Code cosmetics

This commit is contained in:
Toke Stuart Jepsen 2023-03-29 11:31:55 +01:00
parent 2d92deae16
commit 57bbf946fd

View file

@ -111,7 +111,8 @@ def get_standin_path(node):
def shading_engine_assignments(shading_engine, attribute, nodes, assignments):
shader_inputs = cmds.listConnections(
shading_engine + "." + attribute, source=True)
shading_engine + "." + attribute, source=True
)
if not shader_inputs:
log.info(
"Shading engine \"{}\" missing input \"{}\"".format(
@ -124,9 +125,9 @@ def shading_engine_assignments(shading_engine, attribute, nodes, assignments):
for i, node in enumerate(nodes):
if "." in node:
log.warning(
("Converting face assignment to full object "
"assignment. This conversion can be lossy: "
"{}").format(node))
"Converting face assignment to full object assignment. This "
"conversion can be lossy: {}".format(node)
)
nodes[i] = node.split(".")[0]
shader_type = "shader" if attribute == "surfaceShader" else "disp_map"