Merge branch 'develop' into houdini_opengl

This commit is contained in:
Roy Nieterau 2023-04-05 12:34:53 +02:00 committed by GitHub
commit 5cca466c04
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7 changed files with 58 additions and 44 deletions

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@ -25,7 +25,11 @@ jobs:
if: |
(github.event_name == 'issue_comment' && github.event.pull_request.head.repo.owner.login == 'ynput' && github.event.comment.user.id != 82967070) ||
(github.event_name == 'pull_request_review_comment' && github.event.pull_request.head.repo.owner.login == 'ynput' && github.event.comment.user.type != 'Bot') ||
(github.event_name == 'pull_request_review' && github.event.pull_request.head.repo.owner.login == 'ynput' && github.event.review.state != 'changes_requested' && github.event.review.user.type != 'Bot')
(github.event_name == 'pull_request_review' &&
github.event.pull_request.head.repo.owner.login == 'ynput' &&
github.event.review.state != 'changes_requested' &&
github.event.review.state != 'approved' &&
github.event.review.user.type != 'Bot')
steps:
- name: Move PR to 'Review In Progress'
uses: leonsteinhaeuser/project-beta-automations@v2.1.0
@ -70,10 +74,7 @@ jobs:
size-label:
name: pr_size_label
runs-on: ubuntu-latest
if: |
(github.event_name == 'pull_request' && github.event.action == 'assigned') ||
(github.event_name == 'pull_request' && github.event.action == 'opened')
if: github.event.action == 'assigned' || github.event.action == 'opened'
steps:
- name: Add size label
uses: "pascalgn/size-label-action@v0.4.3"
@ -94,9 +95,7 @@ jobs:
label_prs_branch:
name: pr_branch_label
runs-on: ubuntu-latest
if: |
(github.event_name == 'pull_request' && github.event.action == 'assigned') ||
(github.event_name == 'pull_request' && github.event.action == 'opened')
if: github.event.action == 'assigned' || github.event.action == 'opened'
steps:
- name: Label PRs - Branch name detection
uses: ffittschen/pr-branch-labeler@v1
@ -106,9 +105,7 @@ jobs:
label_prs_globe:
name: pr_globe_label
runs-on: ubuntu-latest
if: |
(github.event_name == 'pull_request' && github.event.action == 'assigned') ||
(github.event_name == 'pull_request' && github.event.action == 'opened')
if: github.event.action == 'assigned' || github.event.action == 'opened'
steps:
- name: Label PRs - Globe detection
uses: actions/labeler@v4.0.3

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@ -144,13 +144,10 @@ class HoudiniHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
"""
obj_network = hou.node("/obj")
op_ctx = obj_network.createNode("null", node_name="OpenPypeContext")
# A null in houdini by default comes with content inside to visualize
# the null. However since we explicitly want to hide the node lets
# remove the content and disable the display flag of the node
for node in op_ctx.children():
node.destroy()
op_ctx = obj_network.createNode("subnet",
node_name="OpenPypeContext",
run_init_scripts=False,
load_contents=False)
op_ctx.moveToGoodPosition()
op_ctx.setBuiltExplicitly(False)

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@ -944,17 +944,28 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
# we cannot attach AOVs to other subsets as we consider every
# AOV subset of its own.
config = instance.data["colorspaceConfig"]
additional_data = {
"renderProducts": instance.data["renderProducts"],
"colorspaceConfig": instance.data["colorspaceConfig"],
"display": instance.data["colorspaceDisplay"],
"view": instance.data["colorspaceView"],
"colorspaceTemplate": config.replace(
str(context.data["anatomy"].roots["work"]), "{root[work]}"
)
"view": instance.data["colorspaceView"]
}
# Get templated path from absolute config path.
anatomy = instance.context.data["anatomy"]
colorspaceTemplate = instance.data["colorspaceConfig"]
success, rootless_staging_dir = (
anatomy.find_root_template_from_path(colorspaceTemplate)
)
if success:
colorspaceTemplate = rootless_staging_dir
else:
self.log.warning((
"Could not find root path for remapping \"{}\"."
" This may cause issues on farm."
).format(colorspaceTemplate))
additional_data["colorspaceTemplate"] = colorspaceTemplate
if len(data.get("attachTo")) > 0:
assert len(data.get("expectedFiles")[0].keys()) == 1, (
"attaching multiple AOVs or renderable cameras to "

