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Merge pull request #212 from BigRoy/feature/blender_usd
Blender: Implement USD Extractor and Loader
This commit is contained in:
commit
6dd5f4848e
8 changed files with 210 additions and 10 deletions
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@ -365,3 +365,62 @@ def maintained_time():
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yield
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finally:
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bpy.context.scene.frame_current = current_time
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def get_all_parents(obj):
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"""Get all recursive parents of object.
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Arguments:
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obj (bpy.types.Object): Object to get all parents for.
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Returns:
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List[bpy.types.Object]: All parents of object
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"""
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result = []
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while True:
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obj = obj.parent
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if not obj:
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break
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result.append(obj)
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return result
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def get_highest_root(objects):
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"""Get the highest object (the least parents) among the objects.
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If multiple objects have the same amount of parents (or no parents) the
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first object found in the input iterable will be returned.
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Note that this will *not* return objects outside of the input list, as
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such it will not return the root of node from a child node. It is purely
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intended to find the highest object among a list of objects. To instead
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get the root from one object use, e.g. `get_all_parents(obj)[-1]`
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Arguments:
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objects (List[bpy.types.Object]): Objects to find the highest root in.
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Returns:
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Optional[bpy.types.Object]: First highest root found or None if no
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`bpy.types.Object` found in input list.
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"""
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included_objects = {obj.name_full for obj in objects}
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num_parents_to_obj = {}
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for obj in objects:
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if isinstance(obj, bpy.types.Object):
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parents = get_all_parents(obj)
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# included parents
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parents = [parent for parent in parents if
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parent.name_full in included_objects]
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if not parents:
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# A node without parents must be a highest root
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return obj
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num_parents_to_obj.setdefault(len(parents), obj)
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if not num_parents_to_obj:
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return
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minimum_parent = min(num_parents_to_obj)
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return num_parents_to_obj[minimum_parent]
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@ -26,7 +26,8 @@ from .ops import (
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)
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from .lib import imprint
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VALID_EXTENSIONS = [".blend", ".json", ".abc", ".fbx"]
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VALID_EXTENSIONS = [".blend", ".json", ".abc", ".fbx",
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".usd", ".usdc", ".usda"]
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def prepare_scene_name(
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30
client/ayon_core/hosts/blender/plugins/create/create_usd.py
Normal file
30
client/ayon_core/hosts/blender/plugins/create/create_usd.py
Normal file
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@ -0,0 +1,30 @@
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"""Create a USD Export."""
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from ayon_core.hosts.blender.api import plugin, lib
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class CreateUSD(plugin.BaseCreator):
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"""Create USD Export"""
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identifier = "io.openpype.creators.blender.usd"
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name = "usdMain"
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label = "USD"
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product_type = "usd"
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icon = "gears"
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def create(
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self, product_name: str, instance_data: dict, pre_create_data: dict
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):
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# Run parent create method
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collection = super().create(
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product_name, instance_data, pre_create_data
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)
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if pre_create_data.get("use_selection"):
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objects = lib.get_selection()
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for obj in objects:
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collection.objects.link(obj)
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if obj.type == 'EMPTY':
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objects.extend(obj.children)
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return collection
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@ -26,10 +26,10 @@ class CacheModelLoader(plugin.AssetLoader):
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Note:
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At least for now it only supports Alembic files.
