)
else:
layers_meta.pop(str(layer.id))
else:
layers_meta[str(layer.id)] = data
@ -83,7 +89,7 @@ class PhotoshopServerStub():
"""
Returns JSON document with all(?) layers in active document.
:return: <list of namedtuples>
Returns: <list of namedtuples>
Format of tuple: { 'id':'123',
'name': 'My Layer 1',
'type': 'GUIDE'|'FG'|'BG'|'OBJ'
@ -97,8 +103,9 @@ class PhotoshopServerStub():
def get_layers_in_layers(self, layers):
"""
Return all layers that belong to layers (might be groups).
:param layers: <list of namedTuples>
:return: <list of namedTuples>
Args:
layers <list of namedTuples>:
Returns: <list of namedTuples>
"""
all_layers = self.get_layers()
ret = []
@ -116,7 +123,7 @@ class PhotoshopServerStub():
def create_group(self, name):
"""
Create new group (eg. LayerSet)
:return: <namedTuple Layer("id":XX, "name":"YYY")>
Returns: <namedTuple Layer("id":XX, "name":"YYY")>
"""
ret = self.websocketserver.call(self.client.call
('Photoshop.create_group',
@ -128,7 +135,7 @@ class PhotoshopServerStub():
def group_selected_layers(self, name):
"""
Group selected layers into new LayerSet (eg. group)
:return: <json representation of Layer>
Returns: <json representation of Layer>
"""
res = self.websocketserver.call(self.client.call
('Photoshop.group_selected_layers',
@ -139,7 +146,7 @@ class PhotoshopServerStub():
def get_selected_layers(self):
"""
Get a list of actually selected layers
:return: <list of Layer('id':XX, 'name':"YYY")>
Returns: <list of Layer('id':XX, 'name':"YYY")>
"""
res = self.websocketserver.call(self.client.call
('Photoshop.get_selected_layers'))
@ -147,9 +154,10 @@ class PhotoshopServerStub():
def select_layers(self, layers):
"""
Selecte specified layers in Photoshop
:param layers: <list of Layer('id':XX, 'name':"YYY")>
:return: None
Selects specified layers in Photoshop by its ids
Args:
layers: <list of Layer('id':XX, 'name':"YYY")>
Returns: None
"""
layer_ids = [layer.id for layer in layers]
@ -161,7 +169,7 @@ class PhotoshopServerStub():
def get_active_document_full_name(self):
"""
Returns full name with path of active document via ws call
:return: <string> full path with name
Returns(string): full path with name
"""
res = self.websocketserver.call(
self.client.call('Photoshop.get_active_document_full_name'))
@ -171,7 +179,7 @@ class PhotoshopServerStub():
def get_active_document_name(self):
"""
Returns just a name of active document via ws call
:return: <string> file name
Returns(string): file name
"""
res = self.websocketserver.call(self.client.call
('Photoshop.get_active_document_name'))
@ -181,7 +189,7 @@ class PhotoshopServerStub():
def is_saved(self):
"""
Returns true if no changes in active document
:return: <boolean>
Returns: <boolean>
"""
return self.websocketserver.call(self.client.call
('Photoshop.is_saved'))
@ -189,7 +197,7 @@ class PhotoshopServerStub():
def save(self):
"""
Saves active document
:return: None
Returns: None
"""
self.websocketserver.call(self.client.call
('Photoshop.save'))
@ -197,10 +205,11 @@ class PhotoshopServerStub():
def saveAs(self, image_path, ext, as_copy):
"""
Saves active document to psd (copy) or png or jpg
:param image_path: <string> full local path
:param ext: <string psd|jpg|png>
:param as_copy: <boolean>
:return: None
Args:
image_path(string): full local path
ext: <string psd|jpg|png>
as_copy: <boolean>
Returns: None
"""
self.websocketserver.call(self.client.call
('Photoshop.saveAs',
@ -211,9 +220,10 @@ class PhotoshopServerStub():
def set_visible(self, layer_id, visibility):
"""
Set layer with 'layer_id' to 'visibility'
:param layer_id: <int>
:param visibility: <true - set visible, false - hide>
:return: None
Args:
layer_id: <int>
visibility: <true - set visible, false - hide>
Returns: None
"""
self.websocketserver.call(self.client.call
('Photoshop.set_visible',
@ -224,7 +234,7 @@ class PhotoshopServerStub():
"""
Reads layers metadata from Headline from active document in PS.
(Headline accessible by File > File Info)
:return: <string> - json documents
Returns(string): - json documents
"""
layers_data = {}
res = self.websocketserver.call(self.client.call('Photoshop.read'))
@ -234,22 +244,26 @@ class PhotoshopServerStub():
pass
return layers_data
def import_smart_object(self, path):
def import_smart_object(self, path, layer_name):
"""
Import the file at `path` as a smart object to active document.
Args:
path (str): File path to import.
layer_name (str): Unique layer name to differentiate how many times
same smart object was loaded
"""
res = self.websocketserver.call(self.client.call
('Photoshop.import_smart_object',
path=path))
path=path, name=layer_name))
return self._to_records(res).pop()
def replace_smart_object(self, layer, path):
def replace_smart_object(self, layer, path, layer_name):
"""
Replace the smart object `layer` with file at `path`
layer_name (str): Unique layer name to differentiate how many times
same smart object was loaded
Args:
layer (namedTuple): Layer("id":XX, "name":"YY"..).
@ -257,8 +271,18 @@ class PhotoshopServerStub():
"""
self.websocketserver.call(self.client.call
('Photoshop.replace_smart_object',
layer=layer,
path=path))
layer_id=layer.id,
path=path, name=layer_name))
def delete_layer(self, layer_id):
"""
Deletes specific layer by it's id.
Args:
layer_id (int): id of layer to delete
"""
self.websocketserver.call(self.client.call
('Photoshop.delete_layer',
layer_id=layer_id))
def close(self):
self.client.close()
@ -267,8 +291,8 @@ class PhotoshopServerStub():
"""
Converts string json representation into list of named tuples for
dot notation access to work.
:return: <list of named tuples>
:param res: <string> - json representation
Returns: <list of named tuples>
res(string): - json representation
"""
try:
layers_data = json.loads(res)

