[Automated] Merged develop into main

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ynbot 2023-05-04 15:39:39 +02:00 committed by GitHub
commit 66fadc0a0d
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80 changed files with 3790 additions and 233 deletions

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@ -35,6 +35,9 @@ body:
label: Version
description: What version are you running? Look to OpenPype Tray
options:
- 3.15.6-nightly.3
- 3.15.6-nightly.2
- 3.15.6-nightly.1
- 3.15.5
- 3.15.5-nightly.2
- 3.15.5-nightly.1
@ -132,9 +135,6 @@ body:
- 3.14.0
- 3.14.0-nightly.1
- 3.13.1-nightly.3
- 3.13.1-nightly.2
- 3.13.1-nightly.1
- 3.13.0
validations:
required: true
- type: dropdown

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@ -18,10 +18,16 @@ jobs:
uses: ynput/gha-populate-form-version@main
with:
github_token: ${{ secrets.YNPUT_BOT_TOKEN }}
github_user: ${{ secrets.CI_USER }}
github_email: ${{ secrets.CI_EMAIL }}
registry: github
dropdown: _version
limit_to: 100
form: .github/ISSUE_TEMPLATE/bug_report.yml
commit_message: 'chore(): update bug report / version'
dry_run: no-push
- name: Push to protected develop branch
uses: CasperWA/push-protected@v2.10.0
with:
token: ${{ secrets.YNPUT_BOT_TOKEN }}
branch: develop
unprotect_reviews: true

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@ -25,6 +25,7 @@ class AddLastWorkfileToLaunchArgs(PreLaunchHook):
"blender",
"photoshop",
"tvpaint",
"substancepainter",
"aftereffects"
]

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@ -0,0 +1,37 @@
from openpype.lib import PreLaunchHook
from openpype.pipeline.colorspace import get_imageio_config
from openpype.pipeline.template_data import get_template_data
class PreLaunchHostSetOCIO(PreLaunchHook):
"""Set OCIO environment for the host"""
order = 0
app_groups = ["substancepainter"]
def execute(self):
"""Hook entry method."""
anatomy_data = get_template_data(
project_doc=self.data["project_doc"],
asset_doc=self.data["asset_doc"],
task_name=self.data["task_name"],
host_name=self.host_name,
system_settings=self.data["system_settings"]
)
ocio_config = get_imageio_config(
project_name=self.data["project_doc"]["name"],
host_name=self.host_name,
project_settings=self.data["project_settings"],
anatomy_data=anatomy_data,
anatomy=self.data["anatomy"]
)
if ocio_config:
ocio_path = ocio_config["path"]
self.log.info(f"Setting OCIO config path: {ocio_path}")
self.launch_context.env["OCIO"] = ocio_path
else:
self.log.debug("OCIO not set or enabled")

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@ -26,12 +26,9 @@ class RenderCreator(Creator):
create_allow_context_change = True
def __init__(self, project_settings, *args, **kwargs):
super(RenderCreator, self).__init__(project_settings, *args, **kwargs)
self._default_variants = (project_settings["aftereffects"]
["create"]
["RenderCreator"]
["defaults"])
# Settings
default_variants = []
mark_for_review = True
def create(self, subset_name_from_ui, data, pre_create_data):
stub = api.get_stub() # only after After Effects is up
@ -82,28 +79,40 @@ class RenderCreator(Creator):
use_farm = pre_create_data["farm"]
new_instance.creator_attributes["farm"] = use_farm
review = pre_create_data["mark_for_review"]
new_instance.creator_attributes["mark_for_review"] = review
api.get_stub().imprint(new_instance.id,
new_instance.data_to_store())
self._add_instance_to_context(new_instance)
stub.rename_item(comp.id, subset_name)
def get_default_variants(self):
return self._default_variants
def get_instance_attr_defs(self):
return [BoolDef("farm", label="Render on farm")]
def get_pre_create_attr_defs(self):
output = [
BoolDef("use_selection", default=True, label="Use selection"),
BoolDef("use_composition_name",
label="Use composition name in subset"),
UISeparatorDef(),
BoolDef("farm", label="Render on farm")
BoolDef("farm", label="Render on farm"),
BoolDef(
"mark_for_review",
label="Review",
default=self.mark_for_review
)
]
return output
def get_instance_attr_defs(self):
return [
BoolDef("farm", label="Render on farm"),
BoolDef(
"mark_for_review",
label="Review",
default=False
)
]
def get_icon(self):
return resources.get_openpype_splash_filepath()
@ -143,6 +152,13 @@ class RenderCreator(Creator):
api.get_stub().rename_item(comp_id,
new_comp_name)
def apply_settings(self, project_settings, system_settings):
plugin_settings = (
project_settings["aftereffects"]["create"]["RenderCreator"]
)
self.mark_for_review = plugin_settings["mark_for_review"]
def get_detail_description(self):
return """Creator for Render instances
@ -201,4 +217,7 @@ class RenderCreator(Creator):
instance_data["creator_attributes"] = {"farm": is_old_farm}
instance_data["family"] = self.family
if instance_data["creator_attributes"].get("mark_for_review") is None:
instance_data["creator_attributes"]["mark_for_review"] = True
return instance_data

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@ -88,10 +88,11 @@ class CollectAERender(publish.AbstractCollectRender):
raise ValueError("No file extension set in Render Queue")
render_item = render_q[0]
instance_families = inst.data.get("families", [])
subset_name = inst.data["subset"]
instance = AERenderInstance(
family="render",
families=inst.data.get("families", []),
families=instance_families,
version=version,
time="",
source=current_file,
@ -109,6 +110,7 @@ class CollectAERender(publish.AbstractCollectRender):
tileRendering=False,
tilesX=0,
tilesY=0,
review="review" in instance_families,
frameStart=frame_start,
frameEnd=frame_end,
frameStep=1,
@ -139,6 +141,9 @@ class CollectAERender(publish.AbstractCollectRender):
instance.toBeRenderedOn = "deadline"
instance.renderer = "aerender"
instance.farm = True # to skip integrate
if "review" in instance.families:
# to skip ExtractReview locally
instance.families.remove("review")
instances.append(instance)
instances_to_remove.append(inst)
@ -218,15 +223,4 @@ class CollectAERender(publish.AbstractCollectRender):
if fam not in instance.families:
instance.families.append(fam)
settings = get_project_settings(os.getenv("AVALON_PROJECT"))
reviewable_subset_filter = (settings["deadline"]
["publish"]
["ProcessSubmittedJobOnFarm"]
["aov_filter"].get(self.hosts[0]))
for aov_pattern in reviewable_subset_filter:
if re.match(aov_pattern, instance.subset):
instance.families.append("review")
instance.review = True
break
return instance

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@ -0,0 +1,25 @@
"""
Requires:
None
Provides:
instance -> family ("review")
"""
import pyblish.api
class CollectReview(pyblish.api.ContextPlugin):
"""Add review to families if instance created with 'mark_for_review' flag
"""
label = "Collect Review"
hosts = ["aftereffects"]
order = pyblish.api.CollectorOrder + 0.1
def process(self, context):
for instance in context:
creator_attributes = instance.data.get("creator_attributes") or {}
if (
creator_attributes.get("mark_for_review")
and "review" not in instance.data["families"]
):
instance.data["families"].append("review")

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@ -66,33 +66,9 @@ class ExtractLocalRender(publish.Extractor):
first_repre = not representations
if instance.data["review"] and first_repre:
repre_data["tags"] = ["review"]
thumbnail_path = os.path.join(staging_dir, files[0])
instance.data["thumbnailSource"] = thumbnail_path
representations.append(repre_data)
instance.data["representations"] = representations
ffmpeg_path = get_ffmpeg_tool_path("ffmpeg")
# Generate thumbnail.
thumbnail_path = os.path.join(staging_dir, "thumbnail.jpg")
args = [
ffmpeg_path, "-y",
"-i", first_file_path,
"-vf", "scale=300:-1",
"-vframes", "1",
thumbnail_path
]
self.log.debug("Thumbnail args:: {}".format(args))
try:
output = run_subprocess(args)
except TypeError:
self.log.warning("Error in creating thumbnail")
six.reraise(*sys.exc_info())
instance.data["representations"].append({
"name": "thumbnail",
"ext": "jpg",
"files": os.path.basename(thumbnail_path),
"stagingDir": staging_dir,
"tags": ["thumbnail"]
})

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@ -0,0 +1,46 @@
import pyblish.api
import hou
from openpype.pipeline.publish import get_errored_instances_from_context
class SelectInvalidAction(pyblish.api.Action):
"""Select invalid nodes in Maya when plug-in failed.
To retrieve the invalid nodes this assumes a static `get_invalid()`
method is available on the plugin.
"""
label = "Select invalid"
on = "failed" # This action is only available on a failed plug-in
icon = "search" # Icon from Awesome Icon
def process(self, context, plugin):
errored_instances = get_errored_instances_from_context(context)
# Apply pyblish.logic to get the instances for the plug-in
instances = pyblish.api.instances_by_plugin(errored_instances, plugin)
# Get the invalid nodes for the plug-ins
self.log.info("Finding invalid nodes..")
invalid = list()
for instance in instances:
invalid_nodes = plugin.get_invalid(instance)
if invalid_nodes:
if isinstance(invalid_nodes, (list, tuple)):
invalid.extend(invalid_nodes)
else:
self.log.warning("Plug-in returned to be invalid, "
"but has no selectable nodes.")
hou.clearAllSelected()
if invalid:
self.log.info("Selecting invalid nodes: {}".format(
", ".join(node.path() for node in invalid)
))
for node in invalid:
node.setSelected(True)
node.setCurrent(True)
else:
self.log.info("No invalid nodes found.")

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@ -12,26 +12,43 @@ import tempfile
import logging
import os
from openpype.client import get_asset_by_name
from openpype.pipeline import registered_host
from openpype.pipeline.create import CreateContext
from openpype.resources import get_openpype_icon_filepath
import hou
import stateutils
import soptoolutils
import loptoolutils
import cop2toolutils
log = logging.getLogger(__name__)
CATEGORY_GENERIC_TOOL = {
hou.sopNodeTypeCategory(): soptoolutils.genericTool,
hou.cop2NodeTypeCategory(): cop2toolutils.genericTool,
hou.lopNodeTypeCategory(): loptoolutils.genericTool
}
CREATE_SCRIPT = """
from openpype.hosts.houdini.api.creator_node_shelves import create_interactive
create_interactive("{identifier}")
create_interactive("{identifier}", **kwargs)
"""
def create_interactive(creator_identifier):
def create_interactive(creator_identifier, **kwargs):
"""Create a Creator using its identifier interactively.
This is used by the generated shelf tools as callback when a user selects
the creator from the node tab search menu.
The `kwargs` should be what Houdini passes to the tool create scripts
context. For more information see:
https://www.sidefx.com/docs/houdini/hom/tool_script.html#arguments
Args:
creator_identifier (str): The creator identifier of the Creator plugin
to create.
@ -58,6 +75,33 @@ def create_interactive(creator_identifier):
host = registered_host()
context = CreateContext(host)
creator = context.manual_creators.get(creator_identifier)
if not creator:
raise RuntimeError("Invalid creator identifier: "
"{}".format(creator_identifier))
# TODO: Once more elaborate unique create behavior should exist per Creator
# instead of per network editor area then we should move this from here
# to a method on the Creators for which this could be the default
# implementation.
pane = stateutils.activePane(kwargs)
if isinstance(pane, hou.NetworkEditor):
pwd = pane.pwd()
subset_name = creator.get_subset_name(
variant=variant,
task_name=context.get_current_task_name(),
asset_doc=get_asset_by_name(
project_name=context.get_current_project_name(),
asset_name=context.get_current_asset_name()
),
project_name=context.get_current_project_name(),
host_name=context.host_name
)
tool_fn = CATEGORY_GENERIC_TOOL.get(pwd.childTypeCategory())
if tool_fn is not None:
out_null = tool_fn(kwargs, "null")
out_null.setName("OUT_{}".format(subset_name), unique_name=True)
before = context.instances_by_id.copy()
@ -135,12 +179,20 @@ def install():
log.debug("Writing OpenPype Creator nodes to shelf: {}".format(filepath))
tools = []
with shelves_change_block():
for identifier, creator in create_context.manual_creators.items():
# TODO: Allow the creator plug-in itself to override the categories
# for where they are shown, by e.g. defining
# `Creator.get_network_categories()`
# Allow the creator plug-in itself to override the categories
# for where they are shown with `Creator.get_network_categories()`
if not hasattr(creator, "get_network_categories"):
log.debug("Creator {} has no `get_network_categories` method "
"and will not be added to TAB search.")
continue
network_categories = creator.get_network_categories()
if not network_categories:
continue
key = "openpype_create.{}".format(identifier)
log.debug(f"Registering {key}")
@ -153,17 +205,13 @@ def install():
creator.label
),
"help_url": None,
"network_categories": [
hou.ropNodeTypeCategory(),
hou.sopNodeTypeCategory()
],
"network_categories": network_categories,
"viewer_categories": [],
"cop_viewer_categories": [],
"network_op_type": None,
"viewer_op_type": None,
"locations": ["OpenPype"]
}
label = "Create {}".format(creator.label)
tool = hou.shelves.tool(key)
if tool:

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@ -276,3 +276,19 @@ class HoudiniCreator(NewCreator, HoudiniCreatorBase):
color = hou.Color((0.616, 0.871, 0.769))
node.setUserData('nodeshape', shape)
node.setColor(color)
def get_network_categories(self):
"""Return in which network view type this creator should show.
The node type categories returned here will be used to define where
the creator will show up in the TAB search for nodes in Houdini's
Network View.
This can be overridden in inherited classes to define where that
particular Creator should be visible in the TAB search.
Returns:
list: List of houdini node type categories
"""
return [hou.ropNodeTypeCategory()]

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@ -3,6 +3,8 @@
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance, CreatorError
import hou
class CreateAlembicCamera(plugin.HoudiniCreator):
"""Single baked camera from Alembic ROP."""
@ -47,3 +49,9 @@ class CreateAlembicCamera(plugin.HoudiniCreator):
self.lock_parameters(instance_node, to_lock)
instance_node.parm("trange").set(1)
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.objNodeTypeCategory()
]

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@ -1,7 +1,9 @@
# -*- coding: utf-8 -*-
"""Creator plugin for creating composite sequences."""
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance
from openpype.pipeline import CreatedInstance, CreatorError
import hou
class CreateCompositeSequence(plugin.HoudiniCreator):
@ -35,8 +37,20 @@ class CreateCompositeSequence(plugin.HoudiniCreator):
"copoutput": filepath
}
if self.selected_nodes:
if len(self.selected_nodes) > 1:
raise CreatorError("More than one item selected.")
path = self.selected_nodes[0].path()
parms["coppath"] = path
instance_node.setParms(parms)
# Lock any parameters in this list
to_lock = ["prim_to_detail_pattern"]
self.lock_parameters(instance_node, to_lock)
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.cop2NodeTypeCategory()
]

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@ -3,6 +3,8 @@
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance
import hou
class CreatePointCache(plugin.HoudiniCreator):
"""Alembic ROP to pointcache"""
@ -49,3 +51,9 @@ class CreatePointCache(plugin.HoudiniCreator):
# Lock any parameters in this list
to_lock = ["prim_to_detail_pattern"]
self.lock_parameters(instance_node, to_lock)
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.sopNodeTypeCategory()
]

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@ -3,6 +3,8 @@
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance
import hou
class CreateUSD(plugin.HoudiniCreator):
"""Universal Scene Description"""
@ -13,7 +15,6 @@ class CreateUSD(plugin.HoudiniCreator):
enabled = False
def create(self, subset_name, instance_data, pre_create_data):
import hou # noqa
instance_data.pop("active", None)
instance_data.update({"node_type": "usd"})
@ -43,3 +44,9 @@ class CreateUSD(plugin.HoudiniCreator):
"id",
]
self.lock_parameters(instance_node, to_lock)
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.lopNodeTypeCategory()
]

