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maya gltf texture convertor and validator (#4261)
Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
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commit
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5 changed files with 288 additions and 0 deletions
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@ -407,6 +407,16 @@
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"optional": false,
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"active": true
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},
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"ValidateGLSLMaterial": {
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"enabled": true,
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"optional": false,
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"active": true
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},
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"ValidateGLSLPlugin": {
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"enabled": true,
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"optional": false,
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"active": true
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},
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"ValidateRenderImageRule": {
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"enabled": true,
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"optional": false,
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@ -898,6 +908,11 @@
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"optional": true,
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"active": true,
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"bake_attributes": []
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},
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"ExtractGLB": {
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"enabled": true,
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"active": true,
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"ogsfx_path": "/maya2glTF/PBR/shaders/glTF_PBR.ogsfx"
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}
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},
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"load": {
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@ -408,6 +408,14 @@
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"key": "ValidateCurrentRenderLayerIsRenderable",
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"label": "Validate Current Render Layer Has Renderable Camera"
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},
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{
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"key": "ValidateGLSLMaterial",
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"label": "Validate GLSL Material"
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},
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{
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"key": "ValidateGLSLPlugin",
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"label": "Validate GLSL Plugin"
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},
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{
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"key": "ValidateRenderImageRule",
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"label": "Validate Images File Rule (Workspace)"
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@ -956,6 +964,30 @@
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"is_list": true
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}
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]
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},
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{
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"type": "dict",
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"collapsible": true,
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"key": "ExtractGLB",
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"label": "Extract GLB",
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"checkbox_key": "enabled",
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"children": [
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{
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"type": "boolean",
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"key": "enabled",
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"label": "Enabled"
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},
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{
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"type": "boolean",
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"key": "active",
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"label": "Active"
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},
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{
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"type": "text",
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"key": "ogsfx_path",
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"label": "GLSL Shader Directory"
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}
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]
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}
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]
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}
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