adding shader assignment

This commit is contained in:
Milan Kolar 2019-02-21 16:53:59 +01:00
parent 2308876d32
commit 56422b02df

View file

@ -1,5 +1,7 @@
import pype.maya.plugin
from avalon import api, io
import json
import pype.maya.lib
class LookLoader(pype.maya.plugin.ReferenceLoader):
"""Specific loader for lookdev"""
@ -14,7 +16,7 @@ class LookLoader(pype.maya.plugin.ReferenceLoader):
def process_reference(self, context, name, namespace, data):
"""
Load and try to ssign Lookdev to nodes based on relationship data
Load and try to assign Lookdev to nodes based on relationship data
Args:
name:
namespace:
@ -38,3 +40,91 @@ class LookLoader(pype.maya.plugin.ReferenceLoader):
def switch(self, container, representation):
self.update(container, representation)
def update(self, container, representation):
import os
from maya import cmds
node = container["objectName"]
path = api.get_representation_path(representation)
# Get reference node from container members
members = cmds.sets(node, query=True, nodesOnly=True)
reference_node = self._get_reference_node(members)
file_type = {
"ma": "mayaAscii",
"mb": "mayaBinary",
"abc": "Alembic"
}.get(representation["name"])
assert file_type, "Unsupported representation: %s" % representation
assert os.path.exists(path), "%s does not exist." % path
try:
content = cmds.file(path,
loadReference=reference_node,
type=file_type,
returnNewNodes=True)
except RuntimeError as exc:
# When changing a reference to a file that has load errors the
# command will raise an error even if the file is still loaded
# correctly (e.g. when raising errors on Arnold attributes)
# When the file is loaded and has content, we consider it's fine.
if not cmds.referenceQuery(reference_node, isLoaded=True):
raise
content = cmds.referenceQuery(reference_node,
nodes=True,
dagPath=True)
if not content:
raise
self.log.warning("Ignoring file read error:\n%s", exc)
# Fix PLN-40 for older containers created with Avalon that had the
# `.verticesOnlySet` set to True.
if cmds.getAttr("{}.verticesOnlySet".format(node)):
self.log.info("Setting %s.verticesOnlySet to False", node)
cmds.setAttr("{}.verticesOnlySet".format(node), False)
# Add new nodes of the reference to the container
cmds.sets(content, forceElement=node)
# Remove any placeHolderList attribute entries from the set that
# are remaining from nodes being removed from the referenced file.
members = cmds.sets(node, query=True)
invalid = [x for x in members if ".placeHolderList" in x]
if invalid:
cmds.sets(invalid, remove=node)
# Get container members
self.log.info("container {}".format(container))
shader_nodes = members
nodes = []
for shader in shader_nodes:
nodes.append(cmds.listConnections(cmds.listHistory(shader, f=1), type='mesh'))
self.log.info("nodes {}".format(nodes))
json_representation = io.find_one({"type": "representation",
"parent": representation['parent'],
"name": "json"})
self.log.info("Found json representation {}".format(json_representation))
# Load relationships
shader_relation = api.get_representation_path(json_representation)
with open(shader_relation, "r") as f:
relationships = json.load(f)
# Assign relationships
pype.maya.lib.apply_shaders(relationships, shader_nodes, nodes)
# Update metadata
cmds.setAttr("{}.representation".format(node),
str(representation["_id"]),
type="string")