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@ -3,6 +3,8 @@
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance
import hou
class CreateVDBCache(plugin.HoudiniCreator):
"""OpenVDB from Geometry ROP"""
@ -34,3 +36,9 @@ class CreateVDBCache(plugin.HoudiniCreator):
parms["soppath"] = self.selected_nodes[0].path()
instance_node.setParms(parms)
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.sopNodeTypeCategory()
]

View file

@ -14,7 +14,7 @@ class CreateWorkfile(plugin.HoudiniCreatorBase, AutoCreator):
identifier = "io.openpype.creators.houdini.workfile"
label = "Workfile"
family = "workfile"
icon = "document"
icon = "fa5.file"
default_variant = "Main"

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@ -19,6 +19,9 @@ class CollectHoudiniReviewData(pyblish.api.InstancePlugin):
instance.data["handleEnd"] = 0
instance.data["fps"] = instance.context.data["fps"]
# Enable ftrack functionality
instance.data.setdefault("families", []).append('ftrack')
# Get the camera from the rop node to collect the focal length
ropnode_path = instance.data["instance_node"]
ropnode = hou.node(ropnode_path)
@ -26,8 +29,9 @@ class CollectHoudiniReviewData(pyblish.api.InstancePlugin):
camera_path = ropnode.parm("camera").eval()
camera_node = hou.node(camera_path)
if not camera_node:
raise RuntimeError("No valid camera node found on review node: "
"{}".format(camera_path))
self.log.warning("No valid camera node found on review node: "
"{}".format(camera_path))
return
# Collect focal length.
focal_length_parm = camera_node.parm("focal")
@ -49,5 +53,3 @@ class CollectHoudiniReviewData(pyblish.api.InstancePlugin):
# Store focal length in `burninDataMembers`
burnin_members = instance.data.setdefault("burninDataMembers", {})
burnin_members["focalLength"] = focal_length
instance.data.setdefault("families", []).append('ftrack')

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@ -2,27 +2,20 @@ import os
import pyblish.api
from openpype.pipeline import (
publish,
OptionalPyblishPluginMixin
)
from openpype.pipeline import publish
from openpype.hosts.houdini.api.lib import render_rop
import hou
class ExtractOpenGL(publish.Extractor,
OptionalPyblishPluginMixin):
class ExtractOpenGL(publish.Extractor):
order = pyblish.api.ExtractorOrder - 0.01
label = "Extract OpenGL"
families = ["review"]
hosts = ["houdini"]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
ropnode = hou.node(instance.data.get("instance_node"))
output = ropnode.evalParm("picture")

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<root>
<error id="main">
<title>Scene setting</title>
<description>
## Invalid input node
VDB input must have the same number of VDBs, points, primitives and vertices as output.
</description>
<detail>
### __Detailed Info__ (optional)
A VDB is an inherited type of Prim, holds the following data:
- Primitives: 1
- Points: 1
- Vertices: 1
- VDBs: 1
</detail>
</error>
</root>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<root>
<error id="main">
<title>Invalid VDB</title>
<description>
## Invalid VDB output
All primitives of the output geometry must be VDBs, no other primitive
types are allowed. That means that regardless of the amount of VDBs in the
geometry it will have an equal amount of VDBs, points, primitives and
vertices since each VDB primitive is one point, one vertex and one VDB.
This validation only checks the geometry on the first frame of the export
frame range.
</description>
<detail>
### Detailed Info
ROP node `{rop_path}` is set to export SOP path `{sop_path}`.
{message}
</detail>
</error>
</root>

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@ -16,15 +16,19 @@ class ValidateSceneReview(pyblish.api.InstancePlugin):
label = "Scene Setting for review"
def process(self, instance):
invalid = self.get_invalid_scene_path(instance)
report = []
if invalid:
report.append(
"Scene path does not exist: '%s'" % invalid[0],
)
instance_node = hou.node(instance.data.get("instance_node"))
invalid = self.get_invalid_resolution(instance)
invalid = self.get_invalid_scene_path(instance_node)
if invalid:
report.append(invalid)
invalid = self.get_invalid_camera_path(instance_node)
if invalid:
report.append(invalid)
invalid = self.get_invalid_resolution(instance_node)
if invalid:
report.extend(invalid)
@ -33,26 +37,36 @@ class ValidateSceneReview(pyblish.api.InstancePlugin):
"\n\n".join(report),
title=self.label)
def get_invalid_scene_path(self, instance):
node = hou.node(instance.data.get("instance_node"))
scene_path_parm = node.parm("scenepath")
def get_invalid_scene_path(self, rop_node):
scene_path_parm = rop_node.parm("scenepath")
scene_path_node = scene_path_parm.evalAsNode()
if not scene_path_node:
return [scene_path_parm.evalAsString()]
path = scene_path_parm.evalAsString()
return "Scene path does not exist: '{}'".format(path)
def get_invalid_resolution(self, instance):
node = hou.node(instance.data.get("instance_node"))
def get_invalid_camera_path(self, rop_node):
camera_path_parm = rop_node.parm("camera")
camera_node = camera_path_parm.evalAsNode()
path = camera_path_parm.evalAsString()
if not camera_node:
return "Camera path does not exist: '{}'".format(path)
type_name = camera_node.type().name()
if type_name != "cam":
return "Camera path is not a camera: '{}' (type: {})".format(
path, type_name
)
def get_invalid_resolution(self, rop_node):
# The resolution setting is only used when Override Camera Resolution
# is enabled. So we skip validation if it is disabled.
override = node.parm("tres").eval()
override = rop_node.parm("tres").eval()
if not override:
return
invalid = []
res_width = node.parm("res1").eval()
res_height = node.parm("res2").eval()
res_width = rop_node.parm("res1").eval()
res_height = rop_node.parm("res2").eval()
if res_width == 0:
invalid.append("Override Resolution width is set to zero.")
if res_height == 0:

View file

@ -1,52 +0,0 @@
# -*- coding: utf-8 -*-
import pyblish.api
from openpype.pipeline import (
PublishValidationError
)
class ValidateVDBInputNode(pyblish.api.InstancePlugin):
"""Validate that the node connected to the output node is of type VDB.
Regardless of the amount of VDBs create the output will need to have an
equal amount of VDBs, points, primitives and vertices
A VDB is an inherited type of Prim, holds the following data:
- Primitives: 1
- Points: 1
- Vertices: 1
- VDBs: 1
"""
order = pyblish.api.ValidatorOrder + 0.1
families = ["vdbcache"]
hosts = ["houdini"]
label = "Validate Input Node (VDB)"
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
raise PublishValidationError(
self,
"Node connected to the output node is not of type VDB",
title=self.label
)
@classmethod
def get_invalid(cls, instance):
node = instance.data["output_node"]
prims = node.geometry().prims()
nr_of_prims = len(prims)
nr_of_points = len(node.geometry().points())
if nr_of_points != nr_of_prims:
cls.log.error("The number of primitives and points do not match")
return [instance]
for prim in prims:
if prim.numVertices() != 1:
cls.log.error("Found primitive with more than 1 vertex!")
return [instance]

View file

@ -1,14 +1,73 @@
# -*- coding: utf-8 -*-
import contextlib
import pyblish.api
import hou
from openpype.pipeline import PublishValidationError
from openpype.pipeline import PublishXmlValidationError
from openpype.hosts.houdini.api.action import SelectInvalidAction
def group_consecutive_numbers(nums):
"""
Args:
nums (list): List of sorted integer numbers.
Yields:
str: Group ranges as {start}-{end} if more than one number in the range
else it yields {end}
"""
start = None
end = None
def _result(a, b):
if a == b:
return "{}".format(a)
else:
return "{}-{}".format(a, b)
for num in nums:
if start is None:
start = num
end = num
elif num == end + 1:
end = num
else:
yield _result(start, end)
start = num
end = num
if start is not None:
yield _result(start, end)
@contextlib.contextmanager
def update_mode_context(mode):
original = hou.updateModeSetting()
try:
hou.setUpdateMode(mode)
yield
finally:
hou.setUpdateMode(original)
def get_geometry_at_frame(sop_node, frame, force=True):
"""Return geometry at frame but force a cooked value."""
with update_mode_context(hou.updateMode.AutoUpdate):
sop_node.cook(force=force, frame_range=(frame, frame))
return sop_node.geometryAtFrame(frame)
class ValidateVDBOutputNode(pyblish.api.InstancePlugin):
"""Validate that the node connected to the output node is of type VDB.
Regardless of the amount of VDBs create the output will need to have an
equal amount of VDBs, points, primitives and vertices
All primitives of the output geometry must be VDBs, no other primitive
types are allowed. That means that regardless of the amount of VDBs in the
geometry it will have an equal amount of VDBs, points, primitives and
vertices since each VDB primitive is one point, one vertex and one VDB.
This validation only checks the geometry on the first frame of the export
frame range for optimization purposes.
A VDB is an inherited type of Prim, holds the following data:
- Primitives: 1
@ -22,54 +81,95 @@ class ValidateVDBOutputNode(pyblish.api.InstancePlugin):
families = ["vdbcache"]
hosts = ["houdini"]
label = "Validate Output Node (VDB)"
actions = [SelectInvalidAction]
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
raise PublishValidationError(
"Node connected to the output node is not" " of type VDB!",
title=self.label
invalid_nodes, message = self.get_invalid_with_message(instance)
if invalid_nodes:
# instance_node is str, but output_node is hou.Node so we convert
output = instance.data.get("output_node")
output_path = output.path() if output else None
raise PublishXmlValidationError(
self,
"Invalid VDB content: {}".format(message),
formatting_data={
"message": message,
"rop_path": instance.data.get("instance_node"),
"sop_path": output_path
}
)
@classmethod
def get_invalid(cls, instance):
def get_invalid_with_message(cls, instance):
node = instance.data["output_node"]
node = instance.data.get("output_node")
if node is None:
cls.log.error(
instance_node = instance.data.get("instance_node")
error = (
"SOP path is not correctly set on "
"ROP node '%s'." % instance.data.get("instance_node")
"ROP node `{}`.".format(instance_node)
)
return [instance]
return [hou.node(instance_node), error]
frame = instance.data.get("frameStart", 0)
geometry = node.geometryAtFrame(frame)
geometry = get_geometry_at_frame(node, frame)
if geometry is None:
# No geometry data on this node, maybe the node hasn't cooked?
cls.log.error(
"SOP node has no geometry data. "
"Is it cooked? %s" % node.path()
error = (
"SOP node `{}` has no geometry data. "
"Was it unable to cook?".format(node.path())
)
return [node]
return [node, error]
prims = geometry.prims()
nr_of_prims = len(prims)
num_prims = geometry.intrinsicValue("primitivecount")
num_points = geometry.intrinsicValue("pointcount")
if num_prims == 0 and num_points == 0:
# Since we are only checking the first frame it doesn't mean there
# won't be VDB prims in a few frames. As such we'll assume for now
# the user knows what he or she is doing
cls.log.warning(
"SOP node `{}` has no primitives on start frame {}. "
"Validation is skipped and it is assumed elsewhere in the "
"frame range VDB prims and only VDB prims will exist."
"".format(node.path(), int(frame))
)
return [None, None]
# All primitives must be hou.VDB
invalid_prim = False
for prim in prims:
if not isinstance(prim, hou.VDB):
cls.log.error("Found non-VDB primitive: %s" % prim)
invalid_prim = True
if invalid_prim:
return [instance]
num_vdb_prims = geometry.countPrimType(hou.primType.VDB)
cls.log.debug("Detected {} VDB primitives".format(num_vdb_prims))
if num_prims != num_vdb_prims:
# There's at least one primitive that is not a VDB.
# Search them and report them to the artist.
prims = geometry.prims()
invalid_prims = [prim for prim in prims
if not isinstance(prim, hou.VDB)]
if invalid_prims:
# Log prim numbers as consecutive ranges so logging isn't very
# slow for large number of primitives
error = (
"Found non-VDB primitives for `{}`. "
"Primitive indices {} are not VDB primitives.".format(
node.path(),
", ".join(group_consecutive_numbers(
prim.number() for prim in invalid_prims
))
)
)
return [node, error]
nr_of_points = len(geometry.points())
if nr_of_points != nr_of_prims:
cls.log.error("The number of primitives and points do not match")
return [instance]
if num_points != num_vdb_prims:
# We have points unrelated to the VDB primitives.
error = (
"The number of primitives and points do not match in '{}'. "
"This likely means you have unconnected points, which we do "
"not allow in the VDB output.".format(node.path()))
return [node, error]
for prim in prims:
if prim.numVertices() != 1:
cls.log.error("Found primitive with more than 1 vertex!")
return [instance]
return [None, None]
@classmethod
def get_invalid(cls, instance):
nodes, _ = cls.get_invalid_with_message(instance)
return nodes

View file

@ -0,0 +1,28 @@
# -*- coding: utf-8 -*-
"""Creator plugin for model."""
from openpype.hosts.max.api import plugin
from openpype.pipeline import CreatedInstance
class CreateModel(plugin.MaxCreator):
identifier = "io.openpype.creators.max.model"
label = "Model"
family = "model"
icon = "gear"
def create(self, subset_name, instance_data, pre_create_data):
from pymxs import runtime as rt
instance = super(CreateModel, self).create(
subset_name,
instance_data,
pre_create_data) # type: CreatedInstance
container = rt.getNodeByName(instance.data.get("instance_node"))
# TODO: Disable "Add to Containers?" Panel
# parent the selected cameras into the container
sel_obj = None
if self.selected_nodes:
sel_obj = list(self.selected_nodes)
for obj in sel_obj:
obj.parent = container
# for additional work on the node:
# instance_node = rt.getNodeByName(instance.get("instance_node"))

View file

@ -10,7 +10,9 @@ class MaxSceneLoader(load.LoaderPlugin):
"""Max Scene Loader"""
families = ["camera",
"maxScene"]
"maxScene",
"model"]
representations = ["max"]
order = -8
icon = "code-fork"

View file

@ -0,0 +1,109 @@
import os
from openpype.pipeline import (
load, get_representation_path
)
from openpype.hosts.max.api.pipeline import containerise
from openpype.hosts.max.api import lib
from openpype.hosts.max.api.lib import maintained_selection
class ModelAbcLoader(load.LoaderPlugin):
"""Loading model with the Alembic loader."""
families = ["model"]
label = "Load Model(Alembic)"
representations = ["abc"]
order = -10
icon = "code-fork"
color = "orange"
def load(self, context, name=None, namespace=None, data=None):
from pymxs import runtime as rt
file_path = os.path.normpath(self.fname)
abc_before = {
c for c in rt.rootNode.Children
if rt.classOf(c) == rt.AlembicContainer
}
abc_import_cmd = (f"""
AlembicImport.ImportToRoot = false
AlembicImport.CustomAttributes = true
AlembicImport.UVs = true
AlembicImport.VertexColors = true
importFile @"{file_path}" #noPrompt
""")
self.log.debug(f"Executing command: {abc_import_cmd}")
rt.execute(abc_import_cmd)
abc_after = {
c for c in rt.rootNode.Children
if rt.classOf(c) == rt.AlembicContainer
}
# This should yield new AlembicContainer node
abc_containers = abc_after.difference(abc_before)
if len(abc_containers) != 1:
self.log.error("Something failed when loading.")
abc_container = abc_containers.pop()
return containerise(
name, [abc_container], context, loader=self.__class__.__name__)
def update(self, container, representation):
from pymxs import runtime as rt
path = get_representation_path(representation)
node = rt.getNodeByName(container["instance_node"])
rt.select(node.Children)
for alembic in rt.selection:
abc = rt.getNodeByName(alembic.name)
rt.select(abc.Children)
for abc_con in rt.selection:
container = rt.getNodeByName(abc_con.name)
container.source = path
rt.select(container.Children)
for abc_obj in rt.selection:
alembic_obj = rt.getNodeByName(abc_obj.name)
alembic_obj.source = path
with maintained_selection():
rt.select(node)
lib.imprint(container["instance_node"], {
"representation": str(representation["_id"])
})
def switch(self, container, representation):
self.update(container, representation)
def remove(self, container):
from pymxs import runtime as rt
node = rt.getNodeByName(container["instance_node"])
rt.delete(node)
@staticmethod
def get_container_children(parent, type_name):
from pymxs import runtime as rt
def list_children(node):
children = []
for c in node.Children:
children.append(c)
children += list_children(c)
return children
filtered = []
for child in list_children(parent):
class_type = str(rt.classOf(child.baseObject))
if class_type == type_name:
filtered.append(child)
return filtered

