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first version of seed action for project entities seeding
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307
pype/ftrack/actions/action_seed.py
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307
pype/ftrack/actions/action_seed.py
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from operator import itemgetter
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from pype.ftrack import BaseAction
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class SeedDebugProject(BaseAction):
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'''Edit meta data action.'''
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#: Action identifier.
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identifier = "seed.debug.project"
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#: Action label.
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label = "SeedDebugProject"
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#: Action description.
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description = "Description"
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#: priority
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priority = 100
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#: roles that are allowed to register this action
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role_list = ["Pypeclub"]
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# icon = "{}/ftrack/action_icons/TestAction.svg".format(
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# os.environ.get("PYPE_STATICS_SERVER", "")
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# )
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# Asset names which will be created in `Assets` entity
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assets = [
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"Addax", "Alpaca", "Ant", "Antelope", "Aye", "Badger", "Bear", "Bee",
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"Beetle", "Bluebird", "Bongo", "Bontebok", "Butterflie", "Caiman",
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"Capuchin", "Capybara", "Cat", "Caterpillar", "Coyote", "Crocodile",
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"Cuckoo", "Deer", "Dragonfly", "Duck", "Eagle", "Egret", "Elephant",
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"Falcon", "Fossa", "Fox", "Gazelle", "Gecko", "Gerbil",
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"GiantArmadillo", "Gibbon", "Giraffe", "Goose", "Gorilla",
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"Grasshoper", "Hare", "Hawk", "Hedgehog", "Heron", "Hog",
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"Hummingbird", "Hyena", "Chameleon", "Cheetah", "Iguana", "Jackal",
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"Jaguar", "Kingfisher", "Kinglet", "Kite", "Komodo", "Lemur",
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"Leopard", "Lion", "Lizard", "Macaw", "Malachite", "Mandrill",
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"Mantis", "Marmoset", "Meadowlark", "Meerkat", "Mockingbird",
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"Mongoose", "Monkey", "Nyal", "Ocelot", "Okapi", "Oribi", "Oriole",
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"Otter", "Owl", "Panda", "Parrot", "Pelican", "Pig", "Porcupine",
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"Reedbuck", "Rhinocero", "Sandpiper", "Servil", "Skink", "Sloth",
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"Snake", "Spider", "Squirrel", "Sunbird", "Swallow", "Swift", "Tiger",
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"Sylph", "Tanager", "Vulture", "Warthog", "Waterbuck", "Woodpecker",
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"Zebra"
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]
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# Tasks which will be created for Assets
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asset_tasks = [
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"Modeling", "Lookdev", "Rigging"
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]
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# Tasks which will be created for Shots
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shot_tasks = [
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"Animation", "Lighting", "Compositing", "FX"
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]
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# Define how much assets will be created(each will be created once if None)
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# - you can enter more or less then assets mentioned in assets
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asset_count = None
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# Define how much sequences will be created
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seq_count = 5
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# Define how much shots will be created for each sequence
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shots_count = 10
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existing_projects = None
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new_project_item = "< New Project >"
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def discover(self, session, entities, event):
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''' Validation '''
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return True
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def interface(self, session, entities, event):
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if event["data"].get("values", {}):
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return
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title = "Select Project where you want to create seed data"
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items = []
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item_splitter = {"type": "label", "value": "---"}
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description_label = {
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"type": "label",
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"value": (
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"WARNING: Action does NOT check if entities already exist !!!"
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)
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}
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items.append(description_label)
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all_projects = session.query("select full_name from Project").all()
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self.existing_projects = [proj["full_name"] for proj in all_projects]
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projects_items = [
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{"label": proj, "value": proj} for proj in self.existing_projects
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]
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data_items = []
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data_items.append({
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"label": self.new_project_item,
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"value": self.new_project_item
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})
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data_items.extend(sorted(
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projects_items,
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key=itemgetter("label"),
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reverse=False
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))
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projects_item = {
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"label": "Choose Project",
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"type": "enumerator",
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"name": "project_name",
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"data": data_items,
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"value": self.new_project_item
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}
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items.append(projects_item)
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items.append(item_splitter)
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note_label = {
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"type": "label",
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"value": (
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"<p><i>NOTE: Enter project name and choose schema if you "
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"chose `\"< New Project >\"`(code is optional)</i><p>"
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)
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}
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items.append(note_label)
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items.append({
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"label": "Project name",
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"name": "new_project_name",
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"type": "text",
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"value": ""
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})
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project_schemas = [
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sch["name"] for sch in self.session.query("ProjectSchema").all()
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]
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schemas_item = {
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"label": "Choose Schema",
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"type": "enumerator",
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"name": "new_schema_name",
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"data": [
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{"label": sch, "value": sch} for sch in project_schemas
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],
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"value": project_schemas[0]
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}
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items.append(schemas_item)
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items.append({
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"label": "*Project code",
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"name": "new_project_code",
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"type": "text",
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"value": "",
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"empty_text": "Optional..."
