Merge pull request #226 from simonebarbieri/feature/blender-layout

Layout asset for Blender
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Milan Kolar 2020-06-07 20:05:09 +02:00 committed by GitHub
commit 8164dc30b4
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3 changed files with 312 additions and 1 deletions

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@ -0,0 +1,52 @@
"""Create a layout asset."""
import bpy
from avalon import api
from avalon.blender import Creator, lib
import pype.hosts.blender.plugin
class CreateLayout(Creator):
"""Layout output for character rigs"""
name = "layoutMain"
label = "Layout"
family = "layout"
icon = "cubes"
def process(self):
asset = self.data["asset"]
subset = self.data["subset"]
name = pype.hosts.blender.plugin.asset_name(asset, subset)
collection = bpy.data.collections.new(name=name)
bpy.context.scene.collection.children.link(collection)
self.data['task'] = api.Session.get('AVALON_TASK')
lib.imprint(collection, self.data)
# Add the rig object and all the children meshes to
# a set and link them all at the end to avoid duplicates.
# Blender crashes if trying to link an object that is already linked.
# This links automatically the children meshes if they were not
# selected, and doesn't link them twice if they, insted,
# were manually selected by the user.
objects_to_link = set()
if (self.options or {}).get("useSelection"):
for obj in lib.get_selection():
objects_to_link.add(obj)
if obj.type == 'ARMATURE':
for subobj in obj.children:
objects_to_link.add(subobj)
for obj in objects_to_link:
collection.objects.link(obj)
return collection