View file

@ -0,0 +1,77 @@
import os
from openpype.pipeline import (
load,
get_representation_path
)
from openpype.hosts.max.api.pipeline import containerise
from openpype.hosts.max.api import lib
from openpype.hosts.max.api.lib import maintained_selection
class FbxModelLoader(load.LoaderPlugin):
"""Fbx Model Loader"""
families = ["model"]
representations = ["fbx"]
order = -9
icon = "code-fork"
color = "white"
def load(self, context, name=None, namespace=None, data=None):
from pymxs import runtime as rt
filepath = os.path.normpath(self.fname)
fbx_import_cmd = (
f"""
FBXImporterSetParam "Animation" false
FBXImporterSetParam "Cameras" false
FBXImporterSetParam "AxisConversionMethod" true
FbxExporterSetParam "UpAxis" "Y"
FbxExporterSetParam "Preserveinstances" true
importFile @"{filepath}" #noPrompt using:FBXIMP
""")
self.log.debug(f"Executing command: {fbx_import_cmd}")
rt.execute(fbx_import_cmd)
asset = rt.getNodeByName(f"{name}")
return containerise(
name, [asset], context, loader=self.__class__.__name__)
def update(self, container, representation):
from pymxs import runtime as rt
path = get_representation_path(representation)
node = rt.getNodeByName(container["instance_node"])
rt.select(node.Children)
fbx_reimport_cmd = (
f"""
FBXImporterSetParam "Animation" false
FBXImporterSetParam "Cameras" false
FBXImporterSetParam "AxisConversionMethod" true
FbxExporterSetParam "UpAxis" "Y"
FbxExporterSetParam "Preserveinstances" true
importFile @"{path}" #noPrompt using:FBXIMP
""")
rt.execute(fbx_reimport_cmd)
with maintained_selection():
rt.select(node)
lib.imprint(container["instance_node"], {
"representation": str(representation["_id"])
})
def switch(self, container, representation):
self.update(container, representation)
def remove(self, container):
from pymxs import runtime as rt
node = rt.getNodeByName(container["instance_node"])
rt.delete(node)

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@ -0,0 +1,68 @@
import os
from openpype.pipeline import (
load,
get_representation_path
)
from openpype.hosts.max.api.pipeline import containerise
from openpype.hosts.max.api import lib
from openpype.hosts.max.api.lib import maintained_selection
class ObjLoader(load.LoaderPlugin):
"""Obj Loader"""
families = ["model"]
representations = ["obj"]
order = -9
icon = "code-fork"
color = "white"
def load(self, context, name=None, namespace=None, data=None):
from pymxs import runtime as rt
filepath = os.path.normpath(self.fname)
self.log.debug(f"Executing command to import..")
rt.execute(f'importFile @"{filepath}" #noPrompt using:ObjImp')
# create "missing" container for obj import
container = rt.container()
container.name = f"{name}"
# get current selection
for selection in rt.getCurrentSelection():
selection.Parent = container
asset = rt.getNodeByName(f"{name}")
return containerise(
name, [asset], context, loader=self.__class__.__name__)
def update(self, container, representation):
from pymxs import runtime as rt
path = get_representation_path(representation)
node_name = container["instance_node"]
node = rt.getNodeByName(node_name)
instance_name, _ = node_name.split("_")
container = rt.getNodeByName(instance_name)
for n in container.Children:
rt.delete(n)
rt.execute(f'importFile @"{path}" #noPrompt using:ObjImp')
# get current selection
for selection in rt.getCurrentSelection():
selection.Parent = container
with maintained_selection():
rt.select(node)
lib.imprint(node_name, {
"representation": str(representation["_id"])
})
def remove(self, container):
from pymxs import runtime as rt
node = rt.getNodeByName(container["instance_node"])
rt.delete(node)

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@ -0,0 +1,78 @@
import os
from openpype.pipeline import (
load, get_representation_path
)
from openpype.hosts.max.api.pipeline import containerise
from openpype.hosts.max.api import lib
from openpype.hosts.max.api.lib import maintained_selection
class ModelUSDLoader(load.LoaderPlugin):
"""Loading model with the USD loader."""
families = ["model"]
label = "Load Model(USD)"
representations = ["usda"]
order = -10
icon = "code-fork"
color = "orange"
def load(self, context, name=None, namespace=None, data=None):
from pymxs import runtime as rt
# asset_filepath
filepath = os.path.normpath(self.fname)
import_options = rt.USDImporter.CreateOptions()
base_filename = os.path.basename(filepath)
filename, ext = os.path.splitext(base_filename)
log_filepath = filepath.replace(ext, "txt")
rt.LogPath = log_filepath
rt.LogLevel = rt.name('info')
rt.USDImporter.importFile(filepath,
importOptions=import_options)
asset = rt.getNodeByName(f"{name}")
return containerise(
name, [asset], context, loader=self.__class__.__name__)
def update(self, container, representation):
from pymxs import runtime as rt
path = get_representation_path(representation)
node_name = container["instance_node"]
node = rt.getNodeByName(node_name)
for n in node.Children:
for r in n.Children:
rt.delete(r)
rt.delete(n)
instance_name, _ = node_name.split("_")
import_options = rt.USDImporter.CreateOptions()
base_filename = os.path.basename(path)
_, ext = os.path.splitext(base_filename)
log_filepath = path.replace(ext, "txt")
rt.LogPath = log_filepath
rt.LogLevel = rt.name('info')
rt.USDImporter.importFile(path,
importOptions=import_options)
asset = rt.getNodeByName(f"{instance_name}")
asset.Parent = node
with maintained_selection():
rt.select(node)
lib.imprint(node_name, {
"representation": str(representation["_id"])
})
def switch(self, container, representation):
self.update(container, representation)
def remove(self, container):
from pymxs import runtime as rt
node = rt.getNodeByName(container["instance_node"])
rt.delete(node)

View file

@ -15,8 +15,7 @@ from openpype.hosts.max.api import lib
class AbcLoader(load.LoaderPlugin):
"""Alembic loader."""
families = ["model",
"camera",
families = ["camera",
"animation",
"pointcache"]
label = "Load Alembic"

View file

@ -21,7 +21,8 @@ class ExtractMaxSceneRaw(publish.Extractor,
label = "Extract Max Scene (Raw)"
hosts = ["max"]
families = ["camera",
"maxScene"]
"maxScene",
"model"]
optional = True
def process(self, instance):

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@ -0,0 +1,74 @@
import os
import pyblish.api
from openpype.pipeline import (
publish,
OptionalPyblishPluginMixin
)
from pymxs import runtime as rt
from openpype.hosts.max.api import (
maintained_selection,
get_all_children
)
class ExtractModel(publish.Extractor,
OptionalPyblishPluginMixin):
"""
Extract Geometry in Alembic Format
"""
order = pyblish.api.ExtractorOrder - 0.1
label = "Extract Geometry (Alembic)"
hosts = ["max"]
families = ["model"]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
container = instance.data["instance_node"]
self.log.info("Extracting Geometry ...")
stagingdir = self.staging_dir(instance)
filename = "{name}.abc".format(**instance.data)
filepath = os.path.join(stagingdir, filename)
# We run the render
self.log.info("Writing alembic '%s' to '%s'" % (filename,
stagingdir))
export_cmd = (
f"""
AlembicExport.ArchiveType = #ogawa
AlembicExport.CoordinateSystem = #maya
AlembicExport.CustomAttributes = true
AlembicExport.UVs = true
AlembicExport.VertexColors = true
AlembicExport.PreserveInstances = true
exportFile @"{filepath}" #noPrompt selectedOnly:on using:AlembicExport
""")
self.log.debug(f"Executing command: {export_cmd}")
with maintained_selection():
# select and export
rt.select(get_all_children(rt.getNodeByName(container)))
rt.execute(export_cmd)
self.log.info("Performing Extraction ...")
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'abc',
'ext': 'abc',
'files': filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s" % (instance.name,
filepath))

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@ -0,0 +1,74 @@
import os
import pyblish.api
from openpype.pipeline import (
publish,
OptionalPyblishPluginMixin
)
from pymxs import runtime as rt
from openpype.hosts.max.api import (
maintained_selection,
get_all_children
)
class ExtractModelFbx(publish.Extractor,
OptionalPyblishPluginMixin):
"""
Extract Geometry in FBX Format
"""
order = pyblish.api.ExtractorOrder - 0.05
label = "Extract FBX"
hosts = ["max"]
families = ["model"]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
container = instance.data["instance_node"]
self.log.info("Extracting Geometry ...")
stagingdir = self.staging_dir(instance)
filename = "{name}.fbx".format(**instance.data)
filepath = os.path.join(stagingdir,
filename)
self.log.info("Writing FBX '%s' to '%s'" % (filepath,
stagingdir))
export_fbx_cmd = (
f"""
FBXExporterSetParam "Animation" false
FBXExporterSetParam "Cameras" false
FBXExporterSetParam "Lights" false
FBXExporterSetParam "PointCache" false
FBXExporterSetParam "AxisConversionMethod" "Animation"
FbxExporterSetParam "UpAxis" "Y"
FbxExporterSetParam "Preserveinstances" true
exportFile @"{filepath}" #noPrompt selectedOnly:true using:FBXEXP
""")
self.log.debug(f"Executing command: {export_fbx_cmd}")
with maintained_selection():
# select and export
rt.select(get_all_children(rt.getNodeByName(container)))
rt.execute(export_fbx_cmd)
self.log.info("Performing Extraction ...")
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'fbx',
'ext': 'fbx',
'files': filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s" % (instance.name,
filepath))

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@ -0,0 +1,59 @@
import os
import pyblish.api
from openpype.pipeline import (
publish,
OptionalPyblishPluginMixin
)
from pymxs import runtime as rt
from openpype.hosts.max.api import (
maintained_selection,
get_all_children
)
class ExtractModelObj(publish.Extractor,
OptionalPyblishPluginMixin):
"""
Extract Geometry in OBJ Format
"""
order = pyblish.api.ExtractorOrder - 0.05
label = "Extract OBJ"
hosts = ["max"]
families = ["model"]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
container = instance.data["instance_node"]
self.log.info("Extracting Geometry ...")
stagingdir = self.staging_dir(instance)
filename = "{name}.obj".format(**instance.data)
filepath = os.path.join(stagingdir,
filename)
self.log.info("Writing OBJ '%s' to '%s'" % (filepath,
stagingdir))
with maintained_selection():
# select and export
rt.select(get_all_children(rt.getNodeByName(container)))
rt.execute(f'exportFile @"{filepath}" #noPrompt selectedOnly:true using:ObjExp') # noqa
self.log.info("Performing Extraction ...")
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'obj',
'ext': 'obj',
'files': filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s" % (instance.name,
filepath))

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@ -0,0 +1,114 @@
import os
import pyblish.api
from openpype.pipeline import (
publish,
OptionalPyblishPluginMixin
)
from pymxs import runtime as rt
from openpype.hosts.max.api import (
maintained_selection
)
class ExtractModelUSD(publish.Extractor,
OptionalPyblishPluginMixin):
"""
Extract Geometry in USDA Format
"""
order = pyblish.api.ExtractorOrder - 0.05
label = "Extract Geometry (USD)"
hosts = ["max"]
families = ["model"]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
container = instance.data["instance_node"]
self.log.info("Extracting Geometry ...")
stagingdir = self.staging_dir(instance)
asset_filename = "{name}.usda".format(**instance.data)
asset_filepath = os.path.join(stagingdir,
asset_filename)
self.log.info("Writing USD '%s' to '%s'" % (asset_filepath,
stagingdir))
log_filename = "{name}.txt".format(**instance.data)
log_filepath = os.path.join(stagingdir,
log_filename)
self.log.info("Writing log '%s' to '%s'" % (log_filepath,
stagingdir))
# get the nodes which need to be exported
export_options = self.get_export_options(log_filepath)
with maintained_selection():
# select and export
node_list = self.get_node_list(container)
rt.USDExporter.ExportFile(asset_filepath,
exportOptions=export_options,
contentSource=rt.name("selected"),
nodeList=node_list)
self.log.info("Performing Extraction ...")
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
'name': 'usda',
'ext': 'usda',
'files': asset_filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(representation)
log_representation = {
'name': 'txt',
'ext': 'txt',
'files': log_filename,
"stagingDir": stagingdir,
}
instance.data["representations"].append(log_representation)
self.log.info("Extracted instance '%s' to: %s" % (instance.name,
asset_filepath))
def get_node_list(self, container):
"""
Get the target nodes which are
the children of the container
"""
node_list = []
container_node = rt.getNodeByName(container)
target_node = container_node.Children
rt.select(target_node)
for sel in rt.selection:
node_list.append(sel)
return node_list
def get_export_options(self, log_path):
"""Set Export Options for USD Exporter"""
export_options = rt.USDExporter.createOptions()
export_options.Meshes = True
export_options.Shapes = False
export_options.Lights = False
export_options.Cameras = False
export_options.Materials = False
export_options.MeshFormat = rt.name('fromScene')
export_options.FileFormat = rt.name('ascii')
export_options.UpAxis = rt.name('y')
export_options.LogLevel = rt.name('info')
export_options.LogPath = log_path
export_options.PreserveEdgeOrientation = True
export_options.TimeMode = rt.name('current')
rt.USDexporter.UIOptions = export_options
return export_options

View file

@ -0,0 +1,44 @@
# -*- coding: utf-8 -*-
import pyblish.api
from openpype.pipeline import PublishValidationError
from pymxs import runtime as rt
class ValidateModelContent(pyblish.api.InstancePlugin):
"""Validates Model instance contents.
A model instance may only hold either geometry-related
object(excluding Shapes) or editable meshes.
"""
order = pyblish.api.ValidatorOrder
families = ["model"]
hosts = ["max"]
label = "Model Contents"
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
raise PublishValidationError("Model instance must only include"
"Geometry and Editable Mesh")
def get_invalid(self, instance):
"""
Get invalid nodes if the instance is not camera
"""
invalid = list()
container = instance.data["instance_node"]
self.log.info("Validating look content for "
"{}".format(container))
con = rt.getNodeByName(container)
selection_list = list(con.Children) or rt.getCurrentSelection()
for sel in selection_list:
if rt.classOf(sel) in rt.Camera.classes:
invalid.append(sel)
if rt.classOf(sel) in rt.Light.classes:
invalid.append(sel)
if rt.classOf(sel) in rt.Shape.classes:
invalid.append(sel)
return invalid

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@ -0,0 +1,36 @@
# -*- coding: utf-8 -*-
import pyblish.api
from openpype.pipeline import PublishValidationError
from pymxs import runtime as rt
class ValidateUSDPlugin(pyblish.api.InstancePlugin):
"""Validates if USD plugin is installed or loaded in Max
"""
order = pyblish.api.ValidatorOrder - 0.01
families = ["model"]
hosts = ["max"]
label = "USD Plugin"
def process(self, instance):
plugin_mgr = rt.pluginManager
plugin_count = plugin_mgr.pluginDllCount
plugin_info = self.get_plugins(plugin_mgr,
plugin_count)
usd_import = "usdimport.dli"
if usd_import not in plugin_info:
raise PublishValidationError("USD Plugin {}"
" not found".format(usd_import))
usd_export = "usdexport.dle"
if usd_export not in plugin_info:
raise PublishValidationError("USD Plugin {}"
" not found".format(usd_export))
def get_plugins(self, manager, count):
plugin_info_list = list()
for p in range(1, count + 1):
plugin_info = manager.pluginDllName(p)
plugin_info_list.append(plugin_info)
return plugin_info_list

