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Added documentation for Rigging
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@ -145,9 +145,59 @@ To check for yourself that model is published, open
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[Asset Loader](artist_tools#loader) - **OpenPype → Load...**.
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There you should see your model, named `modelDefault`.
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### Loading models
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You can load rig with [Loader](artist_tools.md#loader). Go **OpenPype → Load...**,
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select your rig, right click on it and click **Link model (blend)**.
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## Setting scene data
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Blender settings concerning framerate, resolution and frame range are handled
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by OpenPype. If set correctly in Ftrack, Blender will automatically set the
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values for you.
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## Creating rigs with OpenPype
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Creating and publishing rigs with OpenPype follows similar workflow as with
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other data types. Create your rig and mark parts of your hierarchy in sets to
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help OpenPype validators and extractors to check it and publish it.
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### Preparing rig for publish
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When creating rigs in Blender, it is important to keep a specific structure for
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the bones and the geometry. Let's first create a model and its rig. For
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demonstration, I'll create a simple model for a robotic arm made of simple boxes.
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I have now created the armature `RIG_RobotArm`. While the naming is not important,
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you can just adhere to your naming conventions, the hierarchy is. Once the models
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are skinned to the armature, the geometry must be organized in a separate Collection.
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In this case, I have the armature in the main Collection, and the geometry in
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the `Geometry` Collection.
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When you've prepared your hierarchy, it's time to create *Rig instance* in OpenPype.
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Select your whole rig hierarchy and go **OpenPype → Create...**. Select **Rig**.
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A new collection named after the selected Asset and Subset should have been created.
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In our case, it is `character1_rigDefault`. All the selected armature and models
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have been linked in this new collection. You should end up with something like
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this:
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### Publishing rigs
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Publishing rig is done in same way as publishing everything else. Save your scene
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and go **OpenPype → Publish**. For more detail see [Publisher](artist_tools#publisher).
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### Loading rigs
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You can load rig with [Loader](artist_tools.md#loader). Go **OpenPype → Load...**,
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select your rig, right click on it and click **Link rig (blend)**.
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