Added documentation for Rigging

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Simone Barbieri 2021-04-12 16:47:36 +01:00
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@ -145,9 +145,59 @@ To check for yourself that model is published, open
[Asset Loader](artist_tools#loader) - **OpenPype → Load...**.
There you should see your model, named `modelDefault`.
### Loading models
You can load rig with [Loader](artist_tools.md#loader). Go **OpenPype → Load...**,
select your rig, right click on it and click **Link model (blend)**.
## Setting scene data
Blender settings concerning framerate, resolution and frame range are handled
by OpenPype. If set correctly in Ftrack, Blender will automatically set the
values for you.
## Creating rigs with OpenPype
Creating and publishing rigs with OpenPype follows similar workflow as with
other data types. Create your rig and mark parts of your hierarchy in sets to
help OpenPype validators and extractors to check it and publish it.
### Preparing rig for publish
When creating rigs in Blender, it is important to keep a specific structure for
the bones and the geometry. Let's first create a model and its rig. For
demonstration, I'll create a simple model for a robotic arm made of simple boxes.
![Maya - Simple model for rigging](assets/blender-rig_model_setup.jpg)
I have now created the armature `RIG_RobotArm`. While the naming is not important,
you can just adhere to your naming conventions, the hierarchy is. Once the models
are skinned to the armature, the geometry must be organized in a separate Collection.
In this case, I have the armature in the main Collection, and the geometry in
the `Geometry` Collection.
![Maya - Rig Hierarchy Example](assets/blender-rig_hierarchy_example.jpg)
When you've prepared your hierarchy, it's time to create *Rig instance* in OpenPype.
Select your whole rig hierarchy and go **OpenPype → Create...**. Select **Rig**.
![Maya - Rig Hierarchy Example](assets/blender-rig_create.jpg)
A new collection named after the selected Asset and Subset should have been created.
In our case, it is `character1_rigDefault`. All the selected armature and models
have been linked in this new collection. You should end up with something like
this:
![Maya - Rig Hierarchy Example](assets/blender-rig_hierarchy_before_publish.jpg)
### Publishing rigs
Publishing rig is done in same way as publishing everything else. Save your scene
and go **OpenPype → Publish**. For more detail see [Publisher](artist_tools#publisher).
### Loading rigs
You can load rig with [Loader](artist_tools.md#loader). Go **OpenPype → Load...**,
select your rig, right click on it and click **Link rig (blend)**.

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