mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-24 21:04:40 +01:00
Merge pull request #3469 from pypeclub/feature/OP-3435_New-Publisher-convert-basic-set-of-families
This commit is contained in:
commit
5f62dc4603
1 changed files with 195 additions and 2 deletions
|
|
@ -8,8 +8,8 @@
|
|||
"default_variants": [
|
||||
"Main"
|
||||
],
|
||||
"description": "Publish workfile backup",
|
||||
"detailed_description": "",
|
||||
"description": "Backup of a working scene",
|
||||
"detailed_description": "Workfiles are full scenes from any application that are directly edited by artists. They represent a state of work on a task at a given point and are usually not directly referenced into other scenes.",
|
||||
"allow_sequences": true,
|
||||
"extensions": [
|
||||
".ma",
|
||||
|
|
@ -30,6 +30,199 @@
|
|||
".psb",
|
||||
".aep"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "model",
|
||||
"identifier": "",
|
||||
"label": "Model",
|
||||
"icon": "fa.cubes",
|
||||
"default_variants": [
|
||||
"Main",
|
||||
"Proxy",
|
||||
"Sculpt"
|
||||
],
|
||||
"description": "Clean models",
|
||||
"detailed_description": "Models should only contain geometry data, without any extras like cameras, locators or bones.\n\nKeep in mind that models published from tray publisher are not validated for correctness. ",
|
||||
"allow_sequences": false,
|
||||
"extensions": [
|
||||
".ma",
|
||||
".mb",
|
||||
".obj",
|
||||
".abc",
|
||||
".fbx",
|
||||
".bgeo",
|
||||
".bgeogz",
|
||||
".bgeosc",
|
||||
".usd",
|
||||
".blend"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "pointcache",
|
||||
"identifier": "",
|
||||
"label": "Pointcache",
|
||||
"icon": "fa.gears",
|
||||
"default_variants": [
|
||||
"Main"
|
||||
],
|
||||
"description": "Geometry Caches",
|
||||
"detailed_description": "Alembic or bgeo cache of animated data",
|
||||
"allow_sequences": true,
|
||||
"extensions": [
|
||||
".abc",
|
||||
".bgeo",
|
||||
".bgeogz",
|
||||
".bgeosc"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "plate",
|
||||
"identifier": "",
|
||||
"label": "Plate",
|
||||
"icon": "mdi.camera-image",
|
||||
"default_variants": [
|
||||
"Main",
|
||||
"BG",
|
||||
"Animatic",
|
||||
"Reference",
|
||||
"Offline"
|
||||
],
|
||||
"description": "Footage Plates",
|
||||
"detailed_description": "Any type of image seqeuence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference.",
|
||||
"allow_sequences": true,
|
||||
"extensions": [
|
||||
".exr",
|
||||
".png",
|
||||
".dpx",
|
||||
".jpg",
|
||||
".tiff",
|
||||
".tif",
|
||||
".mov",
|
||||
".mp4",
|
||||
".avi"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "render",
|
||||
"identifier": "",
|
||||
"label": "Render",
|
||||
"icon": "mdi.folder-multiple-image",
|
||||
"default_variants": [],
|
||||
"description": "Rendered images or video",
|
||||
"detailed_description": "Sequence or single file renders",
|
||||
"allow_sequences": true,
|
||||
"extensions": [
|
||||
".exr",
|
||||
".png",
|
||||
".dpx",
|
||||
".jpg",
|
||||
".tiff",
|
||||
".tif",
|
||||
".mov",
|
||||
".mp4",
|
||||
".avi"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "camera",
|
||||
"identifier": "",
|
||||
"label": "Camera",
|
||||
"icon": "fa.video-camera",
|
||||
"default_variants": [],
|
||||
"description": "3d Camera",
|
||||
"detailed_description": "Ideally this should be only camera itself with baked animation, however, it can technically also include helper geometry.",
|
||||
"allow_sequences": false,
|
||||
"extensions": [
|
||||
".abc",
|
||||
".ma",
|
||||
".hip",
|
||||
".blend",
|
||||
".fbx",
|
||||
".usd"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "image",
|
||||
"identifier": "",
|
||||
"label": "Image",
|
||||
"icon": "fa.image",
|
||||
"default_variants": [
|
||||
"Reference",
|
||||
"Texture",
|
||||
"Concept",
|
||||
"Background"
|
||||
],
|
||||
"description": "Single image",
|
||||
"detailed_description": "Any image data can be published as image family. References, textures, concept art, matte paints. This is a fallback 2d family for everything that doesn't fit more specific family.",
|
||||
"allow_sequences": false,
|
||||
"extensions": [
|
||||
".exr",
|
||||
".jpg",
|
||||
".dpx",
|
||||
".bmp",
|
||||
".tif",
|
||||
".tiff",
|
||||
".png",
|
||||
".psb",
|
||||
".psd"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "vdb",
|
||||
"identifier": "",
|
||||
"label": "VDB Volumes",
|
||||
"icon": "fa.cloud",
|
||||
"default_variants": [],
|
||||
"description": "Sparse volumetric data",
|
||||
"detailed_description": "Hierarchical data structure for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids",
|
||||
"allow_sequences": true,
|
||||
"extensions": [
|
||||
".vdb"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "matchmove",
|
||||
"identifier": "",
|
||||
"label": "Matchmove",
|
||||
"icon": "fa.empire",
|
||||
"default_variants": [
|
||||
"Camera",
|
||||
"Object",
|
||||
"Mocap"
|
||||
],
|
||||
"description": "Matchmoving script",
|
||||
"detailed_description": "Script exported from matchmoving application to be later processed into a tracked camera with additional data",
|
||||
"allow_sequences": false,
|
||||
"extensions": []
|
||||
},
|
||||
{
|
||||
"family": "rig",
|
||||
"identifier": "",
|
||||
"label": "Rig",
|
||||
"icon": "fa.wheelchair",
|
||||
"default_variants": [],
|
||||
"description": "CG rig file",
|
||||
"detailed_description": "CG rigged character or prop. Rig should be clean of any extra data and directly loadable into it's respective application\t",
|
||||
"allow_sequences": false,
|
||||
"extensions": [
|
||||
".ma",
|
||||
".blend",
|
||||
".hip",
|
||||
".hda"
|
||||
]
|
||||
},
|
||||
{
|
||||
"family": "simpleUnrealTexture",
|
||||
"identifier": "",
|
||||
"label": "Simple UE texture",
|
||||
"icon": "fa.image",
|
||||
"default_variants": [
|
||||
""
|
||||
],
|
||||
"description": "Simple Unreal Engine texture",
|
||||
"detailed_description": "Texture files with Unreal Engine naming conventions",
|
||||
"allow_sequences": false,
|
||||
"extensions": []
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue