From 66cb5336d354b501f7c467854d74e37ec9faffcc Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Tue, 13 Feb 2024 18:03:44 +0000 Subject: [PATCH] Added an option to disable composite output --- .../ayon_core/hosts/blender/api/render_lib.py | 29 ++++++++++++++----- .../server/settings/render_settings.py | 4 +++ 2 files changed, 25 insertions(+), 8 deletions(-) diff --git a/client/ayon_core/hosts/blender/api/render_lib.py b/client/ayon_core/hosts/blender/api/render_lib.py index 73d327b1a8..91913f7913 100644 --- a/client/ayon_core/hosts/blender/api/render_lib.py +++ b/client/ayon_core/hosts/blender/api/render_lib.py @@ -55,6 +55,14 @@ def get_renderer(settings): ["renderer"]) +def get_compositing(settings): + """Get compositing from blender settings.""" + + return (settings["blender"] + ["RenderSettings"] + ["compositing"]) + + def get_render_product(output_path, name, aov_sep): """ Generate the path to the render product. Blender interprets the `#` @@ -184,7 +192,9 @@ def _create_aov_slot(name, aov_sep, slots, rpass_name, multi_exr, output_path): return slot, filepath -def set_node_tree(output_path, render_product, name, aov_sep, ext, multilayer): +def set_node_tree( + output_path, render_product, name, aov_sep, ext, multilayer, compositing +): # Set the scene to use the compositor node tree to render bpy.context.scene.use_nodes = True @@ -250,11 +260,12 @@ def set_node_tree(output_path, render_product, name, aov_sep, ext, multilayer): name, aov_sep, slots, pass_name, multi_exr, output_path) tree.links.new(render_layer_node.outputs["Image"], slot) - # Create a new socket for the composite output - pass_name = "composite" - comp_socket, filepath = _create_aov_slot( - name, aov_sep, slots, pass_name, multi_exr, output_path) - aov_file_products.append(("Composite", filepath)) + if compositing: + # Create a new socket for the composite output + pass_name = "composite" + comp_socket, filepath = _create_aov_slot( + name, aov_sep, slots, pass_name, multi_exr, output_path) + aov_file_products.append(("Composite", filepath)) # For each active render pass, we add a new socket to the output node # and link it @@ -278,7 +289,7 @@ def set_node_tree(output_path, render_product, name, aov_sep, ext, multilayer): tree.links.remove(link) # If there's a composite node, we connect its input with the new output - if composite_node: + if compositing and composite_node: for link in tree.links: if link.to_node == composite_node: tree.links.new(link.from_socket, comp_socket) @@ -321,6 +332,7 @@ def prepare_rendering(asset_group): ext = get_image_format(settings) multilayer = get_multilayer(settings) renderer = get_renderer(settings) + compositing = get_compositing(settings) set_render_format(ext, multilayer) bpy.context.scene.render.engine = renderer @@ -330,7 +342,8 @@ def prepare_rendering(asset_group): render_product = get_render_product(output_path, name, aov_sep) aov_file_product = set_node_tree( - output_path, render_product, name, aov_sep, ext, multilayer) + output_path, render_product, name, aov_sep, + ext, multilayer, compositing) # Clear the render filepath, so that the output is handled only by the # output node in the compositor. diff --git a/server_addon/blender/server/settings/render_settings.py b/server_addon/blender/server/settings/render_settings.py index a1f6d3114a..f992ea6fcc 100644 --- a/server_addon/blender/server/settings/render_settings.py +++ b/server_addon/blender/server/settings/render_settings.py @@ -127,6 +127,9 @@ class RenderSettingsModel(BaseSettingsModel): title="Renderer", enum_resolver=renderers_enum ) + compositing: bool = SettingsField( + title="Enable Compositing" + ) aov_list: list[str] = SettingsField( default_factory=list, enum_resolver=aov_list_enum, @@ -149,6 +152,7 @@ DEFAULT_RENDER_SETTINGS = { "image_format": "exr", "multilayer_exr": True, "renderer": "CYCLES", + "compositing": True, "aov_list": ["combined"], "custom_passes": [] }