Documentation

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Toke Stuart Jepsen 2023-02-08 10:11:10 +00:00
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@ -308,6 +308,8 @@ Select its root and Go **OpenPype → Create...** and select **Point Cache**.
After that, publishing will create corresponding **abc** files.
When creating the instance, a objectset child `proxy` will be created. Meshes in the `proxy` objectset will be the viewport representation where loading supports proxies. Proxy representations are stored as `resources` of the subset.
Example setup:
![Maya - Point Cache Example](assets/maya-pointcache_setup.png)
@ -315,6 +317,7 @@ Example setup:
:::note Publish on farm
If your studio has Deadline configured, artists could choose to offload potentially long running export of pointache and publish it to the farm.
Only thing that is necessary is to toggle `Farm` property in created pointcache instance to True.
:::
### Loading Point Caches

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---
id: artist_hosts_maya_arnold
title: Arnold for Maya
sidebar_label: Arnold
---
## Arnold Scene Source (.ass)
Arnold Scene Source can be published as a single file or a sequence of files, determined by the frame range.
When creating the instance, two objectsets are created; `content` and `proxy`. Meshes in the `proxy` objectset will be the viewport representation when loading as `standin`. Proxy representations are stored as `resources` of the subset.
## Standin
Arnold Scene Source `ass` and Alembic `abc` are supported to load as standins.
If a subset has a proxy representation, this will be used as display in the viewport. At render time the standin path will be replaced using the recommended string replacement workflow;
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_maya_operators_am_Updating_procedural_file_paths_with_string_replace_html

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@ -44,6 +44,7 @@ module.exports = {
"artist_hosts_maya_multiverse",
"artist_hosts_maya_yeti",
"artist_hosts_maya_xgen",
"artist_hosts_maya_arnold",
"artist_hosts_maya_vray",
"artist_hosts_maya_redshift",
],