Merge pull request #1812 from pypeclub/feature/maya-render-products-overhaul

Maya: expected files -> render products ⚙️ overhaul
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Ondřej Samohel 2021-08-16 18:28:53 +02:00 committed by GitHub
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# -*- coding: utf-8 -*-
"""Module handling expected render output from Maya.
This module is used in :mod:`collect_render` and :mod:`collect_vray_scene`.
Note:
To implement new renderer, just create new class inheriting from
:class:`AExpectedFiles` and add it to :func:`ExpectedFiles.get()`.
Attributes:
R_SINGLE_FRAME (:class:`re.Pattern`): Find single frame number.
R_FRAME_RANGE (:class:`re.Pattern`): Find frame range.
R_FRAME_NUMBER (:class:`re.Pattern`): Find frame number in string.
R_LAYER_TOKEN (:class:`re.Pattern`): Find layer token in image prefixes.
R_AOV_TOKEN (:class:`re.Pattern`): Find AOV token in image prefixes.
R_SUBSTITUTE_AOV_TOKEN (:class:`re.Pattern`): Find and substitute AOV token
in image prefixes.
R_REMOVE_AOV_TOKEN (:class:`re.Pattern`): Find and remove AOV token in
image prefixes.
R_CLEAN_FRAME_TOKEN (:class:`re.Pattern`): Find and remove unfilled
Renderman frame token in image prefix.
R_CLEAN_EXT_TOKEN (:class:`re.Pattern`): Find and remove unfilled Renderman
extension token in image prefix.
R_SUBSTITUTE_LAYER_TOKEN (:class:`re.Pattern`): Find and substitute render
layer token in image prefixes.
R_SUBSTITUTE_SCENE_TOKEN (:class:`re.Pattern`): Find and substitute scene
token in image prefixes.
R_SUBSTITUTE_CAMERA_TOKEN (:class:`re.Pattern`): Find and substitute camera
token in image prefixes.
RENDERER_NAMES (dict): Renderer names mapping between reported name and
*human readable* name.
IMAGE_PREFIXES (dict): Mapping between renderers and their respective
image prefix attribute names.
Todo:
Determine `multipart` from render instance.
"""
import types
import re
import os
from abc import ABCMeta, abstractmethod
import six
import attr
import openpype.hosts.maya.api.lib as lib
from maya import cmds
import maya.app.renderSetup.model.renderSetup as renderSetup
R_SINGLE_FRAME = re.compile(r"^(-?)\d+$")
R_FRAME_RANGE = re.compile(r"^(?P<sf>(-?)\d+)-(?P<ef>(-?)\d+)$")
R_FRAME_NUMBER = re.compile(r".+\.(?P<frame>[0-9]+)\..+")
R_LAYER_TOKEN = re.compile(
r".*((?:%l)|(?:<layer>)|(?:<renderlayer>)).*", re.IGNORECASE
)
R_AOV_TOKEN = re.compile(r".*%a.*|.*<aov>.*|.*<renderpass>.*", re.IGNORECASE)
R_SUBSTITUTE_AOV_TOKEN = re.compile(r"%a|<aov>|<renderpass>", re.IGNORECASE)
R_REMOVE_AOV_TOKEN = re.compile(
r"_%a|\.%a|_<aov>|\.<aov>|_<renderpass>|\.<renderpass>", re.IGNORECASE)
# to remove unused renderman tokens
R_CLEAN_FRAME_TOKEN = re.compile(r"\.?<f\d>\.?", re.IGNORECASE)
R_CLEAN_EXT_TOKEN = re.compile(r"\.?<ext>\.?", re.IGNORECASE)
R_SUBSTITUTE_LAYER_TOKEN = re.compile(
r"%l|<layer>|<renderlayer>", re.IGNORECASE
)
R_SUBSTITUTE_CAMERA_TOKEN = re.compile(r"%c|<camera>", re.IGNORECASE)
R_SUBSTITUTE_SCENE_TOKEN = re.compile(r"%s|<scene>", re.IGNORECASE)
RENDERER_NAMES = {
"mentalray": "MentalRay",
"vray": "V-Ray",
"arnold": "Arnold",
"renderman": "Renderman",
"redshift": "Redshift",
}
# not sure about the renderman image prefix
IMAGE_PREFIXES = {
"mentalray": "defaultRenderGlobals.imageFilePrefix",
"vray": "vraySettings.fileNamePrefix",
"arnold": "defaultRenderGlobals.imageFilePrefix",
"renderman": "rmanGlobals.imageFileFormat",
"redshift": "defaultRenderGlobals.imageFilePrefix",
}
@attr.s
class LayerMetadata(object):
"""Data class for Render Layer metadata."""
