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https://github.com/ynput/ayon-core.git
synced 2025-12-25 05:14:40 +01:00
renamed 'load_representation' to 'load_container'
This commit is contained in:
parent
c5b3098acd
commit
5b835d87e7
10 changed files with 19 additions and 19 deletions
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@ -10,7 +10,7 @@ import bpy
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from openpype.pipeline import (
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discover_loader_plugins,
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remove_container,
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load_representation,
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load_container,
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get_representation_path,
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loaders_from_representation,
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)
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@ -108,7 +108,7 @@ class JsonLayoutLoader(plugin.AssetLoader):
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# at this time it will not return anything. The assets will be
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# loaded in the next Blender cycle, so we use the options to
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# set the transform, parent and assign the action, if there is one.
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load_representation(
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load_container(
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loader,
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reference,
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namespace=instance_name,
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@ -25,7 +25,7 @@ from openpype.pipeline import (
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discover_loader_plugins,
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loaders_from_representation,
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get_representation_path,
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load_representation,
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load_container,
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)
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from .commands import reset_frame_range
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@ -1594,7 +1594,7 @@ def assign_look_by_version(nodes, version_id):
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# Reference the look file
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with maintained_selection():
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container_node = load_representation(Loader, look_representation)
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container_node = load_container(Loader, look_representation)
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# Get container members
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shader_nodes = get_container_members(container_node)
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@ -12,7 +12,7 @@ from avalon import io
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from openpype.pipeline import (
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discover_loader_plugins,
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loaders_from_representation,
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load_representation,
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load_container,
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update_container,
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remove_container,
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get_representation_path,
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@ -189,7 +189,7 @@ def _add(instance, representation_id, loaders, namespace, root="|"):
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instance['loader'], instance)
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raise RuntimeError("Loader is missing.")
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container = load_representation(
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container = load_container(
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Loader,
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representation_id,
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namespace=instance['namespace']
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@ -8,7 +8,7 @@ from bson.objectid import ObjectId
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from openpype.pipeline import (
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discover_loader_plugins,
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load_representation,
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load_container,
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)
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@ -59,7 +59,7 @@ class RepairReadLegacyAction(pyblish.api.Action):
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loader_plugin = Loader
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load_representation(
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load_container(
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Loader=loader_plugin,
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representation=ObjectId(data["representation"])
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)
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@ -15,7 +15,7 @@ from avalon.pipeline import AVALON_CONTAINER_ID
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from openpype.pipeline import (
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discover_loader_plugins,
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loaders_from_representation,
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load_representation,
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load_container,
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get_representation_path,
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)
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from openpype.hosts.unreal.api import plugin
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@ -258,7 +258,7 @@ class LayoutLoader(plugin.Loader):
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"asset_dir": asset_dir
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}
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assets = load_representation(
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assets = load_container(
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loader,
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reference,
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namespace=instance_name,
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@ -1394,7 +1394,7 @@ class BuildWorkfile:
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"""
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from openpype.pipeline import (
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IncompatibleLoaderError,
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load_representation,
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load_container,
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)
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loaded_containers = []
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@ -1458,7 +1458,7 @@ class BuildWorkfile:
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if not loader:
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continue
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try:
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container = load_representation(
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container = load_container(
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loader,
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repre["_id"],
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name=subset_name
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@ -24,7 +24,7 @@ from .load import (
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register_loader_plugins_path,
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deregister_loader_plugin,
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load_representation,
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load_container,
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remove_container,
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update_container,
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switch_container,
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@ -68,7 +68,7 @@ __all__ = (
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"register_loader_plugins_path",
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"deregister_loader_plugin",
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"load_representation",
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"load_container",
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"remove_container",
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"update_container",
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"switch_container",
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@ -10,7 +10,7 @@ from .utils import (
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load_with_subset_context,
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load_with_subset_contexts,
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load_representation,
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load_container,
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remove_container,
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update_container,
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switch_container,
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@ -51,7 +51,7 @@ __all__ = (
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"load_with_subset_context",
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"load_with_subset_contexts",
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"load_representation",
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"load_container",
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"remove_container",
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"update_container",
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"switch_container",
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@ -333,7 +333,7 @@ def load_with_subset_contexts(
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return loader.load(subset_contexts, name, namespace, options)
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def load_representation(
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def load_container(
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Loader, representation, namespace=None, name=None, options=None, **kwargs
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):
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"""Use Loader to load a representation.
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@ -13,7 +13,7 @@ from maya import cmds
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from avalon import io, api
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from openpype.pipeline import (
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load_representation,
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load_container,
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loaders_from_representation,
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discover_loader_plugins,
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get_representation_path,
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@ -208,7 +208,7 @@ def load_look(version_id):
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# Reference the look file
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with lib.maintained_selection():
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container_node = load_representation(loader, look_representation)
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container_node = load_container(loader, look_representation)
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# Get container members
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shader_nodes = lib.get_container_members(container_node)
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