code tweaks on default shader grp

This commit is contained in:
Kayla Man 2024-01-04 19:30:43 +08:00
parent b40cba0801
commit 584341dcef

View file

@ -139,13 +139,8 @@ class RedshiftProxyLoader(load.LoaderPlugin):
# TODO: use the assigned shading group as shaders if existed # TODO: use the assigned shading group as shaders if existed
# assign default shader to redshift proxy # assign default shader to redshift proxy
shader_grp = next( if cmds.ls("initialShadingGroup", type="shadingEngine"):
( cmds.sets(mesh_shape, forceElement="initialShadingGroup")
shader_group for shader_group in
cmds.ls("initialShadingGroup", type="shadingEngine")
)
)
cmds.sets(mesh_shape, forceElement=shader_grp)
group_node = cmds.group(empty=True, name="{}_GRP".format(name)) group_node = cmds.group(empty=True, name="{}_GRP".format(name))
mesh_transform = cmds.listRelatives(mesh_shape, mesh_transform = cmds.listRelatives(mesh_shape,