View file

@ -217,7 +217,7 @@ class CollectHierarchyContext(pyblish.api.ContextPlugin):
'''
label = "Collect Hierarchy Context"
order = pyblish.api.CollectorOrder + 0.102
order = pyblish.api.CollectorOrder + 0.103
def update_dict(self, ex_dict, new_dict):
for key in ex_dict:

View file

@ -183,7 +183,7 @@ class CollectPlatesData(api.InstancePlugin):
"frameEnd": instance.data["sourceOut"] - instance.data["sourceIn"] + 1,
'step': 1,
'fps': instance.context.data["fps"],
'tags': ["preview"],
'tags': ["review"],
'name': "preview",
'ext': "mov",
}

View file

@ -133,14 +133,24 @@ class ExtractReviewCutUp(pype.api.Extractor):
"{ffprobe_path} -i \"{full_input_path}\" -show_streams "
"-select_streams a -loglevel error"
).format(**locals())
self.log.debug("ffprob_cmd: {}".format(ffprob_cmd))
audio_check_output = pype.api.subprocess(ffprob_cmd)
self.log.debug(
"audio_check_output: {}".format(audio_check_output))
# Fix one frame difference
""" TODO: this is just work-around for issue:
https://github.com/pypeclub/pype/issues/659
"""
frame_duration_extend = 1
if audio_check_output:
frame_duration_extend = 0
# translate frame to sec
start_sec = float(frame_start) / fps
duration_sec = float(frame_end - frame_start + 1) / fps
duration_sec = float(
(frame_end - frame_start) + frame_duration_extend) / fps
empty_add = None

