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Remove unused usdlib.py
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import os
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import re
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import logging
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import ayon_api
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try:
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from pxr import Usd, UsdGeom, Sdf, Kind
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except ImportError:
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# Allow to fall back on Multiverse 6.3.0+ pxr usd library
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from mvpxr import Usd, UsdGeom, Sdf, Kind
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from ayon_core.pipeline import Anatomy, get_current_project_name
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from ayon_core.pipeline.template_data import get_template_data
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log = logging.getLogger(__name__)
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# The predefined steps order used for bootstrapping USD Shots and Assets.
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# These are ordered in order from strongest to weakest opinions, like in USD.
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PIPELINE = {
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"shot": [
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"usdLighting",
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"usdFx",
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"usdSimulation",
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"usdAnimation",
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"usdLayout",
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],
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"asset": ["usdShade", "usdModel"],
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}
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def create_asset(
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filepath, asset_name, reference_layers, kind=Kind.Tokens.component
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):
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"""
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Creates an asset file that consists of a top level layer and sublayers for
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shading and geometry.
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Args:
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filepath (str): Filepath where the asset.usd file will be saved.
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reference_layers (list): USD Files to reference in the asset.
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Note that the bottom layer (first file, like a model) would
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be last in the list. The strongest layer will be the first
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index.
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asset_name (str): The name for the Asset identifier and default prim.
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kind (pxr.Kind): A USD Kind for the root asset.
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"""
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# Also see create_asset.py in PixarAnimationStudios/USD endToEnd example
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log.info("Creating asset at %s", filepath)
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# Make the layer ascii - good for readability, plus the file is small
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root_layer = Sdf.Layer.CreateNew(filepath, args={"format": "usda"})
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stage = Usd.Stage.Open(root_layer)
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# Define a prim for the asset and make it the default for the stage.
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asset_prim = UsdGeom.Xform.Define(stage, "/%s" % asset_name).GetPrim()
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stage.SetDefaultPrim(asset_prim)
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# Let viewing applications know how to orient a free camera properly
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UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y)
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# Usually we will "loft up" the kind authored into the exported geometry
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# layer rather than re-stamping here; we'll leave that for a later
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# tutorial, and just be explicit here.
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model = Usd.ModelAPI(asset_prim)
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if kind:
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model.SetKind(kind)
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model.SetAssetName(asset_name)
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model.SetAssetIdentifier("%s/%s.usd" % (asset_name, asset_name))
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# Add references to the asset prim
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references = asset_prim.GetReferences()
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for reference_filepath in reference_layers:
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references.AddReference(reference_filepath)
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stage.GetRootLayer().Save()
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def create_shot(filepath, layers, create_layers=False):
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"""Create a shot with separate layers for departments.
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Args:
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filepath (str): Filepath where the asset.usd file will be saved.
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layers (str): When provided this will be added verbatim in the
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subLayerPaths layers. When the provided layer paths do not exist
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they are generated using Sdf.Layer.CreateNew
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create_layers (bool): Whether to create the stub layers on disk if
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they do not exist yet.
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Returns:
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str: The saved shot file path
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"""
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# Also see create_shot.py in PixarAnimationStudios/USD endToEnd example
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stage = Usd.Stage.CreateNew(filepath)
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log.info("Creating shot at %s" % filepath)
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for layer_path in layers:
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if create_layers and not os.path.exists(layer_path):
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# We use the Sdf API here to quickly create layers. Also, we're
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# using it as a way to author the subLayerPaths as there is no
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# way to do that directly in the Usd API.
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layer_folder = os.path.dirname(layer_path)
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if not os.path.exists(layer_folder):
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os.makedirs(layer_folder)
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Sdf.Layer.CreateNew(layer_path)
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stage.GetRootLayer().subLayerPaths.append(layer_path)
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# Lets viewing applications know how to orient a free camera properly
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UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y)
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stage.GetRootLayer().Save()
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return filepath
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def create_model(filename, folder_path, variant_product_names):
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"""Create a USD Model file.
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For each of the variation paths it will payload the path and set its
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relevant variation name.
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"""
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project_name = get_current_project_name()
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folder_entity = ayon_api.get_folder_by_path(project_name, folder_path)
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assert folder_entity, "Folder not found: %s" % folder_path
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variants = []
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for product_name in variant_product_names:
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prefix = "usdModel"
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if product_name.startswith(prefix):
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# Strip off `usdModel_`
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variant = product_name[len(prefix):]
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else:
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raise ValueError(
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"Model products must start with usdModel: %s" % product_name
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)
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path = get_usd_master_path(
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folder_entity=folder_entity,
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product_name=product_name,
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representation="usd"
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)
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variants.append((variant, path))
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stage = _create_variants_file(
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filename,
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variants=variants,
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variantset="model",
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variant_prim="/root",
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reference_prim="/root/geo",
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as_payload=True,
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)
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UsdGeom.SetStageMetersPerUnit(stage, 1)
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UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y)
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# modelAPI = Usd.ModelAPI(root_prim)
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# modelAPI.SetKind(Kind.Tokens.component)
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# See http://openusd.org/docs/api/class_usd_model_a_p_i.html#details
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# for more on assetInfo
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# modelAPI.SetAssetName(asset)
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# modelAPI.SetAssetIdentifier(asset)
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stage.GetRootLayer().Save()
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def create_shade(filename, folder_path, variant_product_names):
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"""Create a master USD shade file for an asset.
