diff --git a/openpype/hosts/unreal/api/rendering.py b/openpype/hosts/unreal/api/rendering.py new file mode 100644 index 0000000000..7c58987c0d --- /dev/null +++ b/openpype/hosts/unreal/api/rendering.py @@ -0,0 +1,85 @@ +import avalon.unreal.pipeline as pipeline +import avalon.unreal.lib as lib +import unreal + + +queue = None +executor = None + +def _queue_finish_callback(exec, success): + unreal.log("Render completed. Success: " + str(success)) + + # Delete our reference so we don't keep it alive. + global executor + global queue + del executor + del queue + + +def _job_finish_callback(job, success): + # You can make any edits you want to the editor world here, and the world + # will be duplicated when the next render happens. Make sure you undo your + # edits in OnQueueFinishedCallback if you don't want to leak state changes + # into the editor world. + unreal.log("Individual job completed.") + + +def start_rendering(): + """ + Start the rendering process. + """ + print("Starting rendering...") + + # Get selected sequences + assets = unreal.EditorUtilityLibrary.get_selected_assets() + + # instances = pipeline.ls_inst() + instances = [ + a for a in assets + if a.get_class().get_name() == "AvalonPublishInstance"] + + inst_data = [] + + for i in instances: + data = pipeline.parse_container(i.get_path_name()) + if data["family"] == "render": + inst_data.append(data) + + # subsystem = unreal.get_editor_subsystem(unreal.MoviePipelineQueueSubsystem) + # queue = subsystem.get_queue() + global queue + queue = unreal.MoviePipelineQueue() + + for i in inst_data: + job = queue.allocate_new_job(unreal.MoviePipelineExecutorJob) + job.sequence = unreal.SoftObjectPath(i["sequence"]) + job.map = unreal.SoftObjectPath(i["map"]) + job.author = "OpenPype" + + # User data could be used to pass data to the job, that can be read + # in the job's OnJobFinished callback. We could, for instance, + # pass the AvalonPublishInstance's path to the job. + # job.user_data = "" + + output_setting = job.get_configuration().find_or_add_setting_by_class( + unreal.MoviePipelineOutputSetting) + output_setting.output_resolution = unreal.IntPoint(1280, 720) + output_setting.file_name_format = "{sequence_name}.{frame_number}" + output_setting.output_directory.path += f"{i['subset']}/" + + renderPass = job.get_configuration().find_or_add_setting_by_class( + unreal.MoviePipelineDeferredPassBase) + renderPass.disable_multisample_effects = True + + job.get_configuration().find_or_add_setting_by_class( + unreal.MoviePipelineImageSequenceOutput_PNG) + + # TODO: check if queue is empty + + global executor + executor = unreal.MoviePipelinePIEExecutor() + executor.on_executor_finished_delegate.add_callable_unique( + _queue_finish_callback) + executor.on_individual_job_finished_delegate.add_callable_unique( + _job_finish_callback) # Only available on PIE Executor + executor.execute(queue) diff --git a/openpype/hosts/unreal/api/tools_ui.py b/openpype/hosts/unreal/api/tools_ui.py index 93361c3574..2500f8495f 100644 --- a/openpype/hosts/unreal/api/tools_ui.py +++ b/openpype/hosts/unreal/api/tools_ui.py @@ -7,6 +7,7 @@ from openpype import ( ) from openpype.tools.utils import host_tools from openpype.tools.utils.lib import qt_app_context +from openpype.hosts.unreal.api import rendering class ToolsBtnsWidget(QtWidgets.QWidget): @@ -20,6 +21,7 @@ class ToolsBtnsWidget(QtWidgets.QWidget): load_btn = QtWidgets.QPushButton("Load...", self) publish_btn = QtWidgets.QPushButton("Publish...", self) manage_btn = QtWidgets.QPushButton("Manage...", self) + render_btn = QtWidgets.QPushButton("Render...", self) experimental_tools_btn = QtWidgets.QPushButton( "Experimental tools...", self ) @@ -30,6 +32,7 @@ class ToolsBtnsWidget(QtWidgets.QWidget): layout.addWidget(load_btn, 0) layout.addWidget(publish_btn, 0) layout.addWidget(manage_btn, 0) + layout.addWidget(render_btn, 0) layout.addWidget(experimental_tools_btn, 0) layout.addStretch(1) @@ -37,6 +40,7 @@ class ToolsBtnsWidget(QtWidgets.QWidget): load_btn.clicked.connect(self._on_load) publish_btn.clicked.connect(self._on_publish) manage_btn.clicked.connect(self._on_manage) + render_btn.clicked.connect(self._on_render) experimental_tools_btn.clicked.connect(self._on_experimental) def _on_create(self): @@ -51,6 +55,9 @@ class ToolsBtnsWidget(QtWidgets.QWidget): def _on_manage(self): self.tool_required.emit("sceneinventory") + def _on_render(self): + rendering.start_rendering() + def _on_experimental(self): self.tool_required.emit("experimental_tools") diff --git a/openpype/hosts/unreal/plugins/create/create_render.py b/openpype/hosts/unreal/plugins/create/create_render.py index a0bf320225..0128808a70 100644 --- a/openpype/hosts/unreal/plugins/create/create_render.py +++ b/openpype/hosts/unreal/plugins/create/create_render.py @@ -44,9 +44,10 @@ class CreateRender(Creator): for a in selection: d = self.data.copy() + d["members"] = [a] d["sequence"] = a + d["map"] = unreal.EditorLevelLibrary.get_editor_world().get_path_name() asset = ar.get_asset_by_object_path(a).get_asset() - container_name = asset.get_name() + container_name = f"{asset.get_name()}{self.suffix}" pipeline.create_publish_instance(instance=container_name, path=path) pipeline.imprint("{}/{}".format(path, container_name), d) -