View file

@ -1,4 +1,6 @@
from avalon import api, photoshop
import os
import re
stub = photoshop.stub()
@ -13,10 +15,13 @@ class ImageLoader(api.Loader):
representations = ["*"]
def load(self, context, name=None, namespace=None, data=None):
layer_name = self._get_unique_layer_name(context["asset"]["name"],
name)
with photoshop.maintained_selection():
layer = stub.import_smart_object(self.fname)
layer = stub.import_smart_object(self.fname, layer_name)
self[:] = [layer]
namespace = namespace or layer_name
return photoshop.containerise(
name,
@ -27,11 +32,25 @@ class ImageLoader(api.Loader):
)
def update(self, container, representation):
""" Switch asset or change version """
layer = container.pop("layer")
context = representation.get("context", {})
namespace_from_container = re.sub(r'_\d{3}$', '',
container["namespace"])
layer_name = "{}_{}".format(context["asset"], context["subset"])
# switching assets
if namespace_from_container != layer_name:
layer_name = self._get_unique_layer_name(context["asset"],
context["subset"])
else: # switching version - keep same name
layer_name = container["namespace"]
path = api.get_representation_path(representation)
with photoshop.maintained_selection():
stub.replace_smart_object(
layer, api.get_representation_path(representation)
layer, path, layer_name
)
stub.imprint(
@ -39,7 +58,36 @@ class ImageLoader(api.Loader):
)
def remove(self, container):
container["layer"].Delete()
"""
Removes element from scene: deletes layer + removes from Headline
Args:
container (dict): container to be removed - used to get layer_id
"""
layer = container.pop("layer")
stub.imprint(layer, {})
stub.delete_layer(layer.id)
def switch(self, container, representation):
self.update(container, representation)
def _get_unique_layer_name(self, asset_name, subset_name):
"""
Gets all layer names and if 'name' is present in them, increases
suffix by 1 (eg. creates unique layer name - for Loader)
Args:
name (string): in format asset_subset
Returns:
(string): name_00X (without version)
"""
name = "{}_{}".format(asset_name, subset_name)
names = {}
for layer in stub.get_layers():
layer_name = re.sub(r'_\d{3}$', '', layer.name)
if layer_name in names.keys():
names[layer_name] = names[layer_name] + 1
else:
names[layer_name] = 1
occurrences = names.get(name, 0)
return "{}_{:0>3d}".format(name, occurrences + 1)

View file

@ -20,12 +20,22 @@ class ActionDelegate(QtWidgets.QStyledItemDelegate):
if not is_group:
return
extender_width = int(option.decorationSize.width() / 2)
extender_height = int(option.decorationSize.height() / 2)
grid_size = option.widget.gridSize()
x_offset = int(
(grid_size.width() / 2)
- (option.rect.width() / 2)
)
item_x = option.rect.x() - x_offset
tenth_width = int(grid_size.width() / 10)
tenth_height = int(grid_size.height() / 10)
extender_width = tenth_width * 2
extender_height = tenth_height * 2
exteder_rect = QtCore.QRectF(
option.rect.x() + (option.rect.width() / 10),
option.rect.y() + (option.rect.height() / 10),
item_x + tenth_width,
option.rect.y() + tenth_height,
extender_width,
extender_height
)
@ -38,13 +48,14 @@ class ActionDelegate(QtWidgets.QStyledItemDelegate):
painter.drawPath(path)
divider = (2 * self.extender_lines) + 1
line_height = extender_height / divider
line_width = extender_width - (extender_width / 5)
pos_x = exteder_rect.x() + extender_width / 10
extender_offset = int(extender_width / 6)
line_height = round(extender_height / divider)
line_width = extender_width - (extender_offset * 2) + 1
pos_x = exteder_rect.x() + extender_offset
pos_y = exteder_rect.y() + line_height
for _ in range(self.extender_lines):
line_rect = QtCore.QRectF(
pos_x, pos_y, line_width, round(line_height)
pos_x, pos_y, line_width, line_height
)
painter.fillRect(line_rect, self.extender_fg)
pos_y += 2 * line_height

View file

@ -1 +1 @@
__version__ = "2.12.3"
__version__ = "2.13.0"