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Merge branch 'develop' into enhancement/OP-7940_render_workfile_attributes
# Conflicts: # server_addon/deadline/server/version.py
This commit is contained in:
commit
86a0678f3c
4 changed files with 59 additions and 33 deletions
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@ -2778,9 +2778,37 @@ def bake_to_world_space(nodes,
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list: The newly created and baked node names.
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"""
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@contextlib.contextmanager
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def _unlock_attr(attr):
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"""Unlock attribute during context if it is locked"""
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if not cmds.getAttr(attr, lock=True):
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# If not locked, do nothing
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yield
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return
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try:
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cmds.setAttr(attr, lock=False)
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yield
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finally:
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cmds.setAttr(attr, lock=True)
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def _get_attrs(node):
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"""Workaround for buggy shape attribute listing with listAttr"""
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"""Workaround for buggy shape attribute listing with listAttr
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This will only return keyable settable attributes that have an
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incoming connections (those that have a reason to be baked).
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Technically this *may* fail to return attributes driven by complex
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expressions for which maya makes no connections, e.g. doing actual
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`setAttr` calls in expressions.
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Arguments:
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node (str): The node to list attributes for.
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Returns:
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list: Keyable attributes with incoming connections.
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The attribute may be locked.
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"""
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attrs = cmds.listAttr(node,
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write=True,
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scalar=True,
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@ -2805,14 +2833,14 @@ def bake_to_world_space(nodes,
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return valid_attrs
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transform_attrs = set(["t", "r", "s",
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"tx", "ty", "tz",
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"rx", "ry", "rz",
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"sx", "sy", "sz"])
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transform_attrs = {"t", "r", "s",
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"tx", "ty", "tz",
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"rx", "ry", "rz",
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"sx", "sy", "sz"}
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world_space_nodes = []
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with delete_after() as delete_bin:
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with ExitStack() as stack:
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delete_bin = stack.enter_context(delete_after())
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# Create the duplicate nodes that are in world-space connected to
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# the originals
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for node in nodes:
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@ -2824,23 +2852,26 @@ def bake_to_world_space(nodes,
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name=new_name,
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renameChildren=True)[0] # noqa
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# Connect all attributes on the node except for transform
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# attributes
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attrs = _get_attrs(node)
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attrs = set(attrs) - transform_attrs if attrs else []
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# Parent new node to world
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if cmds.listRelatives(new_node, parent=True):
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new_node = cmds.parent(new_node, world=True)[0]
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# Temporarily unlock and passthrough connect all attributes
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# so we can bake them over time
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# Skip transform attributes because we will constrain them later
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attrs = set(_get_attrs(node)) - transform_attrs
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for attr in attrs:
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orig_node_attr = '{0}.{1}'.format(node, attr)
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new_node_attr = '{0}.{1}'.format(new_node, attr)
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# unlock to avoid connection errors
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cmds.setAttr(new_node_attr, lock=False)
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orig_node_attr = "{}.{}".format(node, attr)
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new_node_attr = "{}.{}".format(new_node, attr)
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# unlock during context to avoid connection errors
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stack.enter_context(_unlock_attr(new_node_attr))
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cmds.connectAttr(orig_node_attr,
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new_node_attr,
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force=True)
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# If shapes are also baked then connect those keyable attributes
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# If shapes are also baked then also temporarily unlock and
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# passthrough connect all shape attributes for baking
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if shape:
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children_shapes = cmds.listRelatives(new_node,
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children=True,
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@ -2855,25 +2886,19 @@ def bake_to_world_space(nodes,
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children_shapes):
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attrs = _get_attrs(orig_shape)
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for attr in attrs:
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orig_node_attr = '{0}.{1}'.format(orig_shape, attr)
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new_node_attr = '{0}.{1}'.format(new_shape, attr)
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# unlock to avoid connection errors
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cmds.setAttr(new_node_attr, lock=False)
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orig_node_attr = "{}.{}".format(orig_shape, attr)
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new_node_attr = "{}.{}".format(new_shape, attr)
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# unlock during context to avoid connection errors
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stack.enter_context(_unlock_attr(new_node_attr))
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cmds.connectAttr(orig_node_attr,
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new_node_attr,
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force=True)
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# Parent to world
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if cmds.listRelatives(new_node, parent=True):
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new_node = cmds.parent(new_node, world=True)[0]
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# Unlock transform attributes so constraint can be created
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# Constraint transforms
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for attr in transform_attrs:
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cmds.setAttr('{0}.{1}'.format(new_node, attr), lock=False)
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# Constraints
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transform_attr = "{}.{}".format(new_node, attr)
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stack.enter_context(_unlock_attr(transform_attr))
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delete_bin.extend(cmds.parentConstraint(node, new_node, mo=False))
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delete_bin.extend(cmds.scaleConstraint(node, new_node, mo=False))
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@ -542,7 +542,8 @@ def _load_modules():
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module_dirs.insert(0, current_dir)
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addons_dir = os.path.join(os.path.dirname(current_dir), "addons")
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module_dirs.append(addons_dir)
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if os.path.exists(addons_dir):
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module_dirs.append(addons_dir)
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ignored_host_names = set(IGNORED_HOSTS_IN_AYON)
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ignored_current_dir_filenames = set(IGNORED_DEFAULT_FILENAMES)
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@ -87,7 +87,7 @@ class MayaSubmitDeadlineModel(BaseSettingsModel):
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title="Disable Strict Error Check profiles"
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)
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@validator("limit", "scene_patches")
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@validator("scene_patches")
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def validate_unique_names(cls, value):
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ensure_unique_names(value)
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return value
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@ -1 +1 @@
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__version__ = "0.2.6"
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__version__ = "0.2.7"
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