View file

@ -162,9 +162,15 @@ class ReferenceLoader(openpype.hosts.maya.api.plugin.ReferenceLoader):
with parent_nodes(roots, parent=None):
cmds.xform(group_name, zeroTransformPivots=True)
cmds.setAttr("{}.displayHandle".format(group_name), 1)
settings = get_project_settings(os.environ['AVALON_PROJECT'])
display_handle = settings['maya']['load'].get(
'reference_loader', {}
).get('display_handle', True)
cmds.setAttr(
"{}.displayHandle".format(group_name), display_handle
)
colors = settings['maya']['load']['colors']
c = colors.get(family)
if c is not None:
@ -174,7 +180,9 @@ class ReferenceLoader(openpype.hosts.maya.api.plugin.ReferenceLoader):
(float(c[1]) / 255),
(float(c[2]) / 255))
cmds.setAttr("{}.displayHandle".format(group_name), 1)
cmds.setAttr(
"{}.displayHandle".format(group_name), display_handle
)
# get bounding box
bbox = cmds.exactWorldBoundingBox(group_name)
# get pivot position on world space

View file

@ -217,7 +217,11 @@ class ExtractPlayblast(publish.Extractor):
instance.data["panel"], edit=True, **viewport_defaults
)
cmds.setAttr("{}.panZoomEnabled".format(preset["camera"]), pan_zoom)
try:
cmds.setAttr(
"{}.panZoomEnabled".format(preset["camera"]), pan_zoom)
except RuntimeError:
self.log.warning("Cannot restore Pan/Zoom settings.")
collected_files = os.listdir(stagingdir)
patterns = [clique.PATTERNS["frames"]]

View file

@ -6,7 +6,7 @@ import pyblish.api
from openpype.hosts.maya.api.lib import set_attribute
from openpype.pipeline.publish import (
RepairContextAction,
RepairAction,
ValidateContentsOrder,
)
@ -26,7 +26,7 @@ class ValidateAttributes(pyblish.api.InstancePlugin):
order = ValidateContentsOrder
label = "Attributes"
hosts = ["maya"]
actions = [RepairContextAction]
actions = [RepairAction]
optional = True
attributes = None
@ -81,7 +81,7 @@ class ValidateAttributes(pyblish.api.InstancePlugin):
if node_name not in attributes:
continue
for attr_name, expected in attributes.items():
for attr_name, expected in attributes[node_name].items():
# Skip if attribute does not exist
if not cmds.attributeQuery(attr_name, node=node, exists=True):

View file

@ -0,0 +1,10 @@
from .addon import (
SubstanceAddon,
SUBSTANCE_HOST_DIR,
)
__all__ = (
"SubstanceAddon",
"SUBSTANCE_HOST_DIR"
)

View file

@ -0,0 +1,34 @@
import os
from openpype.modules import OpenPypeModule, IHostAddon
SUBSTANCE_HOST_DIR = os.path.dirname(os.path.abspath(__file__))
class SubstanceAddon(OpenPypeModule, IHostAddon):
name = "substancepainter"
host_name = "substancepainter"
def initialize(self, module_settings):
self.enabled = True
def add_implementation_envs(self, env, _app):
# Add requirements to SUBSTANCE_PAINTER_PLUGINS_PATH
plugin_path = os.path.join(SUBSTANCE_HOST_DIR, "deploy")
plugin_path = plugin_path.replace("\\", "/")
if env.get("SUBSTANCE_PAINTER_PLUGINS_PATH"):
plugin_path += os.pathsep + env["SUBSTANCE_PAINTER_PLUGINS_PATH"]
env["SUBSTANCE_PAINTER_PLUGINS_PATH"] = plugin_path
# Log in Substance Painter doesn't support custom terminal colors
env["OPENPYPE_LOG_NO_COLORS"] = "Yes"
def get_launch_hook_paths(self, app):
if app.host_name != self.host_name:
return []
return [
os.path.join(SUBSTANCE_HOST_DIR, "hooks")
]
def get_workfile_extensions(self):
return [".spp", ".toc"]

View file

@ -0,0 +1,8 @@
from .pipeline import (
SubstanceHost,
)
__all__ = [
"SubstanceHost",
]

View file

@ -0,0 +1,157 @@
"""Substance Painter OCIO management
Adobe Substance 3D Painter supports OCIO color management using a per project
configuration. Output color spaces are defined at the project level
More information see:
- https://substance3d.adobe.com/documentation/spdoc/color-management-223053233.html # noqa
- https://substance3d.adobe.com/documentation/spdoc/color-management-with-opencolorio-225969419.html # noqa
"""
import substance_painter.export
import substance_painter.js
import json
from .lib import (
get_document_structure,
get_channel_format
)
def _iter_document_stack_channels():
"""Yield all stack paths and channels project"""
for material in get_document_structure()["materials"]:
material_name = material["name"]
for stack in material["stacks"]:
stack_name = stack["name"]
if stack_name:
stack_path = [material_name, stack_name]
else:
stack_path = material_name
for channel in stack["channels"]:
yield stack_path, channel
def _get_first_color_and_data_stack_and_channel():
"""Return first found color channel and data channel."""
color_channel = None
data_channel = None
for stack_path, channel in _iter_document_stack_channels():
channel_format = get_channel_format(stack_path, channel)
if channel_format["color"]:
color_channel = (stack_path, channel)
else:
data_channel = (stack_path, channel)
if color_channel and data_channel:
return color_channel, data_channel
return color_channel, data_channel
def get_project_channel_data():
"""Return colorSpace settings for the current substance painter project.
In Substance Painter only color channels have Color Management enabled
whereas data channels have no color management applied. This can't be
changed. The artist can only customize the export color space for color
channels per bit-depth for 8 bpc, 16 bpc and 32 bpc.
As such this returns the color space for 'data' and for per bit-depth
for color channels.
Example output:
{
"data": {'colorSpace': 'Utility - Raw'},
"8": {"colorSpace": "ACES - AcesCG"},
"16": {"colorSpace": "ACES - AcesCG"},
"16f": {"colorSpace": "ACES - AcesCG"},
"32f": {"colorSpace": "ACES - AcesCG"}
}
"""
keys = ["colorSpace"]
query = {key: f"${key}" for key in keys}
config = {
"exportPath": "/",
"exportShaderParams": False,
"defaultExportPreset": "query_preset",
"exportPresets": [{
"name": "query_preset",
# List of maps making up this export preset.
"maps": [{
"fileName": json.dumps(query),
# List of source/destination defining which channels will
# make up the texture file.
"channels": [],
"parameters": {
"fileFormat": "exr",
"bitDepth": "32f",
"dithering": False,
"sizeLog2": 4,
"paddingAlgorithm": "passthrough",
"dilationDistance": 16
}
}]
}],
}
def _get_query_output(config):
# Return the basename of the single output path we defined
result = substance_painter.export.list_project_textures(config)
path = next(iter(result.values()))[0]
# strip extension and slash since we know relevant json data starts
# and ends with { and } characters
path = path.strip("/\\.exr")
return json.loads(path)
# Query for each type of channel (color and data)
color_channel, data_channel = _get_first_color_and_data_stack_and_channel()
colorspaces = {}
for key, channel_data in {
"data": data_channel,
"color": color_channel
}.items():
if channel_data is None:
# No channel of that datatype anywhere in the Stack. We're
# unable to identify the output color space of the project
colorspaces[key] = None
continue
stack, channel = channel_data
# Stack must be a string
if not isinstance(stack, str):
# Assume iterable
stack = "/".join(stack)
# Define the temp output config
config["exportList"] = [{"rootPath": stack}]
config_map = config["exportPresets"][0]["maps"][0]
config_map["channels"] = [
{
"destChannel": x,
"srcChannel": x,
"srcMapType": "documentMap",
"srcMapName": channel
} for x in "RGB"
]
if key == "color":
# Query for each bit depth
# Color space definition can have a different OCIO config set
# for 8-bit, 16-bit and 32-bit outputs so we need to check each
# bit depth
for depth in ["8", "16", "16f", "32f"]:
config_map["parameters"]["bitDepth"] = depth # noqa
colorspaces[key + depth] = _get_query_output(config)
else:
# Data channel (not color managed)
colorspaces[key] = _get_query_output(config)
return colorspaces

