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add support to assign default shaders to the published setdress
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commit
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1 changed files with 25 additions and 12 deletions
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@ -5,7 +5,7 @@ import os
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from ayon_core.lib import BoolDef
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from ayon_core.lib import BoolDef
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from ayon_core.pipeline import AVALON_CONTAINER_ID, AYON_CONTAINER_ID
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from ayon_core.pipeline import AVALON_CONTAINER_ID, AYON_CONTAINER_ID
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from ayon_core.pipeline.publish import AYONPyblishPluginMixin
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from ayon_core.pipeline.publish import AYONPyblishPluginMixin
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from ayon_maya.api.lib import maintained_selection
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from ayon_maya.api.lib import maintained_selection, shader
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from ayon_maya.api import plugin
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from ayon_maya.api import plugin
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from maya import cmds
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from maya import cmds
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@ -88,17 +88,30 @@ class ExtractMayaSceneRaw(plugin.MayaExtractorPlugin, AYONPyblishPluginMixin):
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)
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)
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with maintained_selection():
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with maintained_selection():
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cmds.select(selection, noExpand=True)
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cmds.select(selection, noExpand=True)
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cmds.file(path,
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if instance.data.get("shader", True):
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force=True,
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with shader(selection, shadingEngine="initialShadingGroup"):
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typ="mayaAscii" if self.scene_type == "ma" else "mayaBinary", # noqa: E501
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cmds.file(path,
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exportSelected=True,
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force=True,
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preserveReferences=attribute_values[
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typ="mayaAscii" if self.scene_type == "ma" else "mayaBinary", # noqa: E501
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"preserve_references"
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exportSelected=True,
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],
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preserveReferences=attribute_values[
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constructionHistory=True,
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"preserve_references"
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shader=instance.data.get("shader", True),
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],
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constraints=True,
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constructionHistory=True,
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expressions=True)
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shader=instance.data.get("shader", True),
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expressions=True)
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else:
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cmds.file(path,
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force=True,
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typ="mayaAscii" if self.scene_type == "ma" else "mayaBinary", # noqa: E501
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exportSelected=True,
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preserveReferences=attribute_values[
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"preserve_references"
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],
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constructionHistory=True,
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shader=True,
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constraints=True,
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expressions=True)
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if "representations" not in instance.data:
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if "representations" not in instance.data:
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instance.data["representations"] = []
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instance.data["representations"] = []
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