add shader definition item to menu

This commit is contained in:
Ondrej Samohel 2021-06-24 17:01:11 +02:00 committed by Ondřej Samohel
parent e8066f072e
commit 7948820108
No known key found for this signature in database
GPG key ID: 02376E18990A97C6
3 changed files with 19 additions and 36 deletions

View file

@ -0,0 +1,6 @@
# -*- coding: utf-8 -*-
"""OpenPype script commands to be used directly in Maya."""
def edit_shader_definitions():
print("Editing shader definitions...")
pass

View file

@ -6,9 +6,11 @@ from avalon.vendor.Qt import QtWidgets, QtGui
from avalon.maya import pipeline
from openpype.api import BuildWorkfile
import maya.cmds as cmds
from openpype.settings import get_project_settings
self = sys.modules[__name__]
self._menu = os.environ.get("AVALON_LABEL")
project_settings = get_project_settings(os.getenv("AVALON_PROJECT"))
self._menu = project_settings["maya"]["scriptsmenu"]["name"]
log = logging.getLogger(__name__)
@ -55,34 +57,6 @@ def deferred():
parent=pipeline._parent
)
# Find the pipeline menu
top_menu = _get_menu(pipeline._menu)
# Try to find workfile tool action in the menu
workfile_action = None
for action in top_menu.actions():
if action.text() == "Work Files":
workfile_action = action
break
# Add at the top of menu if "Work Files" action was not found
after_action = ""
if workfile_action:
# Use action's object name for `insertAfter` argument
after_action = workfile_action.objectName()
# Insert action to menu
cmds.menuItem(
"Work Files",
parent=pipeline._menu,
command=launch_workfiles_app,
insertAfter=after_action
)
# Remove replaced action
if workfile_action:
top_menu.removeAction(workfile_action)
log.info("Attempting to install scripts menu ...")
add_build_workfiles_item()
@ -100,8 +74,7 @@ def deferred():
return
# load configuration of custom menu
config_path = os.path.join(os.path.dirname(__file__), "menu.json")
config = scriptsmenu.load_configuration(config_path)
config = project_settings["maya"]["scriptsmenu"]["definition"]
# run the launcher for Maya menu
studio_menu = launchformaya.main(

View file

@ -10,12 +10,16 @@
"scriptsmenu": {
"name": "OpenPype Tools",
"definition": [
{
{
"type": "action",
"command": "$OPENPYPE_SCRIPTS\\others\\save_scene_incremental.py",
"sourcetype": "file",
"title": "# Version Up",
"tooltip": "Incremental save with a specific format"
"command": "import openpype.hosts.maya.api.commands as op_cmds; op_cmds.edit_shader_definitions()",
"sourcetype": "python",
"title": "Edit shader name definitions",
"tooltip": "Edit shader name definitions used in validation and renaming.",
"tags": [
"pipeline",
"shader"
]
}
]
},