View file

@ -0,0 +1,649 @@
import os
import re
import json
from collections import defaultdict
import substance_painter.project
import substance_painter.resource
import substance_painter.js
import substance_painter.export
from qtpy import QtGui, QtWidgets, QtCore
def get_export_presets():
"""Return Export Preset resource URLs for all available Export Presets.
Returns:
dict: {Resource url: GUI Label}
"""
# TODO: Find more optimal way to find all export templates
preset_resources = {}
for shelf in substance_painter.resource.Shelves.all():
shelf_path = os.path.normpath(shelf.path())
presets_path = os.path.join(shelf_path, "export-presets")
if not os.path.exists(presets_path):
continue
for filename in os.listdir(presets_path):
if filename.endswith(".spexp"):
template_name = os.path.splitext(filename)[0]
resource = substance_painter.resource.ResourceID(
context=shelf.name(),
name=template_name
)
resource_url = resource.url()
preset_resources[resource_url] = template_name
# Sort by template name
export_templates = dict(sorted(preset_resources.items(),
key=lambda x: x[1]))
# Add default built-ins at the start
# TODO: find the built-ins automatically; scraped with https://gist.github.com/BigRoy/97150c7c6f0a0c916418207b9a2bc8f1 # noqa
result = {
"export-preset-generator://viewport2d": "2D View", # noqa
"export-preset-generator://doc-channel-normal-no-alpha": "Document channels + Normal + AO (No Alpha)", # noqa
"export-preset-generator://doc-channel-normal-with-alpha": "Document channels + Normal + AO (With Alpha)", # noqa
"export-preset-generator://sketchfab": "Sketchfab", # noqa
"export-preset-generator://adobe-standard-material": "Substance 3D Stager", # noqa
"export-preset-generator://usd": "USD PBR Metal Roughness", # noqa
"export-preset-generator://gltf": "glTF PBR Metal Roughness", # noqa
"export-preset-generator://gltf-displacement": "glTF PBR Metal Roughness + Displacement texture (experimental)" # noqa
}
result.update(export_templates)
return result
def _convert_stack_path_to_cmd_str(stack_path):
"""Convert stack path `str` or `[str, str]` for javascript query
Example usage:
>>> stack_path = _convert_stack_path_to_cmd_str(stack_path)
>>> cmd = f"alg.mapexport.channelIdentifiers({stack_path})"
>>> substance_painter.js.evaluate(cmd)
Args:
stack_path (list or str): Path to the stack, could be
"Texture set name" or ["Texture set name", "Stack name"]
Returns:
str: Stack path usable as argument in javascript query.
"""
return json.dumps(stack_path)
def get_channel_identifiers(stack_path=None):
"""Return the list of channel identifiers.
If a context is passed (texture set/stack),
return only used channels with resolved user channels.
Channel identifiers are:
basecolor, height, specular, opacity, emissive, displacement,
glossiness, roughness, anisotropylevel, anisotropyangle, transmissive,
scattering, reflection, ior, metallic, normal, ambientOcclusion,
diffuse, specularlevel, blendingmask, [custom user names].
Args:
stack_path (list or str, Optional): Path to the stack, could be
"Texture set name" or ["Texture set name", "Stack name"]
Returns:
list: List of channel identifiers.
"""
if stack_path is None:
stack_path = ""
else:
stack_path = _convert_stack_path_to_cmd_str(stack_path)
cmd = f"alg.mapexport.channelIdentifiers({stack_path})"
return substance_painter.js.evaluate(cmd)
def get_channel_format(stack_path, channel):
"""Retrieve the channel format of a specific stack channel.
See `alg.mapexport.channelFormat` (javascript API) for more details.
The channel format data is:
"label" (str): The channel format label: could be one of
[sRGB8, L8, RGB8, L16, RGB16, L16F, RGB16F, L32F, RGB32F]
"color" (bool): True if the format is in color, False is grayscale
"floating" (bool): True if the format uses floating point
representation, false otherwise
"bitDepth" (int): Bit per color channel (could be 8, 16 or 32 bpc)
Arguments:
stack_path (list or str): Path to the stack, could be
"Texture set name" or ["Texture set name", "Stack name"]
channel (str): Identifier of the channel to export
(see `get_channel_identifiers`)
Returns:
dict: The channel format data.
"""
stack_path = _convert_stack_path_to_cmd_str(stack_path)
cmd = f"alg.mapexport.channelFormat({stack_path}, '{channel}')"
return substance_painter.js.evaluate(cmd)
def get_document_structure():
"""Dump the document structure.
See `alg.mapexport.documentStructure` (javascript API) for more details.
Returns:
dict: Document structure or None when no project is open
"""
return substance_painter.js.evaluate("alg.mapexport.documentStructure()")
def get_export_templates(config, format="png", strip_folder=True):
"""Return export config outputs.
This use the Javascript API `alg.mapexport.getPathsExportDocumentMaps`
which returns a different output than using the Python equivalent
`substance_painter.export.list_project_textures(config)`.
The nice thing about the Javascript API version is that it returns the
output textures grouped by filename template.
A downside is that it doesn't return all the UDIM tiles but per template
always returns a single file.
Note:
The file format needs to be explicitly passed to the Javascript API
but upon exporting through the Python API the file format can be based
on the output preset. So it's likely the file extension will mismatch
Warning:
Even though the function appears to solely get the expected outputs
the Javascript API will actually create the config's texture output
folder if it does not exist yet. As such, a valid path must be set.
Example output:
{
"DefaultMaterial": {
"$textureSet_BaseColor(_$colorSpace)(.$udim)": "DefaultMaterial_BaseColor_ACES - ACEScg.1002.png", # noqa
"$textureSet_Emissive(_$colorSpace)(.$udim)": "DefaultMaterial_Emissive_ACES - ACEScg.1002.png", # noqa
"$textureSet_Height(_$colorSpace)(.$udim)": "DefaultMaterial_Height_Utility - Raw.1002.png", # noqa
"$textureSet_Metallic(_$colorSpace)(.$udim)": "DefaultMaterial_Metallic_Utility - Raw.1002.png", # noqa
"$textureSet_Normal(_$colorSpace)(.$udim)": "DefaultMaterial_Normal_Utility - Raw.1002.png", # noqa
"$textureSet_Roughness(_$colorSpace)(.$udim)": "DefaultMaterial_Roughness_Utility - Raw.1002.png" # noqa
}
}
Arguments:
config (dict) Export config
format (str, Optional): Output format to write to, defaults to 'png'
strip_folder (bool, Optional): Whether to strip the output folder
from the output filenames.
Returns:
dict: The expected output maps.
"""
folder = config["exportPath"].replace("\\", "/")
preset = config["defaultExportPreset"]
cmd = f'alg.mapexport.getPathsExportDocumentMaps("{preset}", "{folder}", "{format}")' # noqa
result = substance_painter.js.evaluate(cmd)
if strip_folder:
for _stack, maps in result.items():
for map_template, map_filepath in maps.items():
map_filepath = map_filepath.replace("\\", "/")
assert map_filepath.startswith(folder)
map_filename = map_filepath[len(folder):].lstrip("/")
maps[map_template] = map_filename
return result
def _templates_to_regex(templates,
texture_set,
colorspaces,
project,
mesh):
"""Return regex based on a Substance Painter expot filename template.
This converts Substance Painter export filename templates like
`$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)` into a regex
which can be used to query an output filename to help retrieve:
- Which template filename the file belongs to.
- Which color space the file is written with.
- Which udim tile it is exactly.
This is used by `get_parsed_export_maps` which tries to as explicitly
as possible match the filename pattern against the known possible outputs.
That's why Texture Set name, Color spaces, Project path and mesh path must
be provided. By doing so we get the best shot at correctly matching the
right template because otherwise $texture_set could basically be any string
and thus match even that of a color space or mesh.
Arguments:
templates (list): List of templates to convert to regex.
texture_set (str): The texture set to match against.
colorspaces (list): The colorspaces defined in the current project.
project (str): Filepath of current substance project.
mesh (str): Path to mesh file used in current project.
Returns:
dict: Template: Template regex pattern
"""
def _filename_no_ext(path):
return os.path.splitext(os.path.basename(path))[0]
if colorspaces and any(colorspaces):
colorspace_match = "|".join(re.escape(c) for c in set(colorspaces))
colorspace_match = f"({colorspace_match})"
else:
# No colorspace support enabled
colorspace_match = ""
# Key to regex valid search values
key_matches = {
"$project": re.escape(_filename_no_ext(project)),
"$mesh": re.escape(_filename_no_ext(mesh)),
"$textureSet": re.escape(texture_set),
"$colorSpace": colorspace_match,
"$udim": "([0-9]{4})"
}
# Turn the templates into regexes
regexes = {}
for template in templates:
# We need to tweak a temp
search_regex = re.escape(template)
# Let's assume that any ( and ) character in the file template was
# intended as an optional template key and do a simple `str.replace`
# Note: we are matching against re.escape(template) so will need to
# search for the escaped brackets.
search_regex = search_regex.replace(re.escape("("), "(")
search_regex = search_regex.replace(re.escape(")"), ")?")
# Substitute each key into a named group
for key, key_expected_regex in key_matches.items():
# We want to use the template as a regex basis in the end so will
# escape the whole thing first. Note that thus we'll need to
# search for the escaped versions of the keys too.
escaped_key = re.escape(key)
key_label = key[1:] # key without $ prefix
key_expected_grp_regex = f"(?P<{key_label}>{key_expected_regex})"
search_regex = search_regex.replace(escaped_key,
key_expected_grp_regex)
# The filename templates don't include the extension so we add it
# to be able to match the out filename beginning to end
ext_regex = r"(?P<ext>\.[A-Za-z][A-Za-z0-9-]*)"
search_regex = rf"^{search_regex}{ext_regex}$"
regexes[template] = search_regex
return regexes
def strip_template(template, strip="._ "):
"""Return static characters in a substance painter filename template.
>>> strip_template("$textureSet_HELLO(.$udim)")
# HELLO
>>> strip_template("$mesh_$textureSet_HELLO_WORLD_$colorSpace(.$udim)")
# HELLO_WORLD
>>> strip_template("$textureSet_HELLO(.$udim)", strip=None)
# _HELLO
>>> strip_template("$mesh_$textureSet_$colorSpace(.$udim)", strip=None)
# _HELLO_
>>> strip_template("$textureSet_HELLO(.$udim)")
# _HELLO
Arguments:
template (str): Filename template to strip.
strip (str, optional): Characters to strip from beginning and end
of the static string in template. Defaults to: `._ `.
Returns:
str: The static string in filename template.
"""
# Return only characters that were part of the template that were static.
# Remove all keys
keys = ["$project", "$mesh", "$textureSet", "$udim", "$colorSpace"]
stripped_template = template
for key in keys:
stripped_template = stripped_template.replace(key, "")
# Everything inside an optional bracket space is excluded since it's not
# static. We keep a counter to track whether we are currently iterating
# over parts of the template that are inside an 'optional' group or not.
counter = 0
result = ""
for char in stripped_template:
if char == "(":
counter += 1
elif char == ")":
counter -= 1
if counter < 0:
counter = 0
else:
if counter == 0:
result += char
if strip:
# Strip of any trailing start/end characters. Technically these are
# static but usually start and end separators like space or underscore
# aren't wanted.
result = result.strip(strip)
return result
def get_parsed_export_maps(config):
"""Return Export Config's expected output textures with parsed data.
This tries to parse the texture outputs using a Python API export config.
Parses template keys: $project, $mesh, $textureSet, $colorSpace, $udim
Example:
{("DefaultMaterial", ""): {
"$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)": [
{
// OUTPUT DATA FOR FILE #1 OF THE TEMPLATE
},
{
// OUTPUT DATA FOR FILE #2 OF THE TEMPLATE
},
]
},
}}
File output data (all outputs are `str`).
1) Parsed tokens: These are parsed tokens from the template, they will
only exist if found in the filename template and output filename.
project: Workfile filename without extension
mesh: Filename of the loaded mesh without extension
textureSet: The texture set, e.g. "DefaultMaterial",
colorSpace: The color space, e.g. "ACES - ACEScg",
udim: The udim tile, e.g. "1001"
2) Template output and filepath
filepath: Full path to the resulting texture map, e.g.
"/path/to/mesh_DefaultMaterial_BaseColor_ACES - ACEScg.1002.png",
output: "mesh_DefaultMaterial_BaseColor_ACES - ACEScg.1002.png"
Note: if template had slashes (folders) then `output` will too.
So `output` might include a folder.
Returns:
dict: [texture_set, stack]: {template: [file1_data, file2_data]}
"""
# Import is here to avoid recursive lib <-> colorspace imports
from .colorspace import get_project_channel_data
outputs = substance_painter.export.list_project_textures(config)
templates = get_export_templates(config, strip_folder=False)
# Get all color spaces set for the current project
project_colorspaces = set(
data["colorSpace"] for data in get_project_channel_data().values()
)
# Get current project mesh path and project path to explicitly match
# the $mesh and $project tokens
project_mesh_path = substance_painter.project.last_imported_mesh_path()
project_path = substance_painter.project.file_path()
# Get the current export path to strip this of the beginning of filepath
# results, since filename templates don't have these we'll match without
# that part of the filename.
export_path = config["exportPath"]
export_path = export_path.replace("\\", "/")
if not export_path.endswith("/"):
export_path += "/"
# Parse the outputs
result = {}
for key, filepaths in outputs.items():
texture_set, stack = key
if stack:
stack_path = f"{texture_set}/{stack}"
else:
stack_path = texture_set
stack_templates = list(templates[stack_path].keys())
template_regex = _templates_to_regex(stack_templates,
texture_set=texture_set,
colorspaces=project_colorspaces,
mesh=project_mesh_path,
project=project_path)
# Let's precompile the regexes
for template, regex in template_regex.items():
template_regex[template] = re.compile(regex)
stack_results = defaultdict(list)
for filepath in sorted(filepaths):
# We strip explicitly using the full parent export path instead of
# using `os.path.basename` because export template is allowed to
# have subfolders in its template which we want to match against
filepath = filepath.replace("\\", "/")
assert filepath.startswith(export_path), (
f"Filepath {filepath} must start with folder {export_path}"
)
filename = filepath[len(export_path):]
for template, regex in template_regex.items():
match = regex.match(filename)
if match:
parsed = match.groupdict(default={})
# Include some special outputs for convenience
parsed["filepath"] = filepath
parsed["output"] = filename
stack_results[template].append(parsed)
break
else:
raise ValueError(f"Unable to match {filename} against any "
f"template in: {list(template_regex.keys())}")
result[key] = dict(stack_results)
return result
def load_shelf(path, name=None):
"""Add shelf to substance painter (for current application session)
This will dynamically add a Shelf for the current session. It's good
to note however that these will *not* persist on restart of the host.
Note:
Consider the loaded shelf a static library of resources.
The shelf will *not* be visible in application preferences in
Edit > Settings > Libraries.
The shelf will *not* show in the Assets browser if it has no existing
assets
The shelf will *not* be a selectable option for selecting it as a
destination to import resources too.
"""
# Ensure expanded path with forward slashes
path = os.path.expandvars(path)
path = os.path.abspath(path)
path = path.replace("\\", "/")
# Path must exist
if not os.path.isdir(path):
raise ValueError(f"Path is not an existing folder: {path}")
# This name must be unique and must only contain lowercase letters,
# numbers, underscores or hyphens.
if name is None:
name = os.path.basename(path)
name = name.lower()
name = re.sub(r"[^a-z0-9_\-]", "_", name) # sanitize to underscores
if substance_painter.resource.Shelves.exists(name):
shelf = next(
shelf for shelf in substance_painter.resource.Shelves.all()
if shelf.name() == name
)
if os.path.normpath(shelf.path()) != os.path.normpath(path):
raise ValueError(f"Shelf with name '{name}' already exists "
f"for a different path: '{shelf.path()}")
return
print(f"Adding Shelf '{name}' to path: {path}")
substance_painter.resource.Shelves.add(name, path)
return name
def _get_new_project_action():
"""Return QAction which triggers Substance Painter's new project dialog"""
main_window = substance_painter.ui.get_main_window()
# Find the file menu's New file action
menubar = main_window.menuBar()
new_action = None
for action in menubar.actions():
menu = action.menu()
if not menu:
continue
if menu.objectName() != "file":
continue
# Find the action with the CTRL+N key sequence
new_action = next(action for action in menu.actions()
if action.shortcut() == QtGui.QKeySequence.New)
break
return new_action
def prompt_new_file_with_mesh(mesh_filepath):
"""Prompts the user for a new file using Substance Painter's own dialog.
This will set the mesh path to load to the given mesh and disables the
dialog box to disallow the user to change the path. This way we can allow
user configuration of a project but set the mesh path ourselves.
Warning:
This is very hacky and experimental.
Note:
If a project is currently open using the same mesh filepath it can't
accurately detect whether the user had actually accepted the new project
dialog or whether the project afterwards is still the original project,
for example when the user might have cancelled the operation.
"""
app = QtWidgets.QApplication.instance()
assert os.path.isfile(mesh_filepath), \
f"Mesh filepath does not exist: {mesh_filepath}"
def _setup_file_dialog():
"""Set filepath in QFileDialog and trigger accept result"""
file_dialog = app.activeModalWidget()
assert isinstance(file_dialog, QtWidgets.QFileDialog)
# Quickly hide the dialog
file_dialog.hide()
app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents, 1000)
file_dialog.setDirectory(os.path.dirname(mesh_filepath))
url = QtCore.QUrl.fromLocalFile(os.path.basename(mesh_filepath))
file_dialog.selectUrl(url)
# Give the explorer window time to refresh to the folder and select
# the file
while not file_dialog.selectedFiles():
app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents, 1000)
print(f"Selected: {file_dialog.selectedFiles()}")
# Set it again now we know the path is refreshed - without this
# accepting the dialog will often not trigger the correct filepath
file_dialog.setDirectory(os.path.dirname(mesh_filepath))
url = QtCore.QUrl.fromLocalFile(os.path.basename(mesh_filepath))
file_dialog.selectUrl(url)
file_dialog.done(file_dialog.Accepted)
app.processEvents(QtCore.QEventLoop.AllEvents)
def _setup_prompt():
app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents)
dialog = app.activeModalWidget()
assert dialog.objectName() == "NewProjectDialog"
# Set the window title
mesh = os.path.basename(mesh_filepath)
dialog.setWindowTitle(f"New Project with mesh: {mesh}")
# Get the select mesh file button
mesh_select = dialog.findChild(QtWidgets.QPushButton, "meshSelect")
# Hide the select mesh button to the user to block changing of mesh
mesh_select.setVisible(False)
# Ensure UI is visually up-to-date
app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents)
# Trigger the 'select file' dialog to set the path and have the
# new file dialog to use the path.
QtCore.QTimer.singleShot(10, _setup_file_dialog)
mesh_select.click()
app.processEvents(QtCore.QEventLoop.AllEvents, 5000)
mesh_filename = dialog.findChild(QtWidgets.QFrame, "meshFileName")
mesh_filename_label = mesh_filename.findChild(QtWidgets.QLabel)
if not mesh_filename_label.text():
dialog.close()
raise RuntimeError(f"Failed to set mesh path: {mesh_filepath}")
new_action = _get_new_project_action()
if not new_action:
raise RuntimeError("Unable to detect new file action..")
QtCore.QTimer.singleShot(0, _setup_prompt)
new_action.trigger()
app.processEvents(QtCore.QEventLoop.AllEvents, 5000)
if not substance_painter.project.is_open():
return
# Confirm mesh was set as expected
project_mesh = substance_painter.project.last_imported_mesh_path()
if os.path.normpath(project_mesh) != os.path.normpath(mesh_filepath):
return
return project_mesh

