diff --git a/client/ayon_core/hosts/blender/plugins/publish/validate_model_uv_map1.py b/client/ayon_core/hosts/blender/plugins/publish/validate_model_uv_map1.py index 2315d54a2c..752bc5fa58 100644 --- a/client/ayon_core/hosts/blender/plugins/publish/validate_model_uv_map1.py +++ b/client/ayon_core/hosts/blender/plugins/publish/validate_model_uv_map1.py @@ -84,7 +84,7 @@ class ValidateModelMeshUvMap1( def get_description(self): return inspect.cleandoc( - """## Meshes must have `map1` uv set + """## Meshes must have map1 uv set To accompany a better Maya-focused pipeline with Alembics it is expected that a Mesh has a `map1` UV set. Blender defaults to