fixing the issue of duplciated contents during switching assets

This commit is contained in:
Kayla Man 2023-09-13 21:59:57 +08:00
parent 8c890641ad
commit 70bab9fdb8
4 changed files with 13 additions and 4 deletions

View file

@ -73,7 +73,10 @@ class FbxLoader(load.LoaderPlugin):
rt.FBXImporterSetParam("Preserveinstances", True)
rt.ImportFile(
path, rt.name("noPrompt"), using=rt.FBXIMP)
current_fbx_objects = rt.GetCurrentSelection()
current_fbx_objects = [sel for sel in rt.GetCurrentSelection()
if sel != rt.Container
and sel.name == node_name]
update_custom_attribute_data(node, current_fbx_objects)
for fbx_object in current_fbx_objects:
fbx_object.name = f"{namespace}:{fbx_object.name}"

View file

@ -56,7 +56,9 @@ class FbxModelLoader(load.LoaderPlugin):
node_list = get_previous_loaded_object(node)
rt.Select(node_list)
prev_fbx_objects = rt.GetCurrentSelection()
prev_fbx_objects = [sel for sel in rt.GetCurrentSelection()
if sel != rt.Container
and sel.name == node_name]
transform_data = object_transform_set(prev_fbx_objects)
for prev_fbx_obj in prev_fbx_objects:
if rt.isValidNode(prev_fbx_obj):

View file

@ -55,7 +55,9 @@ class ObjLoader(load.LoaderPlugin):
namespace, _ = get_namespace(node_name)
node_list = get_previous_loaded_object(node)
rt.Select(node_list)
previous_objects = rt.GetCurrentSelection()
previous_objects = [sel for sel in rt.GetCurrentSelection()
if sel != rt.Container
and sel.name == node_name]
transform_data = object_transform_set(previous_objects)
for prev_obj in previous_objects:
if rt.isValidNode(prev_obj):

View file

@ -71,7 +71,9 @@ class ModelUSDLoader(load.LoaderPlugin):
namespace, name = get_namespace(node_name)
node_list = get_previous_loaded_object(node)
rt.Select(node_list)
prev_objects = rt.GetCurrentSelection()
prev_objects = [sel for sel in rt.GetCurrentSelection()
if sel != rt.Container
and sel.name == node_name]
transform_data = object_transform_set(prev_objects)
for n in prev_objects:
rt.Delete(n)