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# -*- coding: utf-8 -*-
"""Pipeline tools for OpenPype Substance Painter integration."""
import os
import logging
from functools import partial
# Substance 3D Painter modules
import substance_painter.ui
import substance_painter.event
import substance_painter.project
import pyblish.api
from openpype.host import HostBase, IWorkfileHost, ILoadHost, IPublishHost
from openpype.settings import (
get_current_project_settings,
get_system_settings
)
from openpype.pipeline.template_data import get_template_data_with_names
from openpype.pipeline import (
register_creator_plugin_path,
register_loader_plugin_path,
AVALON_CONTAINER_ID,
Anatomy
)
from openpype.lib import (
StringTemplate,
register_event_callback,
emit_event,
)
from openpype.pipeline.load import any_outdated_containers
from openpype.hosts.substancepainter import SUBSTANCE_HOST_DIR
from . import lib
log = logging.getLogger("openpype.hosts.substance")
PLUGINS_DIR = os.path.join(SUBSTANCE_HOST_DIR, "plugins")
PUBLISH_PATH = os.path.join(PLUGINS_DIR, "publish")
LOAD_PATH = os.path.join(PLUGINS_DIR, "load")
CREATE_PATH = os.path.join(PLUGINS_DIR, "create")
INVENTORY_PATH = os.path.join(PLUGINS_DIR, "inventory")
OPENPYPE_METADATA_KEY = "OpenPype"
OPENPYPE_METADATA_CONTAINERS_KEY = "containers" # child key
OPENPYPE_METADATA_CONTEXT_KEY = "context" # child key
OPENPYPE_METADATA_INSTANCES_KEY = "instances" # child key
class SubstanceHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
name = "substancepainter"
def __init__(self):
super(SubstanceHost, self).__init__()
self._has_been_setup = False
self.menu = None
self.callbacks = []
self.shelves = []
def install(self):
pyblish.api.register_host("substancepainter")
pyblish.api.register_plugin_path(PUBLISH_PATH)
register_loader_plugin_path(LOAD_PATH)
register_creator_plugin_path(CREATE_PATH)
log.info("Installing callbacks ... ")
# register_event_callback("init", on_init)
self._register_callbacks()
# register_event_callback("before.save", before_save)
# register_event_callback("save", on_save)
register_event_callback("open", on_open)
# register_event_callback("new", on_new)
log.info("Installing menu ... ")
self._install_menu()
project_settings = get_current_project_settings()
self._install_shelves(project_settings)
self._has_been_setup = True
def uninstall(self):
self._uninstall_shelves()
self._uninstall_menu()
self._deregister_callbacks()
def has_unsaved_changes(self):
if not substance_painter.project.is_open():
return False
return substance_painter.project.needs_saving()
def get_workfile_extensions(self):
return [".spp", ".toc"]
def save_workfile(self, dst_path=None):
if not substance_painter.project.is_open():
return False
if not dst_path:
dst_path = self.get_current_workfile()
full_save_mode = substance_painter.project.ProjectSaveMode.Full
substance_painter.project.save_as(dst_path, full_save_mode)
return dst_path
def open_workfile(self, filepath):
if not os.path.exists(filepath):
raise RuntimeError("File does not exist: {}".format(filepath))
# We must first explicitly close current project before opening another
if substance_painter.project.is_open():
substance_painter.project.close()
substance_painter.project.open(filepath)
return filepath
def get_current_workfile(self):
if not substance_painter.project.is_open():
return None
filepath = substance_painter.project.file_path()
if filepath and filepath.endswith(".spt"):
# When currently in a Substance Painter template assume our
# scene isn't saved. This can be the case directly after doing
# "New project", the path will then be the template used. This
# avoids Workfiles tool trying to save as .spt extension if the
# file hasn't been saved before.
return
return filepath
def get_containers(self):
if not substance_painter.project.is_open():
return
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
containers = metadata.get(OPENPYPE_METADATA_CONTAINERS_KEY)
if containers:
for key, container in containers.items():
container["objectName"] = key
yield container
def update_context_data(self, data, changes):
if not substance_painter.project.is_open():
return
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
metadata.set(OPENPYPE_METADATA_CONTEXT_KEY, data)
def get_context_data(self):
if not substance_painter.project.is_open():
return
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
return metadata.get(OPENPYPE_METADATA_CONTEXT_KEY) or {}
def _install_menu(self):
from PySide2 import QtWidgets
from openpype.tools.utils import host_tools
parent = substance_painter.ui.get_main_window()
menu = QtWidgets.QMenu("OpenPype")
action = menu.addAction("Create...")
action.triggered.connect(
lambda: host_tools.show_publisher(parent=parent,
tab="create")
)
action = menu.addAction("Load...")
action.triggered.connect(
lambda: host_tools.show_loader(parent=parent, use_context=True)
)
action = menu.addAction("Publish...")
action.triggered.connect(
lambda: host_tools.show_publisher(parent=parent,
tab="publish")
)
action = menu.addAction("Manage...")
action.triggered.connect(
lambda: host_tools.show_scene_inventory(parent=parent)
)
action = menu.addAction("Library...")
action.triggered.connect(
lambda: host_tools.show_library_loader(parent=parent)
)
menu.addSeparator()
action = menu.addAction("Work Files...")
action.triggered.connect(
lambda: host_tools.show_workfiles(parent=parent)
)
substance_painter.ui.add_menu(menu)
def on_menu_destroyed():
self.menu = None
menu.destroyed.connect(on_menu_destroyed)
self.menu = menu
def _uninstall_menu(self):
if self.menu:
self.menu.destroy()
self.menu = None
def _register_callbacks(self):
# Prepare emit event callbacks
open_callback = partial(emit_event, "open")
# Connect to the Substance Painter events
dispatcher = substance_painter.event.DISPATCHER
for event, callback in [
(substance_painter.event.ProjectOpened, open_callback)
]:
dispatcher.connect(event, callback)
# Keep a reference so we can deregister if needed
self.callbacks.append((event, callback))
def _deregister_callbacks(self):
for event, callback in self.callbacks:
substance_painter.event.DISPATCHER.disconnect(event, callback)
self.callbacks.clear()
def _install_shelves(self, project_settings):
shelves = project_settings["substancepainter"].get("shelves", {})
if not shelves:
return
# Prepare formatting data if we detect any path which might have
# template tokens like {asset} in there.
formatting_data = {}
has_formatting_entries = any("{" in path for path in shelves.values())
if has_formatting_entries:
project_name = self.get_current_project_name()
asset_name = self.get_current_asset_name()
task_name = self.get_current_asset_name()
system_settings = get_system_settings()
formatting_data = get_template_data_with_names(project_name,
asset_name,
task_name,
system_settings)
anatomy = Anatomy(project_name)
formatting_data["root"] = anatomy.roots
for name, path in shelves.items():
shelf_name = None
# Allow formatting with anatomy for the paths
if "{" in path:
path = StringTemplate.format_template(path, formatting_data)
try:
shelf_name = lib.load_shelf(path, name=name)
except ValueError as exc:
print(f"Failed to load shelf -> {exc}")
if shelf_name:
self.shelves.append(shelf_name)
def _uninstall_shelves(self):
for shelf_name in self.shelves:
substance_painter.resource.Shelves.remove(shelf_name)
self.shelves.clear()
def on_open():
log.info("Running callback on open..")
if any_outdated_containers():
from openpype.widgets import popup
log.warning("Scene has outdated content.")
# Get main window
parent = substance_painter.ui.get_main_window()
if parent is None:
log.info("Skipping outdated content pop-up "
"because Substance window can't be found.")
else:
# Show outdated pop-up
def _on_show_inventory():
from openpype.tools.utils import host_tools
host_tools.show_scene_inventory(parent=parent)
dialog = popup.Popup(parent=parent)
dialog.setWindowTitle("Substance scene has outdated content")
dialog.setMessage("There are outdated containers in "
"your Substance scene.")
dialog.on_clicked.connect(_on_show_inventory)
dialog.show()
def imprint_container(container,
name,
namespace,
context,
loader):
"""Imprint a loaded container with metadata.
Containerisation enables a tracking of version, author and origin
for loaded assets.
Arguments:
container (dict): The (substance metadata) dictionary to imprint into.
name (str): Name of resulting assembly
namespace (str): Namespace under which to host container
context (dict): Asset information
loader (load.LoaderPlugin): loader instance used to produce container.
Returns:
None
"""
data = [
("schema", "openpype:container-2.0"),
("id", AVALON_CONTAINER_ID),
("name", str(name)),
("namespace", str(namespace) if namespace else None),
("loader", str(loader.__class__.__name__)),
("representation", str(context["representation"]["_id"])),
]
for key, value in data:
container[key] = value
def set_container_metadata(object_name, container_data, update=False):
"""Helper method to directly set the data for a specific container
Args:
object_name (str): The unique object name identifier for the container
container_data (dict): The data for the container.
Note 'objectName' data is derived from `object_name` and key in
`container_data` will be ignored.
update (bool): Whether to only update the dict data.
"""
# The objectName is derived from the key in the metadata so won't be stored
# in the metadata in the container's data.
container_data.pop("objectName", None)
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
containers = metadata.get(OPENPYPE_METADATA_CONTAINERS_KEY) or {}
if update:
existing_data = containers.setdefault(object_name, {})
existing_data.update(container_data) # mutable dict, in-place update
else:
containers[object_name] = container_data
metadata.set("containers", containers)
def remove_container_metadata(object_name):
"""Helper method to remove the data for a specific container"""
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
containers = metadata.get(OPENPYPE_METADATA_CONTAINERS_KEY)
if containers:
containers.pop(object_name, None)
metadata.set("containers", containers)
def set_instance(instance_id, instance_data, update=False):
"""Helper method to directly set the data for a specific container
Args:
instance_id (str): Unique identifier for the instance
instance_data (dict): The instance data to store in the metaadata.
"""
set_instances({instance_id: instance_data}, update=update)
def set_instances(instance_data_by_id, update=False):
"""Store data for multiple instances at the same time.
This is more optimal than querying and setting them in the metadata one
by one.
"""
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
instances = metadata.get(OPENPYPE_METADATA_INSTANCES_KEY) or {}
for instance_id, instance_data in instance_data_by_id.items():
if update:
existing_data = instances.get(instance_id, {})
existing_data.update(instance_data)
else:
instances[instance_id] = instance_data
metadata.set("instances", instances)
def remove_instance(instance_id):
"""Helper method to remove the data for a specific container"""
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
instances = metadata.get(OPENPYPE_METADATA_INSTANCES_KEY) or {}
instances.pop(instance_id, None)
metadata.set("instances", instances)
def get_instances_by_id():
"""Return all instances stored in the project instances metadata"""
if not substance_painter.project.is_open():
return {}
metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY)
return metadata.get(OPENPYPE_METADATA_INSTANCES_KEY) or {}
def get_instances():
"""Return all instances stored in the project instances as a list"""
return list(get_instances_by_id().values())

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def cleanup_openpype_qt_widgets():
"""
Workaround for Substance failing to shut down correctly
when a Qt window was still open at the time of shutting down.
This seems to work sometimes, but not all the time.
"""
# TODO: Create a more reliable method to close down all OpenPype Qt widgets
from PySide2 import QtWidgets
import substance_painter.ui
# Kill OpenPype Qt widgets
print("Killing OpenPype Qt widgets..")
for widget in QtWidgets.QApplication.topLevelWidgets():
if widget.__module__.startswith("openpype."):
print(f"Deleting widget: {widget.__class__.__name__}")
substance_painter.ui.delete_ui_element(widget)
def start_plugin():
from openpype.pipeline import install_host
from openpype.hosts.substancepainter.api import SubstanceHost
install_host(SubstanceHost())
def close_plugin():
from openpype.pipeline import uninstall_host
cleanup_openpype_qt_widgets()
uninstall_host()
if __name__ == "__main__":
start_plugin()

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"""Ease the OpenPype on-boarding process by loading the plug-in on first run"""
OPENPYPE_PLUGIN_NAME = "openpype_plugin"
def start_plugin():
try:
# This isn't exposed in the official API so we keep it in a try-except
from painter_plugins_ui import (
get_settings,
LAUNCH_AT_START_KEY,
ON_STATE,
PLUGINS_MENU,
plugin_manager
)
# The `painter_plugins_ui` plug-in itself is also a startup plug-in
# we need to take into account that it could run either earlier or
# later than this startup script, we check whether its menu initialized
is_before_plugins_menu = PLUGINS_MENU is None
settings = get_settings(OPENPYPE_PLUGIN_NAME)
if settings.value(LAUNCH_AT_START_KEY, None) is None:
print("Initializing OpenPype plug-in on first run...")
if is_before_plugins_menu:
print("- running before 'painter_plugins_ui'")
# Delay the launch to the painter_plugins_ui initialization
settings.setValue(LAUNCH_AT_START_KEY, ON_STATE)
else:
# Launch now
print("- running after 'painter_plugins_ui'")
plugin_manager(OPENPYPE_PLUGIN_NAME)(True)
# Set the checked state in the menu to avoid confusion
action = next(action for action in PLUGINS_MENU._menu.actions()
if action.text() == OPENPYPE_PLUGIN_NAME)
if action is not None:
action.blockSignals(True)
action.setChecked(True)
action.blockSignals(False)
except Exception as exc:
print(exc)

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# -*- coding: utf-8 -*-
"""Creator plugin for creating textures."""
from openpype.pipeline import CreatedInstance, Creator, CreatorError
from openpype.lib import (
EnumDef,
UILabelDef,
NumberDef,
BoolDef
)
from openpype.hosts.substancepainter.api.pipeline import (
get_instances,
set_instance,
set_instances,
remove_instance
)
from openpype.hosts.substancepainter.api.lib import get_export_presets
import substance_painter.project
class CreateTextures(Creator):
"""Create a texture set."""
identifier = "io.openpype.creators.substancepainter.textureset"
label = "Textures"
family = "textureSet"
icon = "picture-o"
default_variant = "Main"
def create(self, subset_name, instance_data, pre_create_data):
if not substance_painter.project.is_open():
raise CreatorError("Can't create a Texture Set instance without "
"an open project.")
instance = self.create_instance_in_context(subset_name,
instance_data)
set_instance(
instance_id=instance["instance_id"],
instance_data=instance.data_to_store()
)
def collect_instances(self):
for instance in get_instances():
if (instance.get("creator_identifier") == self.identifier or
instance.get("family") == self.family):
self.create_instance_in_context_from_existing(instance)
def update_instances(self, update_list):
instance_data_by_id = {}
for instance, _changes in update_list:
# Persist the data
instance_id = instance.get("instance_id")
instance_data = instance.data_to_store()
instance_data_by_id[instance_id] = instance_data
set_instances(instance_data_by_id, update=True)
def remove_instances(self, instances):
for instance in instances:
remove_instance(instance["instance_id"])
self._remove_instance_from_context(instance)
# Helper methods (this might get moved into Creator class)
def create_instance_in_context(self, subset_name, data):
instance = CreatedInstance(
self.family, subset_name, data, self
)
self.create_context.creator_adds_instance(instance)
return instance
def create_instance_in_context_from_existing(self, data):
instance = CreatedInstance.from_existing(data, self)
self.create_context.creator_adds_instance(instance)
return instance
def get_instance_attr_defs(self):
return [
EnumDef("exportPresetUrl",
items=get_export_presets(),
label="Output Template"),
BoolDef("allowSkippedMaps",
label="Allow Skipped Output Maps",
tooltip="When enabled this allows the publish to ignore "
"output maps in the used output template if one "
"or more maps are skipped due to the required "
"channels not being present in the current file.",
default=True),
EnumDef("exportFileFormat",
items={
None: "Based on output template",
# TODO: Get available extensions from substance API
"bmp": "bmp",
"ico": "ico",
"jpeg": "jpeg",
"jng": "jng",
"pbm": "pbm",
"pgm": "pgm",
"png": "png",
"ppm": "ppm",
"tga": "targa",
"tif": "tiff",
"wap": "wap",
"wbmp": "wbmp",
"xpm": "xpm",
"gif": "gif",
"hdr": "hdr",
"exr": "exr",
"j2k": "j2k",
"jp2": "jp2",
"pfm": "pfm",
"webp": "webp",
# TODO: Unsure why jxr format fails to export
# "jxr": "jpeg-xr",
# TODO: File formats that combine the exported textures
# like psd are not correctly supported due to
# publishing only a single file
# "psd": "psd",
# "sbsar": "sbsar",
},
default=None,
label="File type"),
EnumDef("exportSize",
items={
None: "Based on each Texture Set's size",
# The key is size of the texture file in log2.
# (i.e. 10 means 2^10 = 1024)
7: "128",
8: "256",
9: "512",
10: "1024",
11: "2048",
12: "4096"
},
default=None,
label="Size"),
EnumDef("exportPadding",
items={
"passthrough": "No padding (passthrough)",
"infinite": "Dilation infinite",
"transparent": "Dilation + transparent",
"color": "Dilation + default background color",
"diffusion": "Dilation + diffusion"
},
default="infinite",
label="Padding"),
NumberDef("exportDilationDistance",
minimum=0,
maximum=256,
decimals=0,
default=16,
label="Dilation Distance"),
UILabelDef("*only used with "
"'Dilation + <x>' padding"),
]
def get_pre_create_attr_defs(self):
# Use same attributes as for instance attributes
return self.get_instance_attr_defs()

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# -*- coding: utf-8 -*-
"""Creator plugin for creating workfiles."""
from openpype.pipeline import CreatedInstance, AutoCreator
from openpype.client import get_asset_by_name
from openpype.hosts.substancepainter.api.pipeline import (
set_instances,
set_instance,
get_instances
)
import substance_painter.project
class CreateWorkfile(AutoCreator):
"""Workfile auto-creator."""
identifier = "io.openpype.creators.substancepainter.workfile"
label = "Workfile"
family = "workfile"
icon = "document"
default_variant = "Main"
def create(self):
if not substance_painter.project.is_open():
return
variant = self.default_variant
project_name = self.project_name
asset_name = self.create_context.get_current_asset_name()
task_name = self.create_context.get_current_task_name()
host_name = self.create_context.host_name
# Workfile instance should always exist and must only exist once.
# As such we'll first check if it already exists and is collected.
current_instance = next(
(
instance for instance in self.create_context.instances
if instance.creator_identifier == self.identifier
), None)
if current_instance is None:
self.log.info("Auto-creating workfile instance...")
asset_doc = get_asset_by_name(project_name, asset_name)
subset_name = self.get_subset_name(
variant, task_name, asset_doc, project_name, host_name
)
data = {
"asset": asset_name,
"task": task_name,
"variant": variant
}
current_instance = self.create_instance_in_context(subset_name,
data)
elif (
current_instance["asset"] != asset_name
or current_instance["task"] != task_name
):
# Update instance context if is not the same
asset_doc = get_asset_by_name(project_name, asset_name)
subset_name = self.get_subset_name(
variant, task_name, asset_doc, project_name, host_name
)
current_instance["asset"] = asset_name
current_instance["task"] = task_name
current_instance["subset"] = subset_name
set_instance(
instance_id=current_instance.get("instance_id"),
instance_data=current_instance.data_to_store()
)
def collect_instances(self):
for instance in get_instances():
if (instance.get("creator_identifier") == self.identifier or
instance.get("family") == self.family):
self.create_instance_in_context_from_existing(instance)
def update_instances(self, update_list):
instance_data_by_id = {}
for instance, _changes in update_list:
# Persist the data
instance_id = instance.get("instance_id")
instance_data = instance.data_to_store()
instance_data_by_id[instance_id] = instance_data
set_instances(instance_data_by_id, update=True)
# Helper methods (this might get moved into Creator class)
def create_instance_in_context(self, subset_name, data):
instance = CreatedInstance(
self.family, subset_name, data, self
)
self.create_context.creator_adds_instance(instance)
return instance
def create_instance_in_context_from_existing(self, data):
instance = CreatedInstance.from_existing(data, self)
self.create_context.creator_adds_instance(instance)
return instance

