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Fix for minor problem when handling assets in Blender with layout
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parent
657d107e3b
commit
6026b4b955
2 changed files with 6 additions and 2 deletions
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@ -81,7 +81,8 @@ class BlendModelLoader(plugin.AssetLoader):
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plugin.prepare_data(local_obj.data, group_name)
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for material_slot in local_obj.material_slots:
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plugin.prepare_data(material_slot.material, group_name)
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if material_slot.material:
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plugin.prepare_data(material_slot.material, group_name)
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if not local_obj.get(AVALON_PROPERTY):
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local_obj[AVALON_PROPERTY] = dict()
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@ -245,7 +246,8 @@ class BlendModelLoader(plugin.AssetLoader):
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# If it is the last object to use that library, remove it
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if count == 1:
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library = bpy.data.libraries.get(bpy.path.basename(group_libpath))
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bpy.data.libraries.remove(library)
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if library:
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bpy.data.libraries.remove(library)
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self._process(str(libpath), asset_group, object_name)
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@ -253,6 +255,7 @@ class BlendModelLoader(plugin.AssetLoader):
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metadata["libpath"] = str(libpath)
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metadata["representation"] = str(representation["_id"])
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metadata["parent"] = str(representation["parent"])
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def exec_remove(self, container: Dict) -> bool:
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"""Remove an existing container from a Blender scene.
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@ -320,6 +320,7 @@ class BlendRigLoader(plugin.AssetLoader):
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metadata["libpath"] = str(libpath)
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metadata["representation"] = str(representation["_id"])
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metadata["parent"] = str(representation["parent"])
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def exec_remove(self, container: Dict) -> bool:
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"""Remove an existing asset group from a Blender scene.
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