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For each available model variation this should generate a reference
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to a `usdShade_{modelVariant}` product.
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"""
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project_name = get_current_project_name()
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folder_entity = ayon_api.get_folder_by_path(project_name, folder_path)
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assert folder_entity, "Folder not found: %s" % folder_path
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variants = []
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for product_name in variant_product_names:
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prefix = "usdModel"
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if product_name.startswith(prefix):
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# Strip off `usdModel_`
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variant = product_name[len(prefix):]
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else:
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raise ValueError(
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"Model products must start " "with usdModel: %s" % product_name
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)
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shade_product_name = re.sub(
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"^usdModel", "usdShade", product_name
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)
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path = get_usd_master_path(
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folder_entity=folder_entity,
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product_name=shade_product_name,
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representation="usd"
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)
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variants.append((variant, path))
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stage = _create_variants_file(
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filename, variants=variants, variantset="model", variant_prim="/root"
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)
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stage.GetRootLayer().Save()
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def create_shade_variation(filename, folder_path, model_variant, shade_variants):
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"""Create the master Shade file for a specific model variant.
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This should reference all shade variants for the specific model variant.
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"""
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project_name = get_current_project_name()
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folder_entity = ayon_api.get_folder_by_path(project_name, folder_path)
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assert folder_entity, "Folder not found: %s" % folder_path
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variants = []
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for variant in shade_variants:
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product_name = "usdShade_{model}_{shade}".format(
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model=model_variant, shade=variant
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)
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path = get_usd_master_path(
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folder_entity=folder_entity,
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product_name=product_name,
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representation="usd"
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)
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variants.append((variant, path))
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stage = _create_variants_file(
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filename, variants=variants, variantset="shade", variant_prim="/root"
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)
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stage.GetRootLayer().Save()
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def _create_variants_file(
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filename,
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variants,
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variantset,
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default_variant=None,
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variant_prim="/root",
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reference_prim=None,
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set_default_variant=True,
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as_payload=False,
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skip_variant_on_single_file=True,
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):
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root_layer = Sdf.Layer.CreateNew(filename, args={"format": "usda"})
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stage = Usd.Stage.Open(root_layer)
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root_prim = stage.DefinePrim(variant_prim)
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stage.SetDefaultPrim(root_prim)
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def _reference(path):
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"""Reference/Payload path depending on function arguments"""
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if reference_prim:
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prim = stage.DefinePrim(reference_prim)
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else:
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prim = root_prim
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if as_payload:
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# Payload
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prim.GetPayloads().AddPayload(Sdf.Payload(path))
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else:
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# Reference
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prim.GetReferences().AddReference(Sdf.Reference(path))
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assert variants, "Must have variants, got: %s" % variants
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log.info(filename)
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if skip_variant_on_single_file and len(variants) == 1:
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# Reference directly, no variants
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variant_path = variants[0][1]
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_reference(variant_path)
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log.info("Non-variants..")
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log.info("Path: %s" % variant_path)
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else:
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# Variants
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append = Usd.ListPositionBackOfAppendList
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variant_set = root_prim.GetVariantSets().AddVariantSet(
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variantset, append
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)
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for variant, variant_path in variants:
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if default_variant is None:
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default_variant = variant
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variant_set.AddVariant(variant, append)
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variant_set.SetVariantSelection(variant)
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with variant_set.GetVariantEditContext():
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_reference(variant_path)
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log.info("Variants..")
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log.info("Variant: %s" % variant)
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log.info("Path: %s" % variant_path)
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if set_default_variant:
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variant_set.SetVariantSelection(default_variant)
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return stage
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def get_usd_master_path(folder_entity, product_name, representation):
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"""Get the filepath for a .usd file of a product.
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This will return the path to an unversioned master file generated by
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`usd_master_file.py`.
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Args:
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folder_entity (Union[str, dict]): Folder entity.
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product_name (str): Product name.
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representation (str): Representation name.
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"""
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project_name = get_current_project_name()
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project_entity = ayon_api.get_project(project_name)
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anatomy = Anatomy(project_name, project_entity=project_entity)
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template_data = get_template_data(project_entity, folder_entity)
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template_data.update({
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"product": {
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"name": product_name
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},
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"subset": product_name,
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"representation": representation,
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"version": 0, # stub version zero
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})
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template_obj = anatomy.get_template_item(
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"publish", "default", "path"
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)
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path = template_obj.format_strict(template_data)
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# Remove the version folder
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product_folder = os.path.dirname(os.path.dirname(path))
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master_folder = os.path.join(product_folder, "master")
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fname = "{0}.{1}".format(product_name, representation)
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return os.path.join(master_folder, fname).replace("\\", "/")
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def parse_avalon_uri(uri):
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# URI Pattern: avalon://{folder}/{product}.{ext}
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pattern = r"avalon://(?P<folder>[^/.]*)/(?P<product>[^/]*)\.(?P<ext>.*)"
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if uri.startswith("avalon://"):
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match = re.match(pattern, uri)
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if match:
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return match.groupdict()
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