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@ -0,0 +1,124 @@
from openpype.pipeline import (
load,
get_representation_path,
)
from openpype.pipeline.load import LoadError
from openpype.hosts.substancepainter.api.pipeline import (
imprint_container,
set_container_metadata,
remove_container_metadata
)
from openpype.hosts.substancepainter.api.lib import prompt_new_file_with_mesh
import substance_painter.project
import qargparse
class SubstanceLoadProjectMesh(load.LoaderPlugin):
"""Load mesh for project"""
families = ["*"]
representations = ["abc", "fbx", "obj", "gltf"]
label = "Load mesh"
order = -10
icon = "code-fork"
color = "orange"
options = [
qargparse.Boolean(
"preserve_strokes",
default=True,
help="Preserve strokes positions on mesh.\n"
"(only relevant when loading into existing project)"
),
qargparse.Boolean(
"import_cameras",
default=True,
help="Import cameras from the mesh file."
)
]
def load(self, context, name, namespace, data):
# Get user inputs
import_cameras = data.get("import_cameras", True)
preserve_strokes = data.get("preserve_strokes", True)
if not substance_painter.project.is_open():
# Allow to 'initialize' a new project
result = prompt_new_file_with_mesh(mesh_filepath=self.fname)
if not result:
self.log.info("User cancelled new project prompt.")
return
else:
# Reload the mesh
settings = substance_painter.project.MeshReloadingSettings(
import_cameras=import_cameras,
preserve_strokes=preserve_strokes
)
def on_mesh_reload(status: substance_painter.project.ReloadMeshStatus): # noqa
if status == substance_painter.project.ReloadMeshStatus.SUCCESS: # noqa
self.log.info("Reload succeeded")
else:
raise LoadError("Reload of mesh failed")
path = self.fname
substance_painter.project.reload_mesh(path,
settings,
on_mesh_reload)
# Store container
container = {}
project_mesh_object_name = "_ProjectMesh_"
imprint_container(container,
name=project_mesh_object_name,
namespace=project_mesh_object_name,
context=context,
loader=self)
# We want store some options for updating to keep consistent behavior
# from the user's original choice. We don't store 'preserve_strokes'
# as we always preserve strokes on updates.
container["options"] = {
"import_cameras": import_cameras,
}
set_container_metadata(project_mesh_object_name, container)
def switch(self, container, representation):
self.update(container, representation)
def update(self, container, representation):
path = get_representation_path(representation)
# Reload the mesh
container_options = container.get("options", {})
settings = substance_painter.project.MeshReloadingSettings(
import_cameras=container_options.get("import_cameras", True),
preserve_strokes=True
)
def on_mesh_reload(status: substance_painter.project.ReloadMeshStatus):
if status == substance_painter.project.ReloadMeshStatus.SUCCESS:
self.log.info("Reload succeeded")
else:
raise LoadError("Reload of mesh failed")
substance_painter.project.reload_mesh(path, settings, on_mesh_reload)
# Update container representation
object_name = container["objectName"]
update_data = {"representation": str(representation["_id"])}
set_container_metadata(object_name, update_data, update=True)
def remove(self, container):
# Remove OpenPype related settings about what model was loaded
# or close the project?
# TODO: This is likely best 'hidden' away to the user because
# this will leave the project's mesh unmanaged.
remove_container_metadata(container["objectName"])

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@ -0,0 +1,17 @@
import pyblish.api
from openpype.pipeline import registered_host
class CollectCurrentFile(pyblish.api.ContextPlugin):
"""Inject the current working file into context"""
order = pyblish.api.CollectorOrder - 0.49
label = "Current Workfile"
hosts = ["substancepainter"]
def process(self, context):
host = registered_host()
path = host.get_current_workfile()
context.data["currentFile"] = path
self.log.debug(f"Current workfile: {path}")

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@ -0,0 +1,196 @@
import os
import copy
import pyblish.api
from openpype.pipeline import publish
import substance_painter.textureset
from openpype.hosts.substancepainter.api.lib import (
get_parsed_export_maps,
strip_template
)
from openpype.pipeline.create import get_subset_name
from openpype.client import get_asset_by_name
class CollectTextureSet(pyblish.api.InstancePlugin):
"""Extract Textures using an output template config"""
# TODO: Production-test usage of color spaces
# TODO: Detect what source data channels end up in each file
label = "Collect Texture Set images"
hosts = ["substancepainter"]
families = ["textureSet"]
order = pyblish.api.CollectorOrder
def process(self, instance):
config = self.get_export_config(instance)
asset_doc = get_asset_by_name(
project_name=instance.context.data["projectName"],
asset_name=instance.data["asset"]
)
instance.data["exportConfig"] = config
maps = get_parsed_export_maps(config)
# Let's break the instance into multiple instances to integrate
# a subset per generated texture or texture UDIM sequence
for (texture_set_name, stack_name), template_maps in maps.items():
self.log.info(f"Processing {texture_set_name}/{stack_name}")
for template, outputs in template_maps.items():
self.log.info(f"Processing {template}")
self.create_image_instance(instance, template, outputs,
asset_doc=asset_doc,
texture_set_name=texture_set_name,
stack_name=stack_name)
def create_image_instance(self, instance, template, outputs,
asset_doc, texture_set_name, stack_name):
"""Create a new instance per image or UDIM sequence.
The new instances will be of family `image`.
"""
context = instance.context
first_filepath = outputs[0]["filepath"]
fnames = [os.path.basename(output["filepath"]) for output in outputs]
ext = os.path.splitext(first_filepath)[1]
assert ext.lstrip("."), f"No extension: {ext}"
always_include_texture_set_name = False # todo: make this configurable
all_texture_sets = substance_painter.textureset.all_texture_sets()
texture_set = substance_painter.textureset.TextureSet.from_name(
texture_set_name
)
# Define the suffix we want to give this particular texture
# set and set up a remapped subset naming for it.
suffix = ""
if always_include_texture_set_name or len(all_texture_sets) > 1:
# More than one texture set, include texture set name
suffix += f".{texture_set_name}"
if texture_set.is_layered_material() and stack_name:
# More than one stack, include stack name
suffix += f".{stack_name}"
# Always include the map identifier
map_identifier = strip_template(template)
suffix += f".{map_identifier}"
image_subset = get_subset_name(
# TODO: The family actually isn't 'texture' currently but for now
# this is only done so the subset name starts with 'texture'
family="texture",
variant=instance.data["variant"] + suffix,
task_name=instance.data.get("task"),
asset_doc=asset_doc,
project_name=context.data["projectName"],
host_name=context.data["hostName"],
project_settings=context.data["project_settings"]
)
# Prepare representation
representation = {
"name": ext.lstrip("."),
"ext": ext.lstrip("."),
"files": fnames if len(fnames) > 1 else fnames[0],
}
# Mark as UDIM explicitly if it has UDIM tiles.
if bool(outputs[0].get("udim")):
# The representation for a UDIM sequence should have a `udim` key
# that is a list of all udim tiles (str) like: ["1001", "1002"]
# strings. See CollectTextures plug-in and Integrators.
representation["udim"] = [output["udim"] for output in outputs]
# Set up the representation for thumbnail generation
# TODO: Simplify this once thumbnail extraction is refactored
staging_dir = os.path.dirname(first_filepath)
representation["tags"] = ["review"]
representation["stagingDir"] = staging_dir
# Clone the instance
image_instance = context.create_instance(image_subset)
image_instance[:] = instance[:]
image_instance.data.update(copy.deepcopy(instance.data))
image_instance.data["name"] = image_subset
image_instance.data["label"] = image_subset
image_instance.data["subset"] = image_subset
image_instance.data["family"] = "image"
image_instance.data["families"] = ["image", "textures"]
image_instance.data["representations"] = [representation]
# Group the textures together in the loader
image_instance.data["subsetGroup"] = instance.data["subset"]
# Store the texture set name and stack name on the instance
image_instance.data["textureSetName"] = texture_set_name
image_instance.data["textureStackName"] = stack_name
# Store color space with the instance
# Note: The extractor will assign it to the representation
colorspace = outputs[0].get("colorSpace")
if colorspace:
self.log.debug(f"{image_subset} colorspace: {colorspace}")
image_instance.data["colorspace"] = colorspace
# Store the instance in the original instance as a member
instance.append(image_instance)
def get_export_config(self, instance):
"""Return an export configuration dict for texture exports.
This config can be supplied to:
- `substance_painter.export.export_project_textures`
- `substance_painter.export.list_project_textures`
See documentation on substance_painter.export module about the
formatting of the configuration dictionary.
Args:
instance (pyblish.api.Instance): Texture Set instance to be
published.
Returns:
dict: Export config
"""
creator_attrs = instance.data["creator_attributes"]
preset_url = creator_attrs["exportPresetUrl"]
self.log.debug(f"Exporting using preset: {preset_url}")
# See: https://substance3d.adobe.com/documentation/ptpy/api/substance_painter/export # noqa
config = { # noqa
"exportShaderParams": True,
"exportPath": publish.get_instance_staging_dir(instance),
"defaultExportPreset": preset_url,
# Custom overrides to the exporter
"exportParameters": [
{
"parameters": {
"fileFormat": creator_attrs["exportFileFormat"],
"sizeLog2": creator_attrs["exportSize"],
"paddingAlgorithm": creator_attrs["exportPadding"],
"dilationDistance": creator_attrs["exportDilationDistance"] # noqa
}
}
]
}
# Create the list of Texture Sets to export.
config["exportList"] = []
for texture_set in substance_painter.textureset.all_texture_sets():
config["exportList"].append({"rootPath": texture_set.name()})
# Consider None values from the creator attributes optionals
for override in config["exportParameters"]:
parameters = override.get("parameters")
for key, value in dict(parameters).items():
if value is None:
parameters.pop(key)
return config

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@ -0,0 +1,26 @@
import os
import pyblish.api
class CollectWorkfileRepresentation(pyblish.api.InstancePlugin):
"""Create a publish representation for the current workfile instance."""
order = pyblish.api.CollectorOrder
label = "Workfile representation"
hosts = ["substancepainter"]
families = ["workfile"]
def process(self, instance):
context = instance.context
current_file = context.data["currentFile"]
folder, file = os.path.split(current_file)
filename, ext = os.path.splitext(file)
instance.data["representations"] = [{
"name": ext.lstrip("."),
"ext": ext.lstrip("."),
"files": file,
"stagingDir": folder,
}]

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@ -0,0 +1,62 @@
import substance_painter.export
from openpype.pipeline import KnownPublishError, publish
class ExtractTextures(publish.Extractor,
publish.ColormanagedPyblishPluginMixin):
"""Extract Textures using an output template config.
Note:
This Extractor assumes that `collect_textureset_images` has prepared
the relevant export config and has also collected the individual image
instances for publishing including its representation. That is why this
particular Extractor doesn't specify representations to integrate.
"""
label = "Extract Texture Set"
hosts = ["substancepainter"]
families = ["textureSet"]
# Run before thumbnail extractors
order = publish.Extractor.order - 0.1
def process(self, instance):
config = instance.data["exportConfig"]
result = substance_painter.export.export_project_textures(config)
if result.status != substance_painter.export.ExportStatus.Success:
raise KnownPublishError(
"Failed to export texture set: {}".format(result.message)
)
# Log what files we generated
for (texture_set_name, stack_name), maps in result.textures.items():
# Log our texture outputs
self.log.info(f"Exported stack: {texture_set_name} {stack_name}")
for texture_map in maps:
self.log.info(f"Exported texture: {texture_map}")
# We'll insert the color space data for each image instance that we
# added into this texture set. The collector couldn't do so because
# some anatomy and other instance data needs to be collected prior
context = instance.context
for image_instance in instance:
representation = next(iter(image_instance.data["representations"]))
colorspace = image_instance.data.get("colorspace")
if not colorspace:
self.log.debug("No color space data present for instance: "
f"{image_instance}")
continue
self.set_representation_colorspace(representation,
context=context,
colorspace=colorspace)
# The TextureSet instance should not be integrated. It generates no
# output data. Instead the separated texture instances are generated
# from it which themselves integrate into the database.
instance.data["integrate"] = False

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@ -0,0 +1,23 @@
import pyblish.api
from openpype.lib import version_up
from openpype.pipeline import registered_host
class IncrementWorkfileVersion(pyblish.api.ContextPlugin):
"""Increment current workfile version."""
order = pyblish.api.IntegratorOrder + 1
label = "Increment Workfile Version"
optional = True
hosts = ["substancepainter"]
def process(self, context):
assert all(result["success"] for result in context.data["results"]), (
"Publishing not successful so version is not increased.")
host = registered_host()
path = context.data["currentFile"]
self.log.info(f"Incrementing current workfile to: {path}")
host.save_workfile(version_up(path))

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@ -0,0 +1,27 @@
import pyblish.api
from openpype.pipeline import (
registered_host,
KnownPublishError
)
class SaveCurrentWorkfile(pyblish.api.ContextPlugin):
"""Save current workfile"""
label = "Save current workfile"
order = pyblish.api.ExtractorOrder - 0.49
hosts = ["substancepainter"]
def process(self, context):
host = registered_host()
if context.data["currentFile"] != host.get_current_workfile():
raise KnownPublishError("Workfile has changed during publishing!")
if host.has_unsaved_changes():
self.log.info("Saving current file..")
host.save_workfile()
else:
self.log.debug("Skipping workfile save because there are no "
"unsaved changes.")