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"""
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product_types = {"model", "pointcache", "animation"}
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representations = {"abc"}
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product_types = {"model", "pointcache", "animation", "usd"}
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representations = {"abc", "usd"}
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label = "Load Alembic"
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label = "Load Cache"
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icon = "code-fork"
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color = "orange"
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@ -53,10 +53,21 @@ class CacheModelLoader(plugin.AssetLoader):
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plugin.deselect_all()
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relative = bpy.context.preferences.filepaths.use_relative_paths
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bpy.ops.wm.alembic_import(
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filepath=libpath,
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relative_path=relative
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)
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if any(libpath.lower().endswith(ext)
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for ext in [".usd", ".usda", ".usdc"]):
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# USD
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bpy.ops.wm.usd_import(
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filepath=libpath,
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relative_path=relative
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)
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else:
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# Alembic
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bpy.ops.wm.alembic_import(
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filepath=libpath,
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relative_path=relative
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)
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imported = lib.get_selection()
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@ -12,7 +12,7 @@ class CollectBlenderInstanceData(pyblish.api.InstancePlugin):
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order = pyblish.api.CollectorOrder
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hosts = ["blender"]
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families = ["model", "pointcache", "animation", "rig", "camera", "layout",
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"blendScene"]
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"blendScene", "usd"]
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label = "Collect Instance"
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def process(self, instance):
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@ -0,0 +1,90 @@
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import os
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import bpy
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from ayon_core.pipeline import publish
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from ayon_core.hosts.blender.api import plugin, lib
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class ExtractUSD(publish.Extractor):
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"""Extract as USD."""
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label = "Extract USD"
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hosts = ["blender"]
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families = ["usd"]
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def process(self, instance):
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# Ignore runtime instances (e.g. USD layers)
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# TODO: This is better done via more specific `families`
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if not instance.data.get("transientData", {}).get("instance_node"):
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return
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# Define extract output file path
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stagingdir = self.staging_dir(instance)
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filename = f"{instance.name}.usd"
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filepath = os.path.join(stagingdir, filename)
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# Perform extraction
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self.log.debug("Performing extraction..")
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# Select all members to "export selected"
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plugin.deselect_all()
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selected = []
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for obj in instance:
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if isinstance(obj, bpy.types.Object):
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obj.select_set(True)
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selected.append(obj)
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root = lib.get_highest_root(objects=instance[:])
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if not root:
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instance_node = instance.data["transientData"]["instance_node"]
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raise publish.KnownPublishError(
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f"No root object found in instance: {instance_node.name}"
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)
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self.log.debug(f"Exporting using active root: {root.name}")
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context = plugin.create_blender_context(
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active=root, selected=selected)
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# Export USD
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with bpy.context.temp_override(**context):
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bpy.ops.wm.usd_export(
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filepath=filepath,
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selected_objects_only=True,
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export_textures=False,
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relative_paths=False,
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export_animation=False,
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export_hair=False,
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export_uvmaps=True,
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# TODO: add for new version of Blender (4+?)
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# export_mesh_colors=True,
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export_normals=True,
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export_materials=True,
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use_instancing=True
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)
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plugin.deselect_all()
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# Add representation
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representation = {
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'name': 'usd',
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'ext': 'usd',
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'files': filename,
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"stagingDir": stagingdir,
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}
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instance.data.setdefault("representations", []).append(representation)
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self.log.debug("Extracted instance '%s' to: %s",
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instance.name, representation)
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class ExtractModelUSD(ExtractUSD):
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"""Extract model as USD."""
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label = "Extract USD (Model)"
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hosts = ["blender"]
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families = ["model"]
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# Driven by settings
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optional = True
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@ -1,3 +1,3 @@
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name = "blender"
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title = "Blender"
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version = "0.1.8"
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version = "0.1.9"
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@ -151,6 +151,10 @@ class PublishPluginsModel(BaseSettingsModel):
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default_factory=ExtractPlayblastModel,
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title="Extract Playblast"
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)
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ExtractModelUSD: ValidatePluginModel = SettingsField(
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default_factory=ValidatePluginModel,
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title="Extract Model USD"
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)
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DEFAULT_BLENDER_PUBLISH_SETTINGS = {
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@ -348,5 +352,10 @@ DEFAULT_BLENDER_PUBLISH_SETTINGS = {
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},
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indent=4
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)
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},
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"ExtractModelUSD": {
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"enabled": True,
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"optional": True,
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"active": True
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}
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}
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