frameStart = attr.ib()
frameEnd = attr.ib()
cameras = attr.ib()
sceneName = attr.ib()
layerName = attr.ib()
renderer = attr.ib()
defaultExt = attr.ib()
filePrefix = attr.ib()
enabledAOVs = attr.ib()
frameStep = attr.ib(default=1)
padding = attr.ib(default=4)
class ExpectedFiles:
"""Class grouping functionality for all supported renderers.
Attributes:
multipart (bool): Flag if multipart exrs are used.
"""
multipart = False
def __init__(self, render_instance):
"""Constructor."""
self._render_instance = render_instance
def get(self, renderer, layer):
"""Get expected files for given renderer and render layer.
Args:
renderer (str): Name of renderer
layer (str): Name of render layer
Returns:
dict: Expected rendered files by AOV
Raises:
:exc:`UnsupportedRendererException`: If requested renderer
is not supported. It needs to be implemented by extending
:class:`AExpectedFiles` and added to this methods ``if``
statement.
"""
renderSetup.instance().switchToLayerUsingLegacyName(layer)
if renderer.lower() == "arnold":
return self._get_files(ExpectedFilesArnold(layer,
self._render_instance))
if renderer.lower() == "vray":
return self._get_files(ExpectedFilesVray(
layer, self._render_instance))
if renderer.lower() == "redshift":
return self._get_files(ExpectedFilesRedshift(
layer, self._render_instance))
if renderer.lower() == "mentalray":
return self._get_files(ExpectedFilesMentalray(
layer, self._render_instance))
if renderer.lower() == "renderman":
return self._get_files(ExpectedFilesRenderman(
layer, self._render_instance))
raise UnsupportedRendererException(
"unsupported {}".format(renderer)
)
def _get_files(self, renderer):
# type: (AExpectedFiles) -> list
files = renderer.get_files()
self.multipart = renderer.multipart
return files
@six.add_metaclass(ABCMeta)
class AExpectedFiles:
"""Abstract class with common code for all renderers.
Attributes:
renderer (str): name of renderer.
layer (str): name of render layer.
multipart (bool): flag for multipart exrs.
"""
renderer = None
layer = None
multipart = False
def __init__(self, layer, render_instance):
"""Constructor."""
self.layer = layer
self.render_instance = render_instance
@abstractmethod
def get_aovs(self):
"""To be implemented by renderer class."""
@staticmethod
def sanitize_camera_name(camera):
"""Sanitize camera name.
Remove Maya illegal characters from camera name.
Args:
camera (str): Maya camera name.
Returns:
(str): sanitized camera name
Example:
>>> AExpectedFiles.sanizite_camera_name('test:camera_01')
test_camera_01
"""
return re.sub('[^0-9a-zA-Z_]+', '_', camera)
def get_renderer_prefix(self):
"""Return prefix for specific renderer.
This is for most renderers the same and can be overridden if needed.
Returns:
str: String with image prefix containing tokens
Raises:
:exc:`UnsupportedRendererException`: If we requested image
prefix for renderer we know nothing about.
See :data:`IMAGE_PREFIXES` for mapping of renderers and
image prefixes.
"""
try:
file_prefix = cmds.getAttr(IMAGE_PREFIXES[self.renderer])
except KeyError:
raise UnsupportedRendererException(
"Unsupported renderer {}".format(self.renderer)
)
return file_prefix
def _get_layer_data(self):
# type: () -> LayerMetadata
# ______________________________________________
# ____________________/ ____________________________________________/
# 1 - get scene name /__________________/
# ____________________/
_, scene_basename = os.path.split(cmds.file(q=True, loc=True))
scene_name, _ = os.path.splitext(scene_basename)
file_prefix = self.get_renderer_prefix()
if not file_prefix:
raise RuntimeError("Image prefix not set")
layer_name = self.layer
if self.layer.startswith("rs_"):
layer_name = self.layer[3:]