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})
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return {
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"items": items,
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"title": title
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}
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def launch(self, session, in_entities, event):
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if "values" not in event["data"]:
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return
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# THIS IS THE PROJECT PART
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values = event["data"]["values"]
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selected_project = values["project_name"]
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if selected_project == self.new_project_item:
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project_name = values["new_project_name"]
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if project_name in self.existing_projects:
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msg = "Project \"{}\" already exist".format(project_name)
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self.log.error(msg)
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return {"success": False, "message": msg}
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project_code = values["new_project_code"]
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project_schema_name = values["new_schema_name"]
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if not project_code:
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project_code = project_name
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project_code = project_code.lower().replace(" ", "_").strip()
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_project = session.query(
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"Project where name is \"{}\"".format(project_code)
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).first()
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if _project:
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msg = "Project with code \"{}\" already exist".format(
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project_code
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)
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self.log.error(msg)
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return {"success": False, "message": msg}
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project_schema = session.query(
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"ProjectSchema where name is \"{}\"".format(
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project_schema_name
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)
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).one()
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# Create the project with the chosen schema.
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self.log.debug((
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"*** Creating Project: name <{}>, code <{}>, schema <{}>"
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).format(project_name, project_code, project_schema_name))
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project = session.create("Project", {
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"name": project_code,
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"full_name": project_name,
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"project_schema": project_schema
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})
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session.commit()
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else:
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project = session.query("Project where full_name is \"{}\"".format(
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selected_project
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)).one()
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project_schema = project["project_schema"]
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self.log.debug((
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"*** Using Project: name <{}>, code <{}>, schema <{}>"
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).format(
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project["full_name"], project["name"], project_schema["name"]
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))
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# THIS IS THE MAGIC PART
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task_types = {}
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for _type in project_schema["_task_type_schema"]["types"]:
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if _type["name"] not in task_types:
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task_types[_type["name"]] = _type
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self.task_types = task_types
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self.create_assets(project)
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self.create_shots(project)
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return True
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def create_assets(self, project):
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self.log.debug("*** Creating assets:")
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asset_count = self.asset_count
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if asset_count is None:
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asset_count = len(self.assets)
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main_entity = self.session.create("Folder", {
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"name": "Assets",
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"parent": project
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})
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self.log.debug("- Assets")
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available_assets = len(self.assets)
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repetitive_times = (
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int(asset_count / available_assets) +
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(asset_count % available_assets > 0)
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)
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created_assets = 0
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for _asset_name in self.assets:
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if created_assets >= asset_count:
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break
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for asset_num in range(1, repetitive_times + 1):
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if created_assets >= asset_count:
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break
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asset_name = "%s_%02d" % (_asset_name, asset_num)
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asset = self.session.create("AssetBuild", {
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"name": asset_name,
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"parent": main_entity
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})
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created_assets += 1
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self.log.debug("- Assets/{}".format(asset_name))
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for task_name in self.asset_tasks:
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self.session.create("Task", {
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"name": task_name,
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"parent": asset,
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"type": self.task_types[task_name]
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})
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self.log.debug("- Assets/{}/{}".format(
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asset_name, task_name
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))
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self.log.debug("*** Commiting Assets")
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self.session.commit()
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def create_shots(self, project):
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self.log.debug("*** Creating shots:")
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main_entity = self.session.create("Folder", {
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"name": "Shots",
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"parent": project
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})
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self.log.debug("- Shots")
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for seq_num in range(1, self.seq_count+1):
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seq_name = "sq%03d" % seq_num
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seq = self.session.create("Sequence", {
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"name": seq_name,
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"parent": main_entity
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})
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self.log.debug("- Shots/{}".format(seq_name))
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for shot_num in range(1, self.shots_count+1):
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shot_name = "%ssh%04d" % (seq_name, (shot_num*10))
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shot = self.session.create("Shot", {
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"name": shot_name,
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"parent": seq
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})
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self.log.debug("- Shots/{}/{}".format(seq_name, shot_name))
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for task_name in self.shot_tasks:
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self.session.create("Task", {
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"name": task_name,
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"parent": shot,
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"type": self.task_types[task_name]
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})
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self.log.debug("- Shots/{}/{}/{}".format(
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seq_name, shot_name, task_name
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))
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self.log.debug("*** Commiting Shots")
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self.session.commit()
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def register(session, plugins_presets={}):
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'''Register plugin. Called when used as an plugin.'''
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SeedDebugProject(session, plugins_presets).register()
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89
res/ftrack/action_icons/SeedProject.svg
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89
res/ftrack/action_icons/SeedProject.svg
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@ -0,0 +1,89 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
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"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
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<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">
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<g>
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<g>
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<linearGradient gradientUnits="userSpaceOnUse" id="SVGID_1_" x1="-0.0000027" x2="512" y1="256" y2="256">
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<stop offset="0" style="stop-color:#85bf35"/>
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<stop offset="1" style="stop-color:#237a35"/>
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</linearGradient>
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<circle cx="256" cy="256" fill="url(#SVGID_1_)" r="256"/>
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<linearGradient gradientUnits="userSpaceOnUse" id="SVGID_2_" x1="42.6666641" x2="469.3333435" y1="256.0005188" y2="256.0005188">
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<stop offset="0" style="stop-color:#237a35"/>
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<stop offset="1" style="stop-color:#85bf35"/>
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</linearGradient>
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</g>
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<g transform="translate(90 100) scale(1.6)">
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<path id="Selection"
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fill="#ffffff"
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d="M 79.00,50.00
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||||
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||||
166.68,125.33 170.45,125.48 173.32,122.70
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||||
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</g>
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||||
</g>
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</svg>
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|
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