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@ -0,0 +1,259 @@
"""Load a layout in Blender."""
import logging
from pathlib import Path
from pprint import pformat
from typing import Dict, List, Optional
from avalon import api, blender
import bpy
import pype.hosts.blender.plugin
logger = logging.getLogger("pype").getChild(
"blender").getChild("load_layout")
class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
"""Load animations from a .blend file.
Warning:
Loading the same asset more then once is not properly supported at the
moment.
"""
families = ["layout"]
representations = ["blend"]
label = "Link Layout"
icon = "code-fork"
color = "orange"
@staticmethod
def _remove(self, objects, lib_container):
for obj in objects:
if obj.type == 'ARMATURE':
bpy.data.armatures.remove(obj.data)
elif obj.type == 'MESH':
bpy.data.meshes.remove(obj.data)
bpy.data.collections.remove(bpy.data.collections[lib_container])
@staticmethod
def _process(self, libpath, lib_container, container_name, actions):
relative = bpy.context.preferences.filepaths.use_relative_paths
with bpy.data.libraries.load(
libpath, link=True, relative=relative
) as (_, data_to):
data_to.collections = [lib_container]
scene = bpy.context.scene
scene.collection.children.link(bpy.data.collections[lib_container])
layout_container = scene.collection.children[lib_container].make_local()
meshes = [
obj for obj in layout_container.objects if obj.type == 'MESH']
armatures = [
obj for obj in layout_container.objects if obj.type == 'ARMATURE']
objects_list = []
# Link meshes first, then armatures.
# The armature is unparented for all the non-local meshes,
# when it is made local.
for obj in meshes + armatures:
obj = obj.make_local()
obj.data.make_local()
if not obj.get(blender.pipeline.AVALON_PROPERTY):
obj[blender.pipeline.AVALON_PROPERTY] = dict()
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
avalon_info.update({"container_name": container_name})
action = actions.get( obj.name, None )
if obj.type == 'ARMATURE' and action is not None:
obj.animation_data.action = action
objects_list.append(obj)
layout_container.pop(blender.pipeline.AVALON_PROPERTY)
bpy.ops.object.select_all(action='DESELECT')
return objects_list
def process_asset(
self, context: dict, name: str, namespace: Optional[str] = None,
options: Optional[Dict] = None
) -> Optional[List]:
"""
Arguments:
name: Use pre-defined name
namespace: Use pre-defined namespace
context: Full parenthood of representation to load
options: Additional settings dictionary
"""
libpath = self.fname
asset = context["asset"]["name"]
subset = context["subset"]["name"]
lib_container = pype.hosts.blender.plugin.asset_name(asset, subset)
container_name = pype.hosts.blender.plugin.asset_name(
asset, subset, namespace
)
container = bpy.data.collections.new(lib_container)
container.name = container_name
blender.pipeline.containerise_existing(
container,
name,
namespace,
context,
self.__class__.__name__,
)
container_metadata = container.get(
blender.pipeline.AVALON_PROPERTY)
container_metadata["libpath"] = libpath
container_metadata["lib_container"] = lib_container
objects_list = self._process(
self, libpath, lib_container, container_name, {})
# Save the list of objects in the metadata container
container_metadata["objects"] = objects_list
nodes = list(container.objects)
nodes.append(container)
self[:] = nodes
return nodes
def update(self, container: Dict, representation: Dict):
"""Update the loaded asset.
This will remove all objects of the current collection, load the new
ones and add them to the collection.
If the objects of the collection are used in another collection they
will not be removed, only unlinked. Normally this should not be the
case though.
Warning:
No nested collections are supported at the moment!
"""
collection = bpy.data.collections.get(
container["objectName"]
)
libpath = Path(api.get_representation_path(representation))
extension = libpath.suffix.lower()
logger.info(
"Container: %s\nRepresentation: %s",
pformat(container, indent=2),
pformat(representation, indent=2),
)
assert collection, (
f"The asset is not loaded: {container['objectName']}"
)
assert not (collection.children), (
"Nested collections are not supported."
)
assert libpath, (
"No existing library file found for {container['objectName']}"
)
assert libpath.is_file(), (
f"The file doesn't exist: {libpath}"
)
assert extension in pype.hosts.blender.plugin.VALID_EXTENSIONS, (
f"Unsupported file: {libpath}"
)
collection_metadata = collection.get(
blender.pipeline.AVALON_PROPERTY)
collection_libpath = collection_metadata["libpath"]
normalized_collection_libpath = (
str(Path(bpy.path.abspath(collection_libpath)).resolve())
)
normalized_libpath = (
str(Path(bpy.path.abspath(str(libpath))).resolve())
)
logger.debug(
"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
normalized_collection_libpath,
normalized_libpath,
)
if normalized_collection_libpath == normalized_libpath:
logger.info("Library already loaded, not updating...")
return
objects = collection_metadata["objects"]
lib_container = collection_metadata["lib_container"]
actions = {}
for obj in objects:
if obj.type == 'ARMATURE':
actions[obj.name] = obj.animation_data.action
self._remove(self, objects, lib_container)
objects_list = self._process(
self, str(libpath), lib_container, collection.name, actions)
# Save the list of objects in the metadata container
collection_metadata["objects"] = objects_list
collection_metadata["libpath"] = str(libpath)
collection_metadata["representation"] = str(representation["_id"])
bpy.ops.object.select_all(action='DESELECT')
def remove(self, container: Dict) -> bool:
"""Remove an existing container from a Blender scene.
Arguments:
container (avalon-core:container-1.0): Container to remove,
from `host.ls()`.
Returns:
bool: Whether the container was deleted.
Warning:
No nested collections are supported at the moment!
"""
collection = bpy.data.collections.get(
container["objectName"]
)
if not collection:
return False
assert not (collection.children), (
"Nested collections are not supported."
)
collection_metadata = collection.get(
blender.pipeline.AVALON_PROPERTY)
objects = collection_metadata["objects"]
lib_container = collection_metadata["lib_container"]
self._remove(self, objects, lib_container)
bpy.data.collections.remove(collection)
return True

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@ -9,7 +9,7 @@ class ExtractBlend(pype.api.Extractor):
label = "Extract Blend"
hosts = ["blender"]
families = ["animation", "model", "rig", "action"]
families = ["animation", "model", "rig", "action", "layout"]
optional = True
def process(self, instance):