return LayerMetadata(
frameStart=int(self.get_render_attribute("startFrame")),
frameEnd=int(self.get_render_attribute("endFrame")),
frameStep=int(self.get_render_attribute("byFrameStep")),
padding=int(self.get_render_attribute("extensionPadding")),
# if we have <camera> token in prefix path we'll expect output for
# every renderable camera in layer.
cameras=self.get_renderable_cameras(),
sceneName=scene_name,
layerName=layer_name,
renderer=self.renderer,
defaultExt=cmds.getAttr("defaultRenderGlobals.imfPluginKey"),
filePrefix=file_prefix,
enabledAOVs=self.get_aovs()
)
def _generate_single_file_sequence(
self, layer_data, force_aov_name=None):
# type: (LayerMetadata, str) -> list
expected_files = []
for cam in layer_data.cameras:
file_prefix = layer_data.filePrefix
mappings = (
(R_SUBSTITUTE_SCENE_TOKEN, layer_data.sceneName),
(R_SUBSTITUTE_LAYER_TOKEN, layer_data.layerName),
(R_SUBSTITUTE_CAMERA_TOKEN, self.sanitize_camera_name(cam)),
# this is required to remove unfilled aov token, for example
# in Redshift
(R_REMOVE_AOV_TOKEN, "") if not force_aov_name \
else (R_SUBSTITUTE_AOV_TOKEN, force_aov_name),
(R_CLEAN_FRAME_TOKEN, ""),
(R_CLEAN_EXT_TOKEN, ""),
)
for regex, value in mappings:
file_prefix = re.sub(regex, value, file_prefix)
for frame in range(
int(layer_data.frameStart),
int(layer_data.frameEnd) + 1,
int(layer_data.frameStep),
):
expected_files.append(
"{}.{}.{}".format(
file_prefix,
str(frame).rjust(layer_data.padding, "0"),
layer_data.defaultExt,
)
)
return expected_files
def _generate_aov_file_sequences(self, layer_data):
# type: (LayerMetadata) -> list
expected_files = []
aov_file_list = {}
for aov in layer_data.enabledAOVs:
for cam in layer_data.cameras:
file_prefix = layer_data.filePrefix
mappings = (
(R_SUBSTITUTE_SCENE_TOKEN, layer_data.sceneName),
(R_SUBSTITUTE_LAYER_TOKEN, layer_data.layerName),
(R_SUBSTITUTE_CAMERA_TOKEN,
self.sanitize_camera_name(cam)),
(R_SUBSTITUTE_AOV_TOKEN, aov[0]),
(R_CLEAN_FRAME_TOKEN, ""),
(R_CLEAN_EXT_TOKEN, ""),
)
for regex, value in mappings:
file_prefix = re.sub(regex, value, file_prefix)
aov_files = []
for frame in range(
int(layer_data.frameStart),
int(layer_data.frameEnd) + 1,
int(layer_data.frameStep),
):
aov_files.append(
"{}.{}.{}".format(
file_prefix,
str(frame).rjust(layer_data.padding, "0"),
aov[1],
)
)
# if we have more then one renderable camera, append
# camera name to AOV to allow per camera AOVs.
aov_name = aov[0]
if len(layer_data.cameras) > 1:
aov_name = "{}_{}".format(aov[0],
self.sanitize_camera_name(cam))
aov_file_list[aov_name] = aov_files
file_prefix = layer_data.filePrefix
expected_files.append(aov_file_list)
return expected_files
def get_files(self):
"""Return list of expected files.
It will translate render token strings ('<RenderPass>', etc.) to
their values. This task is tricky as every renderer deals with this
differently. It depends on `get_aovs()` abstract method implemented
for every supported renderer.
"""
layer_data = self._get_layer_data()
expected_files = []
if layer_data.enabledAOVs:
return self._generate_aov_file_sequences(layer_data)
else:
return self._generate_single_file_sequence(layer_data)
def get_renderable_cameras(self):
# type: () -> list
"""Get all renderable cameras.
Returns:
list: list of renderable cameras.
"""
cam_parents = [
cmds.listRelatives(x, ap=True)[-1] for x in cmds.ls(cameras=True)
]
return [
cam
for cam in cam_parents
if self.maya_is_true(cmds.getAttr("{}.renderable".format(cam)))
]
@staticmethod
def maya_is_true(attr_val):
"""Whether a Maya attr evaluates to True.
When querying an attribute value from an ambiguous object the
Maya API will return a list of values, which need to be properly
handled to evaluate properly.
Args:
attr_val (mixed): Maya attribute to be evaluated as bool.
Returns:
bool: cast Maya attribute to Pythons boolean value.
