fixed imports in unreal creators

This commit is contained in:
Jakub Trllo 2022-04-08 11:52:10 +02:00
parent 5c5d3b66ae
commit 753ee312a1
4 changed files with 10 additions and 15 deletions

View file

@ -2,13 +2,11 @@ import unreal
from unreal import EditorAssetLibrary as eal
from unreal import EditorLevelLibrary as ell
from openpype.hosts.unreal.api.plugin import Creator
from avalon.unreal import (
instantiate,
)
from openpype.hosts.unreal.api import plugin
from openpype.hosts.unreal.api.pipeline import instantiate
class CreateCamera(Creator):
class CreateCamera(plugin.Creator):
"""Layout output for character rigs"""
name = "layoutMain"

View file

@ -1,12 +1,10 @@
# -*- coding: utf-8 -*-
from unreal import EditorLevelLibrary as ell
from openpype.hosts.unreal.api.plugin import Creator
from avalon.unreal import (
instantiate,
)
from openpype.hosts.unreal.api import plugin
from openpype.hosts.unreal.api.pipeline import instantiate
class CreateLayout(Creator):
class CreateLayout(plugin.Creator):
"""Layout output for character rigs."""
name = "layoutMain"

View file

@ -1,11 +1,10 @@
# -*- coding: utf-8 -*-
"""Create look in Unreal."""
import unreal # noqa
from openpype.hosts.unreal.api.plugin import Creator
from openpype.hosts.unreal.api import pipeline
from openpype.hosts.unreal.api import pipeline, plugin
class CreateLook(Creator):
class CreateLook(plugin.Creator):
"""Shader connections defining shape look."""
name = "unrealLook"

View file

@ -1,13 +1,13 @@
# -*- coding: utf-8 -*-
"""Create Static Meshes as FBX geometry."""
import unreal # noqa
from openpype.hosts.unreal.api.plugin import Creator
from openpype.hosts.unreal.api import plugin
from openpype.hosts.unreal.api.pipeline import (
instantiate,
)
class CreateStaticMeshFBX(Creator):
class CreateStaticMeshFBX(plugin.Creator):
"""Static FBX geometry."""
name = "unrealStaticMeshMain"