Add Houdini loader to load Alembic through Alembic Archive node

This commit is contained in:
Roy Nieterau 2022-05-03 16:55:58 +02:00
parent be1a10670d
commit 6c838de7ff

View file

@ -0,0 +1,75 @@
import os
from openpype.pipeline import (
load,
get_representation_path,
)
from openpype.hosts.houdini.api import pipeline
class AbcArchiveLoader(load.LoaderPlugin):
"""Load Alembic as full geometry network hierarchy """
families = ["model", "animation", "pointcache", "gpuCache"]
label = "Load Alembic as Archive"
representations = ["abc"]
order = -5
icon = "code-fork"
color = "orange"
def load(self, context, name=None, namespace=None, data=None):
import hou
# Format file name, Houdini only wants forward slashes
file_path = os.path.normpath(self.fname)
file_path = file_path.replace("\\", "/")
# Get the root node
obj = hou.node("/obj")
# Define node name
namespace = namespace if namespace else context["asset"]["name"]
node_name = "{}_{}".format(namespace, name) if namespace else name
# Create an Alembic archive node
node = obj.createNode("alembicarchive", node_name=node_name)
node.moveToGoodPosition()
# TODO: add FPS of project / asset
node.setParms({"fileName": file_path,
"channelRef": True})
# Apply some magic
node.parm("buildHierarchy").pressButton()
node.moveToGoodPosition()
nodes = [node]
self[:] = nodes
return pipeline.containerise(node_name,
namespace,
nodes,
context,
self.__class__.__name__,
suffix="")
def update(self, container, representation):
node = container["node"]
# Update the file path
file_path = get_representation_path(representation)
file_path = file_path.replace("\\", "/")
# Update attributes
node.setParms({"fileName": file_path,
"representation": str(representation["_id"])})
# Rebuild
node.parm("buildHierarchy").pressButton()
def remove(self, container):
node = container["node"]
node.destroy()