"""
if isinstance(attr_val, types.BooleanType):
return attr_val
if isinstance(attr_val, (types.ListType, types.GeneratorType)):
return any(attr_val)
return bool(attr_val)
@staticmethod
def get_layer_overrides(attribute):
"""Get overrides for attribute on current render layer.
Args:
attribute (str): Maya attribute name.
Returns:
Value of attribute override.
"""
connections = cmds.listConnections(attribute, plugs=True)
if connections:
for connection in connections:
if connection:
# node_name = connection.split(".")[0]
attr_name = "%s.value" % ".".join(
connection.split(".")[:-1]
)
yield cmds.getAttr(attr_name)
def get_render_attribute(self, attribute):
"""Get attribute from render options.
Args:
attribute (str): name of attribute to be looked up.
Returns:
Attribute value
"""
return lib.get_attr_in_layer(
"defaultRenderGlobals.{}".format(attribute), layer=self.layer
)
class ExpectedFilesArnold(AExpectedFiles):
"""Expected files for Arnold renderer.
Attributes:
aiDriverExtension (dict): Arnold AOV driver extension mapping.
Is there a better way?
renderer (str): name of renderer.
"""
aiDriverExtension = {
"jpeg": "jpg",
"exr": "exr",
"deepexr": "exr",
"png": "png",
"tiff": "tif",
"mtoa_shaders": "ass", # TODO: research what those last two should be
"maya": "",
}
def __init__(self, layer, render_instance):
"""Constructor."""
super(ExpectedFilesArnold, self).__init__(layer, render_instance)
self.renderer = "arnold"
def get_aovs(self):
"""Get all AOVs.
See Also:
:func:`AExpectedFiles.get_aovs()`
Raises:
:class:`AOVError`: If AOV cannot be determined.
"""
enabled_aovs = []
try:
if not (
cmds.getAttr("defaultArnoldRenderOptions.aovMode")
and not cmds.getAttr("defaultArnoldDriver.mergeAOVs") # noqa: W503, E501
):
# AOVs are merged in mutli-channel file
self.multipart = True
return enabled_aovs
except ValueError:
# this occurs when Render Setting windows was not opened yet. In
# such case there are no Arnold options created so query for AOVs
# will fail. We terminate here as there are no AOVs specified then.
# This state will most probably fail later on some Validator
# anyway.
return enabled_aovs
# AOVs are set to be rendered separately. We should expect
# <RenderPass> token in path.
# handle aovs from references
use_ref_aovs = self.render_instance.data.get(
"useReferencedAovs", False) or False
ai_aovs = cmds.ls(type="aiAOV")
if not use_ref_aovs:
ref_aovs = cmds.ls(type="aiAOV", referencedNodes=True)
ai_aovs = list(set(ai_aovs) - set(ref_aovs))
for aov in ai_aovs:
enabled = self.maya_is_true(cmds.getAttr("{}.enabled".format(aov)))
ai_driver = cmds.listConnections("{}.outputs".format(aov))[0]
ai_translator = cmds.getAttr("{}.aiTranslator".format(ai_driver))
try:
aov_ext = self.aiDriverExtension[ai_translator]
except KeyError:
msg = (
"Unrecognized arnold " "driver format for AOV - {}"
).format(cmds.getAttr("{}.name".format(aov)))
raise AOVError(msg)
for override in self.get_layer_overrides(
"{}.enabled".format(aov)
):
enabled = self.maya_is_true(override)
if enabled:
# If aov RGBA is selected, arnold will translate it to `beauty`
aov_name = cmds.getAttr("%s.name" % aov)
if aov_name == "RGBA":
aov_name = "beauty"
enabled_aovs.append((aov_name, aov_ext))
# Append 'beauty' as this is arnolds
# default. If <RenderPass> token is specified and no AOVs are
# defined, this will be used.
enabled_aovs.append(
(u"beauty", cmds.getAttr("defaultRenderGlobals.imfPluginKey"))
)
return enabled_aovs
class ExpectedFilesVray(AExpectedFiles):
"""Expected files for V-Ray renderer."""
def __init__(self, layer, render_instance):
"""Constructor."""
super(ExpectedFilesVray, self).__init__(layer, render_instance)
self.renderer = "vray"
def get_renderer_prefix(self):
"""Get image prefix for V-Ray.
This overrides :func:`AExpectedFiles.get_renderer_prefix()` as
we must add `<aov>` token manually.
