diff --git a/openpype/hosts/maya/api/gltf.py b/openpype/hosts/maya/api/gltf.py index 2519bd1220..2a983f1573 100644 --- a/openpype/hosts/maya/api/gltf.py +++ b/openpype/hosts/maya/api/gltf.py @@ -7,34 +7,34 @@ from maya import cmds, mel # noqa log = logging.getLogger(__name__) _gltf_options = { - "of" : str, # outputFolder - "cpr" : str, # copyright - "sno" : bool, # selectedNodeOnly - "sn" : str, # sceneName - "glb" : bool, # binary - "nbu" : bool, # niceBufferURIs - "hbu" : bool, # hashBufferURI - "ext" : bool, # externalTextures - "ivt" : int, # initialValuesTime - "acn" : str, # animationClipName - "ast" : int, # animationClipStartTime - "aet" : int, # animationClipEndTime - "afr" : float, # animationClipFrameRate - "dsa" : int, # detectStepAnimations - "mpa" : str, # meshPrimitiveAttributes - "bpa" : str, # blendPrimitiveAttributes - "i32" : bool, # force32bitIndices - "ssm" : bool, # skipStandardMaterials + "of": str, # outputFolder + "cpr": str, # copyright + "sno": bool, # selectedNodeOnly + "sn": str, # sceneName + "glb": bool, # binary + "nbu": bool, # niceBufferURIs + "hbu": bool, # hashBufferURI + "ext": bool, # externalTextures + "ivt": int, # initialValuesTime + "acn": str, # animationClipName + "ast": int, # animationClipStartTime + "aet": int, # animationClipEndTime + "afr": float, # animationClipFrameRate + "dsa": int, # detectStepAnimations + "mpa": str, # meshPrimitiveAttributes + "bpa": str, # blendPrimitiveAttributes + "i32": bool, # force32bitIndices + "ssm": bool, # skipStandardMaterials "eut": bool, # excludeUnusedTexcoord - "dm" : bool, # defaultMaterial - "cm" : bool, # colorizeMaterials - "dmy" : str, # dumpMaya - "dgl" : str, # dumpGLTF - "imd" : str, # ignoreMeshDeformers - "ssc" : bool, # skipSkinClusters - "sbs" : bool, # skipBlendShapes - "rvp" : bool, # redrawViewport - "vno" : bool # visibleNodesOnly + "dm": bool, # defaultMaterial + "cm": bool, # colorizeMaterials + "dmy": str, # dumpMaya + "dgl": str, # dumpGLTF + "imd": str, # ignoreMeshDeformers + "ssc": bool, # skipSkinClusters + "sbs": bool, # skipBlendShapes + "rvp": bool, # redrawViewport + "vno": bool # visibleNodesOnly }