diff --git a/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py b/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py index b9efb6c0fc..539edee286 100644 --- a/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py +++ b/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py @@ -156,6 +156,7 @@ class StaticMeshFBXLoader(api.Loader): if len(asset_content) == 0: unreal.EditorAssetLibrary.delete_directory(parent_path) + class StaticMeshAlembicLoader(api.Loader): """Load Unreal StaticMesh from Alembic""" @@ -215,7 +216,7 @@ class StaticMeshAlembicLoader(api.Loader): task.set_editor_property('save', True) # set import options here - # TODO: it seems that Unreal is ignoring any setting from python, + # TODO: it seems that Unreal is ignoring any setting from python, # at least in Unreal 4.24. Need to test in 4.26. options = unreal.AbcImportSettings() options.set_editor_property( @@ -268,7 +269,7 @@ class StaticMeshAlembicLoader(api.Loader): task.set_editor_property('save', True) # set import options here - # TODO: it seems that Unreal is ignoring any setting from python, + # TODO: it seems that Unreal is ignoring any setting from python, # at least in Unreal 4.24. Need to test in 4.26. options = unreal.AbcImportSettings() options.set_editor_property(