See also:
:func:`AExpectedFiles.get_renderer_prefix()`
"""
prefix = super(ExpectedFilesVray, self).get_renderer_prefix()
prefix = "{}_<aov>".format(prefix)
return prefix
def _get_layer_data(self):
# type: () -> LayerMetadata
"""Override to get vray specific extension."""
layer_data = super(ExpectedFilesVray, self)._get_layer_data()
default_ext = cmds.getAttr("vraySettings.imageFormatStr")
if default_ext in ["exr (multichannel)", "exr (deep)"]:
default_ext = "exr"
layer_data.defaultExt = default_ext
layer_data.padding = cmds.getAttr("vraySettings.fileNamePadding")
return layer_data
def get_files(self):
"""Get expected files.
This overrides :func:`AExpectedFiles.get_files()` as we
we need to add one sequence for plain beauty if AOVs are enabled
as vray output beauty without 'beauty' in filename.
"""
expected_files = super(ExpectedFilesVray, self).get_files()
layer_data = self._get_layer_data()
# remove 'beauty' from filenames as vray doesn't output it
update = {}
if layer_data.enabledAOVs:
for aov, seqs in expected_files[0].items():
if aov.startswith("beauty"):
new_list = []
for seq in seqs:
new_list.append(seq.replace("_beauty", ""))
update[aov] = new_list
expected_files[0].update(update)
return expected_files
def get_aovs(self):
"""Get all AOVs.
See Also:
:func:`AExpectedFiles.get_aovs()`
"""
enabled_aovs = []
try:
# really? do we set it in vray just by selecting multichannel exr?
if (
cmds.getAttr("vraySettings.imageFormatStr")
== "exr (multichannel)" # noqa: W503
):
# AOVs are merged in mutli-channel file
self.multipart = True
return enabled_aovs
except ValueError:
# this occurs when Render Setting windows was not opened yet. In
# such case there are no VRay options created so query for AOVs
# will fail. We terminate here as there are no AOVs specified then.
# This state will most probably fail later on some Validator
# anyway.
return enabled_aovs
default_ext = cmds.getAttr("vraySettings.imageFormatStr")
if default_ext in ["exr (multichannel)", "exr (deep)"]:
default_ext = "exr"
# add beauty as default
enabled_aovs.append(
(u"beauty", default_ext)
)
# handle aovs from references
use_ref_aovs = self.render_instance.data.get(
"useReferencedAovs", False) or False
# this will have list of all aovs no matter if they are coming from
# reference or not.
vr_aovs = cmds.ls(
type=["VRayRenderElement", "VRayRenderElementSet"]) or []
if not use_ref_aovs:
ref_aovs = cmds.ls(
type=["VRayRenderElement", "VRayRenderElementSet"],
referencedNodes=True) or []
# get difference
vr_aovs = list(set(vr_aovs) - set(ref_aovs))
for aov in vr_aovs:
enabled = self.maya_is_true(cmds.getAttr("{}.enabled".format(aov)))
for override in self.get_layer_overrides(
"{}.enabled".format(aov)
):
enabled = self.maya_is_true(override)
if enabled:
enabled_aovs.append(
(self._get_vray_aov_name(aov), default_ext))
return enabled_aovs
@staticmethod
def _get_vray_aov_name(node):
"""Get AOVs name from Vray.
Args:
node (str): aov node name.
Returns:
str: aov name.
"""
vray_name = None
vray_explicit_name = None
vray_file_name = None
for node_attr in cmds.listAttr(node):
if node_attr.startswith("vray_filename"):
vray_file_name = cmds.getAttr("{}.{}".format(node, node_attr))
elif node_attr.startswith("vray_name"):
vray_name = cmds.getAttr("{}.{}".format(node, node_attr))
elif node_attr.startswith("vray_explicit_name"):
vray_explicit_name = cmds.getAttr(
"{}.{}".format(node, node_attr))
if vray_file_name is not None and vray_file_name != "":
final_name = vray_file_name
elif vray_explicit_name is not None and vray_explicit_name != "":
final_name = vray_explicit_name
elif vray_name is not None and vray_name != "":
final_name = vray_name
else:
continue
# special case for Material Select elements - these are named
# based on the materia they are connected to.
if "vray_mtl_mtlselect" in cmds.listAttr(node):
connections = cmds.listConnections(
"{}.vray_mtl_mtlselect".format(node))
if connections:
final_name += '_{}'.format(str(connections[0]))
return final_name
class ExpectedFilesRedshift(AExpectedFiles):
"""Expected files for Redshift renderer.
