flame: shot_name used for publishing asset

This commit is contained in:
Jakub Jezek 2022-02-17 15:31:57 +01:00
parent 67e90668fd
commit 8bead3c1f2
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GPG key ID: D8548FBF690B100A
2 changed files with 11 additions and 3 deletions

View file

@ -527,6 +527,7 @@ def get_segment_attributes(segment):
# Add timeline segment to tree
clip_data = {
"shot_name": segment.shot_name.get_value(),
"segment_name": segment.name.get_value(),
"segment_comment": segment.comment.get_value(),
"tape_name": segment.tape_name,

View file

@ -361,6 +361,7 @@ class PublishableClip:
vertical_sync_default = False
driving_layer_default = ""
index_from_segment_default = False
use_shot_name_default = False
def __init__(self, segment, **kwargs):
self.rename_index = kwargs["rename_index"]
@ -376,6 +377,7 @@ class PublishableClip:
# segment (clip) main attributes
self.cs_name = self.clip_data["segment_name"]
self.cs_index = int(self.clip_data["segment"])
self.shot_name = self.clip_data["shot_name"]
# get track name and index
self.track_index = int(self.clip_data["track"])
@ -419,18 +421,21 @@ class PublishableClip:
# deal with clip name
new_name = self.marker_data.pop("newClipName")
if self.rename:
if self.rename and not self.use_shot_name:
# rename segment
self.current_segment.name = str(new_name)
self.marker_data["asset"] = str(new_name)
elif self.use_shot_name:
self.marker_data["asset"] = self.shot_name
self.marker_data["hierarchyData"]["shot"] = self.shot_name
else:
self.marker_data["asset"] = self.cs_name
self.marker_data["hierarchyData"]["shot"] = self.cs_name
if self.marker_data["heroTrack"] and self.review_layer:
self.marker_data.update({"reviewTrack": self.review_layer})
self.marker_data["reviewTrack"] = self.review_layer
else:
self.marker_data.update({"reviewTrack": None})
self.marker_data["reviewTrack"] = None
# create pype tag on track_item and add data
fpipeline.imprint(self.current_segment, self.marker_data)
@ -463,6 +468,8 @@ class PublishableClip:
# ui_inputs data or default values if gui was not used
self.rename = self.ui_inputs.get(
"clipRename", {}).get("value") or self.rename_default
self.use_shot_name = self.ui_inputs.get(
"useShotName", {}).get("value") or self.use_shot_name_default
self.clip_name = self.ui_inputs.get(
"clipName", {}).get("value") or self.clip_name_default
self.hierarchy = self.ui_inputs.get(