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@ -0,0 +1,109 @@
import copy
import os
import pyblish.api
import substance_painter.export
from openpype.pipeline import PublishValidationError
class ValidateOutputMaps(pyblish.api.InstancePlugin):
"""Validate all output maps for Output Template are generated.
Output maps will be skipped by Substance Painter if it is an output
map in the Substance Output Template which uses channels that the current
substance painter project has not painted or generated.
"""
order = pyblish.api.ValidatorOrder
label = "Validate output maps"
hosts = ["substancepainter"]
families = ["textureSet"]
def process(self, instance):
config = instance.data["exportConfig"]
# Substance Painter API does not allow to query the actual output maps
# it will generate without actually exporting the files. So we try to
# generate the smallest size / fastest export as possible
config = copy.deepcopy(config)
parameters = config["exportParameters"][0]["parameters"]
parameters["sizeLog2"] = [1, 1] # output 2x2 images (smallest)
parameters["paddingAlgorithm"] = "passthrough" # no dilation (faster)
parameters["dithering"] = False # no dithering (faster)
result = substance_painter.export.export_project_textures(config)
if result.status != substance_painter.export.ExportStatus.Success:
raise PublishValidationError(
"Failed to export texture set: {}".format(result.message)
)
generated_files = set()
for texture_maps in result.textures.values():
for texture_map in texture_maps:
generated_files.add(os.path.normpath(texture_map))
# Directly clean up our temporary export
os.remove(texture_map)
creator_attributes = instance.data.get("creator_attributes", {})
allow_skipped_maps = creator_attributes.get("allowSkippedMaps", True)
error_report_missing = []
for image_instance in instance:
# Confirm whether the instance has its expected files generated.
# We assume there's just one representation and that it is
# the actual texture representation from the collector.
representation = next(iter(image_instance.data["representations"]))
staging_dir = representation["stagingDir"]
filenames = representation["files"]
if not isinstance(filenames, (list, tuple)):
# Convert single file to list
filenames = [filenames]
missing = []
for filename in filenames:
filepath = os.path.join(staging_dir, filename)
filepath = os.path.normpath(filepath)
if filepath not in generated_files:
self.log.warning(f"Missing texture: {filepath}")
missing.append(filepath)
if not missing:
continue
if allow_skipped_maps:
# TODO: This is changing state on the instance's which
# should not be done during validation.
self.log.warning(f"Disabling texture instance: "
f"{image_instance}")
image_instance.data["active"] = False
image_instance.data["integrate"] = False
representation.setdefault("tags", []).append("delete")
continue
else:
error_report_missing.append((image_instance, missing))
if error_report_missing:
message = (
"The Texture Set skipped exporting some output maps which are "
"defined in the Output Template. This happens if the Output "
"Templates exports maps from channels which you do not "
"have in your current Substance Painter project.\n\n"
"To allow this enable the *Allow Skipped Output Maps* setting "
"on the instance.\n\n"
f"Instance {instance} skipped exporting output maps:\n"
""
)
for image_instance, missing in error_report_missing:
missing_str = ", ".join(missing)
message += f"- **{image_instance}** skipped: {missing_str}\n"
raise PublishValidationError(
message=message,
title="Missing output maps"
)

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@ -438,7 +438,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
"Finished copying %i files" % len(resource_files))
def _create_instances_for_aov(
self, instance_data, exp_files, additional_data
self, instance_data, exp_files, additional_data, do_not_add_review
):
"""Create instance for each AOV found.
@ -449,6 +449,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
instance_data (pyblish.plugin.Instance): skeleton data for instance
(those needed) later by collector
exp_files (list): list of expected files divided by aovs
additional_data (dict):
do_not_add_review (bool): explicitly skip review
Returns:
list of instances
@ -514,8 +516,6 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
app = os.environ.get("AVALON_APP", "")
preview = False
if isinstance(col, list):
render_file_name = os.path.basename(col[0])
else:
@ -532,6 +532,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
new_instance = deepcopy(instance_data)
new_instance["subset"] = subset_name
new_instance["subsetGroup"] = group_name
preview = preview and not do_not_add_review
if preview:
new_instance["review"] = True
@ -591,7 +593,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
self.log.debug("instances:{}".format(instances))
return instances
def _get_representations(self, instance, exp_files):
def _get_representations(self, instance, exp_files, do_not_add_review):
"""Create representations for file sequences.
This will return representations of expected files if they are not
@ -602,6 +604,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
instance (dict): instance data for which we are
setting representations
exp_files (list): list of expected files
do_not_add_review (bool): explicitly skip review
Returns:
list of representations
@ -651,6 +654,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
if instance.get("slate"):
frame_start -= 1
preview = preview and not do_not_add_review
rep = {
"name": ext,
"ext": ext,
@ -705,6 +709,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
preview = match_aov_pattern(
host_name, self.aov_filter, remainder
)
preview = preview and not do_not_add_review
if preview:
rep.update({
"fps": instance.get("fps"),
@ -820,8 +825,12 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
families = [family]
# pass review to families if marked as review
do_not_add_review = False
if data.get("review"):
families.append("review")
elif data.get("review") == False:
self.log.debug("Instance has review explicitly disabled.")
do_not_add_review = True
instance_skeleton_data = {
"family": family,
@ -977,7 +986,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
instances = self._create_instances_for_aov(
instance_skeleton_data,
data.get("expectedFiles"),
additional_data
additional_data,
do_not_add_review
)
self.log.info("got {} instance{}".format(
len(instances),
@ -986,7 +996,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin):
else:
representations = self._get_representations(
instance_skeleton_data,
data.get("expectedFiles")
data.get("expectedFiles"),
do_not_add_review
)
if "representations" not in instance_skeleton_data.keys():

View file

@ -58,7 +58,7 @@ class RenderInstance(object):
# With default values
# metadata
renderer = attr.ib(default="") # renderer - can be used in Deadline
review = attr.ib(default=False) # generate review from instance (bool)
review = attr.ib(default=None) # False - explicitly skip review
priority = attr.ib(default=50) # job priority on farm
family = attr.ib(default="renderlayer")

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@ -19,9 +19,9 @@ class ExtractThumbnail(pyblish.api.InstancePlugin):
order = pyblish.api.ExtractorOrder
families = [
"imagesequence", "render", "render2d", "prerender",
"source", "clip", "take", "online"
"source", "clip", "take", "online", "image"
]
hosts = ["shell", "fusion", "resolve", "traypublisher"]
hosts = ["shell", "fusion", "resolve", "traypublisher", "substancepainter"]
enabled = False
# presetable attribute

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@ -163,6 +163,11 @@ class IntegrateAsset(pyblish.api.InstancePlugin):
"Instance is marked to be processed on farm. Skipping")
return
# Instance is marked to not get integrated
if not instance.data.get("integrate", True):
self.log.info("Instance is marked to skip integrating. Skipping")
return
filtered_repres = self.filter_representations(instance)
# Skip instance if there are not representations to integrate
# all representations should not be integrated

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@ -13,10 +13,14 @@
"RenderCreator": {
"defaults": [
"Main"
]
],
"mark_for_review": true
}
},
"publish": {
"CollectReview": {
"enabled": true
},
"ValidateSceneSettings": {
"enabled": true,
"optional": true,

View file

@ -1460,7 +1460,8 @@
},
"reference_loader": {
"namespace": "{asset_name}_{subset}_##_",
"group_name": "_GRP"
"group_name": "_GRP",
"display_handle": true
}
},
"workfile_build": {

View file

@ -0,0 +1,13 @@
{
"imageio": {
"ocio_config": {
"enabled": true,
"filepath": []
},
"file_rules": {
"enabled": true,
"rules": {}
}
},
"shelves": {}
}

View file

@ -1479,6 +1479,33 @@
}
}
},
"substancepainter": {
"enabled": true,
"label": "Substance Painter",
"icon": "app_icons/substancepainter.png",
"host_name": "substancepainter",
"environment": {},
"variants": {
"8-2-0": {
"executables": {
"windows": [
"C:\\Program Files\\Adobe\\Adobe Substance 3D Painter\\Adobe Substance 3D Painter.exe"
],
"darwin": [],
"linux": []
},
"arguments": {
"windows": [],
"darwin": [],
"linux": []
},
"environment": {}
},
"__dynamic_keys_labels__": {
"8-2-0": "8.2.0"
}
}
},
"unreal": {
"enabled": true,
"label": "Unreal Editor",

View file

@ -168,6 +168,7 @@ class HostsEnumEntity(BaseEnumEntity):
"tvpaint",
"unreal",
"standalonepublisher",
"substancepainter",
"traypublisher",
"webpublisher"
]

View file

@ -122,6 +122,10 @@
"type": "schema",
"name": "schema_project_photoshop"
},
{
"type": "schema",
"name": "schema_project_substancepainter"
},
{
"type": "schema",
"name": "schema_project_harmony"

View file

@ -40,7 +40,13 @@
"label": "Default Variants",
"object_type": "text",
"docstring": "Fill default variant(s) (like 'Main' or 'Default') used in subset name creation."
}
},
{
"type": "boolean",
"key": "mark_for_review",
"label": "Review",
"default": true
}
]
}
]
@ -51,6 +57,21 @@
"key": "publish",
"label": "Publish plugins",
"children": [
{
"type": "dict",
"collapsible": true,
"key": "CollectReview",
"label": "Collect Review",
"checkbox_key": "enabled",
"children": [
{
"type": "boolean",
"key": "enabled",
"label": "Enabled",
"default": true
}
]
},
{
"type": "dict",
"collapsible": true,

View file

@ -0,0 +1,35 @@
{
"type": "dict",
"collapsible": true,
"key": "substancepainter",
"label": "Substance Painter",
"is_file": true,
"children": [
{
"key": "imageio",
"type": "dict",
"label": "Color Management (ImageIO)",
"is_group": true,
"children": [
{
"type": "schema",
"name": "schema_imageio_config"
},
{
"type": "schema",
"name": "schema_imageio_file_rules"
}
]
},
{
"type": "dict-modifiable",
"key": "shelves",
"label": "Shelves",
"use_label_wrap": true,
"object_type": {
"type": "text"
}
}
]
}

View file

@ -111,6 +111,14 @@
{
"type": "label",
"label": "Here's a link to the doc where you can find explanations about customing the naming of referenced assets: https://openpype.io/docs/admin_hosts_maya#load-plugins"
},
{
"type": "separator"
},
{
"type": "boolean",
"key": "display_handle",
"label": "Display Handle On Load References"
}
]
}

View file

@ -0,0 +1,40 @@
{
"type": "dict",
"key": "substancepainter",
"label": "Substance Painter",
"collapsible": true,
"checkbox_key": "enabled",
"children": [
{
"type": "boolean",
"key": "enabled",
"label": "Enabled"
},
{
"type": "schema_template",
"name": "template_host_unchangables"
},
{
"key": "environment",
"label": "Environment",
"type": "raw-json"
},
{
"type": "dict-modifiable",
"key": "variants",
"collapsible_key": true,
"use_label_wrap": false,
"object_type": {
"type": "dict",
"collapsible": true,
"children": [
{
"type": "schema_template",
"name": "template_host_variant_items",
"skip_paths": ["use_python_2"]
}
]
}
}
]
}

View file

@ -93,6 +93,10 @@
"type": "schema",
"name": "schema_celaction"
},
{
"type": "schema",
"name": "schema_substancepainter"
},
{
"type": "schema",
"name": "schema_unreal"

View file

@ -132,6 +132,7 @@ QPushButton {
border-radius: 0.2em;
padding: 3px 5px 3px 5px;
background: {color:bg-buttons};
min-width: 0px; /* Substance Painter fix */
}
QPushButton:hover {
@ -337,7 +338,15 @@ QTabWidget::tab-bar {
alignment: left;
}
/* avoid QTabBar overrides in Substance Painter */
QTabBar {
text-transform: none;
font-weight: normal;
}
QTabBar::tab {
text-transform: none;
font-weight: normal;
border-top: 1px solid {color:border};
border-left: 1px solid {color:border};
border-right: 1px solid {color:border};
@ -377,6 +386,7 @@ QHeaderView {
QHeaderView::section {
background: {color:bg-view-header};
padding: 4px;
border-top: 0px; /* Substance Painter fix */
border-right: 1px solid {color:bg-view};
border-radius: 0px;
text-align: center;

View file

@ -9,6 +9,9 @@ log = logging.getLogger("test_publish_in_aftereffects")
class TestDeadlinePublishInAfterEffectsMultiComposition(AEDeadlinePublishTestClass): # noqa
"""est case for DL publishing in AfterEffects with multiple compositions.
Workfile contains 2 prepared `render` instances. First has review set,
second doesn't.
Uses generic TestCase to prepare fixtures for test data, testing DBs,
env vars.
@ -68,7 +71,7 @@ class TestDeadlinePublishInAfterEffectsMultiComposition(AEDeadlinePublishTestCla
name="renderTest_taskMain2"))
failures.append(
DBAssert.count_of_types(dbcon, "representation", 7))
DBAssert.count_of_types(dbcon, "representation", 5))
additional_args = {"context.subset": "workfileTest_task",
"context.ext": "aep"}
@ -105,13 +108,13 @@ class TestDeadlinePublishInAfterEffectsMultiComposition(AEDeadlinePublishTestCla
additional_args = {"context.subset": "renderTest_taskMain2",
"name": "thumbnail"}
failures.append(
DBAssert.count_of_types(dbcon, "representation", 1,
DBAssert.count_of_types(dbcon, "representation", 0,
additional_args=additional_args))
additional_args = {"context.subset": "renderTest_taskMain2",
"name": "png_exr"}
failures.append(
DBAssert.count_of_types(dbcon, "representation", 1,
DBAssert.count_of_types(dbcon, "representation", 0,
additional_args=additional_args))
assert not any(failures)

View file

@ -0,0 +1,107 @@
---
id: artist_hosts_substancepainter
title: Substance Painter
sidebar_label: Substance Painter
---
## OpenPype global tools
- [Work Files](artist_tools.md#workfiles)
- [Load](artist_tools.md#loader)
- [Manage (Inventory)](artist_tools.md#inventory)
- [Publish](artist_tools.md#publisher)
- [Library Loader](artist_tools.md#library-loader)
## Working with OpenPype in Substance Painter
The Substance Painter OpenPype integration allows you to:
- Set the project mesh and easily keep it in sync with updates of the model
- Easily export your textures as versioned publishes for others to load and update.
## Setting the project mesh
Substance Painter requires a project file to have a mesh path configured.
As such, you can't start a workfile without choosing a mesh path.
To start a new project using a published model you can _without an open project_
use OpenPype > Load.. > Load Mesh on a supported publish. This will prompt you
with a New Project prompt preset to that particular mesh file.
If you already have a project open, you can also replace (reload) your mesh
using the same Load Mesh functionality.
After having the project mesh loaded or reloaded through the loader
tool the mesh will be _managed_ by OpenPype. For example, you'll be notified
on workfile open whether the mesh in your workfile is outdated. You can also
set it to specific version using OpenPype > Manage.. where you can right click
on the project mesh to perform _Set Version_
:::info
A Substance Painter project will always have only one mesh set. Whenever you
trigger _Load Mesh_ from the loader this will **replace** your currently loaded
mesh for your open project.
:::
## Publishing textures
To publish your textures we must first create a `textureSet`
publish instance.
To create a **TextureSet instance** we will use OpenPype's publisher tool. Go
to **OpenPype → Publish... → TextureSet**
The texture set instance will define what Substance Painter export template (`.spexp`) to
use and thus defines what texture maps will be exported from your workfile. This
can be set with the **Output Template** attribute on the instance.
:::info
The TextureSet instance gets saved with your Substance Painter project. As such,
you will only need to configure this once for your workfile. Next time you can
just click **OpenPype → Publish...** and start publishing directly with the
same settings.
:::
#### Publish per output map of the Substance Painter preset
The Texture Set instance generates a publish per output map that is defined in
the Substance Painter's export preset. For example a publish from a default
PBR Metallic Roughness texture set results in six separate published subsets
(if all the channels exist in your file).
![Substance Painter PBR Metallic Roughness Export Preset](assets/substancepainter_pbrmetallicroughness_export_preset.png)
When publishing for example a texture set with variant **Main** six instances will
be published with the variants:
- Main.**BaseColor**
- Main.**Emissive**
- Main.**Height**
- Main.**Metallic**
- Main.**Normal**
- Main.**Roughness**
The bold output map name for the publish is based on the string that is pulled
from the what is considered to be the static part of the filename templates in
the export preset. The tokens like `$mesh` and `(_$colorSpace)` are ignored.
So `$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)` becomes `BaseColor`.
An example output for PBR Metallic Roughness would be:
![Substance Painter PBR Metallic Roughness Publish Example in Loader](assets/substancepainter_pbrmetallicroughness_published.png)
## Known issues
#### Can't see the OpenPype menu?
If you're unable to see the OpenPype top level menu in Substance Painter make
sure you have launched Substance Painter through OpenPype and that the OpenPype
Integration plug-in is loaded inside Substance Painter: **Python > openpype_plugin**
#### Substance Painter + Steam
Running the steam version of Substance Painter within OpenPype will require you
to close the Steam executable before launching Substance Painter through OpenPype.
Otherwise the Substance Painter process is launched using Steam's existing
environment and thus will not be able to pick up the pipeline integration.
This appears to be a limitation of how Steam works.

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