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@ -596,7 +596,14 @@ class AttributeValues(object):
self[_key] = _value
def pop(self, key, default=None):
return self._data.pop(key, default)
value = self._data.pop(key, default)
# Remove attribute definition if is 'UnknownDef'
# - gives option to get rid of unknown values
attr_def = self._attr_defs_by_key.get(key)
if isinstance(attr_def, UnknownDef):
self._attr_defs_by_key.pop(key)
self._attr_defs.remove(attr_def)
return value
def reset_values(self):
self._data = {}

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@ -87,7 +87,9 @@ class CollectOtioReview(pyblish.api.InstancePlugin):
otio_review_clips.append(otio_gap)
if otio_review_clips:
instance.data["label"] += " (review)"
# add review track to instance and change label to reflect it
label = instance.data.get("label", instance.data["subset"])
instance.data["label"] = label + " (review)"
instance.data["families"] += ["review", "ftrack"]
instance.data["otioReviewClips"] = otio_review_clips
self.log.info(

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@ -1,3 +1,3 @@
# -*- coding: utf-8 -*-
"""Package declaring Pype version."""
__version__ = "3.15.4-nightly.2"
__version__ = "3.15.4-nightly.3"

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@ -90,7 +90,7 @@ If there is an option of automatic repair, there will be `Repair` button on the
There are currently 2 options of `render` item:
- Render of farm - allows offload rendering and publishing to Deadline - requires Deadline module being enabled
- Validate Scene Settings - enables validation plugin which controls setting in DB (or asset control system like Ftrak) and scene itself
- Validate Scene Settings - enables validation plugin which controls setting in DB (or asset control system like Ftrack) and scene itself
![Configuration of render instance](assets/aftereffects_render_instance.png)
@ -100,6 +100,23 @@ There are currently 2 options of `render` item:
- `Validate` - if you would like to run only collecting and validating phases (nothing will be published yet)
- `Publish` - standard way how to kick off full publishing process
#### Support help
If you would like to ask for help admin or support, you could use any of the three options on the `Note` button on bottom left:
- `Go to details` - switches into a more detailed list of published instances and plugins.
- `Copy report` - stash full publishing log to a clipboard
- `Export report` - save log into a file for sending it via mail or any communication tool
If you are able to fix the workfile yourself, use the first button on the right to set the UI to initial state before publish. (Click the `Publish` button to start again.)
#### Legacy instances
All screenshots from Publish are from updated dialog, before publishing was being done by regular `Pyblish` tool.
New publishing process should be backward compatible, eg. if you have a workfile with instances created in the previous publishing approach, they will be translated automatically and
could be used right away.
If you hit on unexpected behaviour with old instances, contact support first, then you could try to delete and recreate instances from scratch.
Nuclear option is to purge workfile metadata in `Window > Metadata > Basic > Label`. This is only for most determined daredevils though!
### Load
When you want to load existing published work, you can use the `Loader` tool. You can reach it in the extension's panel.
@ -134,20 +151,3 @@ You can switch to a previous version of the image or update to the latest.
![Loader](assets/photoshop_manage_switch.gif)
![Loader](assets/photoshop_manage_update.gif)
#### Support help
If you would like to ask for help admin or support, you could use any of the three options on the `Note` button on bottom left:
- `Go to details` - switches into a more detailed list of published instances and plugins.
- `Copy report` - stash full publishing log to a clipboard
- `Export report` - save log into a file for sending it via mail or any communication tool
If you are able to fix the workfile yourself, use the first button on the right to set the UI to initial state before publish. (Click the `Publish` button to start again.)
#### Legacy instances
All screenshots from Publish are from updated dialog, before publishing was being done by regular `Pyblish` tool.
New publishing process should be backward compatible, eg. if you have a workfile with instances created in the previous publishing approach, they will be translated automatically and
could be used right away.
If you hit on unexpected behaviour with old instances, contact support first, then you could try to delete and recreate instances from scratch.
Nuclear option is to purge workfile metadata in `Window > Metadata > Basic > Label`. This is only for most determined daredevils though!