From 664c27ced2688894ddef217f0fbe423119d68c4d Mon Sep 17 00:00:00 2001 From: Kayla Man Date: Thu, 5 Oct 2023 15:21:12 +0800 Subject: [PATCH] make sure it also validates resolution for vray renderer --- .../plugins/publish/validate_resolution.py | 70 +++++++++++++------ 1 file changed, 48 insertions(+), 22 deletions(-) diff --git a/openpype/hosts/maya/plugins/publish/validate_resolution.py b/openpype/hosts/maya/plugins/publish/validate_resolution.py index 4c350388e2..7b89e9a3e6 100644 --- a/openpype/hosts/maya/plugins/publish/validate_resolution.py +++ b/openpype/hosts/maya/plugins/publish/validate_resolution.py @@ -4,50 +4,76 @@ from openpype.pipeline import ( OptionalPyblishPluginMixin ) from maya import cmds +from openpype.pipeline.publish import RepairAction +from openpype.hosts.maya.api import lib from openpype.hosts.maya.api.lib import reset_scene_resolution -class ValidateResolution(pyblish.api.InstancePlugin, - OptionalPyblishPluginMixin): - """Validate the resolution setting aligned with DB""" +class ValidateSceneResolution(pyblish.api.InstancePlugin, + OptionalPyblishPluginMixin): + """Validate the scene resolution setting aligned with DB""" order = pyblish.api.ValidatorOrder - 0.01 families = ["renderlayer"] hosts = ["maya"] label = "Validate Resolution" + actions = [RepairAction] optional = True def process(self, instance): if not self.is_active(instance.data): return - width, height = self.get_db_resolution(instance) - current_width = cmds.getAttr("defaultResolution.width") - current_height = cmds.getAttr("defaultResolution.height") - if current_width != width and current_height != height: - raise PublishValidationError("Resolution Setting " - "not matching resolution " - "set on asset or shot.") - if current_width != width: - raise PublishValidationError("Width in Resolution Setting " - "not matching resolution set " - "on asset or shot.") - - if current_height != height: - raise PublishValidationError("Height in Resolution Setting " - "not matching resolution set " - "on asset or shot.") + width, height, pixelAspect = self.get_db_resolution(instance) + current_renderer = cmds.getAttr( + "defaultRenderGlobals.currentRenderer") + layer = instance.data["renderlayer"] + if current_renderer == "vray": + vray_node = "vraySettings" + if cmds.objExists(vray_node): + control_node = vray_node + current_width = lib.get_attr_in_layer( + "{}.width".format(control_node), layer=layer) + current_height = lib.get_attr_in_layer( + "{}.height".format(control_node), layer=layer) + current_pixelAspect = lib.get_attr_in_layer( + "{}.pixelAspect".format(control_node), layer=layer + ) + else: + raise PublishValidationError( + "Can't set VRay resolution because there is no node " + "named: `%s`" % vray_node) + else: + current_width = lib.get_attr_in_layer( + "defaultResolution.width", layer=layer) + current_height = lib.get_attr_in_layer( + "defaultResolution.height", layer=layer) + current_pixelAspect = lib.get_attr_in_layer( + "defaultResolution.pixelAspect", layer=layer + ) + if current_width != width or current_height != height: + raise PublishValidationError( + "Render resolution is {}x{} does not match asset resolution is {}x{}".format( + current_width, current_height, width, height + )) + if current_pixelAspect != pixelAspect: + raise PublishValidationError( + "Render pixel aspect is {} does not match asset pixel aspect is {}".format( + current_pixelAspect, pixelAspect + )) def get_db_resolution(self, instance): asset_doc = instance.data["assetEntity"] project_doc = instance.context.data["projectEntity"] for data in [asset_doc["data"], project_doc["data"]]: - if "resolutionWidth" in data and "resolutionHeight" in data: + if "resolutionWidth" in data and "resolutionHeight" in data \ + and "pixelAspect" in data: width = data["resolutionWidth"] height = data["resolutionHeight"] - return int(width), int(height) + pixelAspect = data["pixelAspect"] + return int(width), int(height), int(pixelAspect) # Defaults if not found in asset document or project document - return 1920, 1080 + return 1920, 1080, 1 @classmethod def repair(cls, instance):