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fix 'update_content_on_context_change' in maya
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parent
9677b16fc3
commit
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1 changed files with 12 additions and 7 deletions
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@ -24,7 +24,8 @@ from ayon_core.client import (
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get_asset_by_name,
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get_subsets,
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get_last_versions,
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get_representation_by_name
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get_representation_by_name,
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get_asset_name_identifier,
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)
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from ayon_core.settings import get_project_settings
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from ayon_core.pipeline import (
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@ -3143,21 +3144,25 @@ def fix_incompatible_containers():
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def update_content_on_context_change():
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"""
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This will update scene content to match new asset on context change
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This will update scene content to match new folder on context change
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"""
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scene_sets = cmds.listSets(allSets=True)
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asset_doc = get_current_project_asset()
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new_asset = asset_doc["name"]
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new_folder_path = get_asset_name_identifier(asset_doc)
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new_data = asset_doc["data"]
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for s in scene_sets:
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try:
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if cmds.getAttr("{}.id".format(s)) == "pyblish.avalon.instance":
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attr = cmds.listAttr(s)
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print(s)
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if "asset" in attr:
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print(" - setting asset to: [ {} ]".format(new_asset))
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cmds.setAttr("{}.asset".format(s),
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new_asset, type="string")
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if "folderPath" in attr:
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print(
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" - setting folder to: [ {} ]".format(new_folder_path)
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)
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cmds.setAttr(
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"{}.folderPath".format(s),
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new_folder_path, type="string"
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)
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if "frameStart" in attr:
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cmds.setAttr("{}.frameStart".format(s),
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new_data["frameStart"])
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