Attributes:
unmerged_aovs (list): Name of aovs that are not merged into resulting
exr and we need them specified in expectedFiles output.
"""
unmerged_aovs = ["Cryptomatte"]
def __init__(self, layer, render_instance):
"""Construtor."""
super(ExpectedFilesRedshift, self).__init__(layer, render_instance)
self.renderer = "redshift"
def get_renderer_prefix(self):
"""Get image prefix for Redshift.
This overrides :func:`AExpectedFiles.get_renderer_prefix()` as
we must add `<aov>` token manually.
See also:
:func:`AExpectedFiles.get_renderer_prefix()`
"""
prefix = super(ExpectedFilesRedshift, self).get_renderer_prefix()
prefix = "{}.<aov>".format(prefix)
return prefix
def get_files(self):
"""Get expected files.
This overrides :func:`AExpectedFiles.get_files()` as we
we need to add one sequence for plain beauty if AOVs are enabled
as vray output beauty without 'beauty' in filename.
"""
expected_files = super(ExpectedFilesRedshift, self).get_files()
layer_data = self._get_layer_data()
# Redshift doesn't merge Cryptomatte AOV to final exr. We need to check
# for such condition and add it to list of expected files.
for aov in layer_data.enabledAOVs:
if aov[0].lower() == "cryptomatte":
aov_name = aov[0]
expected_files.append(
{aov_name: self._generate_single_file_sequence(layer_data)}
)
if layer_data.get("enabledAOVs"):
# because if Beauty is added manually, it will be rendered as
# 'Beauty_other' in file name and "standard" beauty will have
# 'Beauty' in its name. When disabled, standard output will be
# without `Beauty`.
if expected_files[0].get(u"Beauty"):
expected_files[0][u"Beauty_other"] = expected_files[0].pop(
u"Beauty")
new_list = [
seq.replace(".Beauty", ".Beauty_other")
for seq in expected_files[0][u"Beauty_other"]
]
expected_files[0][u"Beauty_other"] = new_list
expected_files[0][u"Beauty"] = self._generate_single_file_sequence( # noqa: E501
layer_data, force_aov_name="Beauty"
)
else:
expected_files[0][u"Beauty"] = self._generate_single_file_sequence( # noqa: E501
layer_data
)
return expected_files
def get_aovs(self):
"""Get all AOVs.
See Also:
:func:`AExpectedFiles.get_aovs()`
"""
enabled_aovs = []
try:
if self.maya_is_true(
cmds.getAttr("redshiftOptions.exrForceMultilayer")
):
# AOVs are merged in mutli-channel file
self.multipart = True
return enabled_aovs
except ValueError:
# this occurs when Render Setting windows was not opened yet. In
# such case there are no Redshift options created so query for AOVs
# will fail. We terminate here as there are no AOVs specified then.
# This state will most probably fail later on some Validator
# anyway.
return enabled_aovs
default_ext = cmds.getAttr(
"redshiftOptions.imageFormat", asString=True)
rs_aovs = cmds.ls(type="RedshiftAOV", referencedNodes=False)
for aov in rs_aovs:
enabled = self.maya_is_true(cmds.getAttr("{}.enabled".format(aov)))
for override in self.get_layer_overrides(
"{}.enabled".format(aov)
):
enabled = self.maya_is_true(override)
if enabled:
# If AOVs are merged into multipart exr, append AOV only if it
# is in the list of AOVs that renderer cannot (or will not)
# merge into final exr.
if self.maya_is_true(
cmds.getAttr("redshiftOptions.exrForceMultilayer")
):
if cmds.getAttr("%s.name" % aov) in self.unmerged_aovs:
enabled_aovs.append(
(cmds.getAttr("%s.name" % aov), default_ext)
)
else:
enabled_aovs.append(
(cmds.getAttr("%s.name" % aov), default_ext)
)
if self.maya_is_true(
cmds.getAttr("redshiftOptions.exrForceMultilayer")
):
# AOVs are merged in mutli-channel file
self.multipart = True
return enabled_aovs
class ExpectedFilesRenderman(AExpectedFiles):
"""Expected files for Renderman renderer.
Warning:
This is very rudimentary and needs more love and testing.
"""
def __init__(self, layer, render_instance):
"""Constructor."""
super(ExpectedFilesRenderman, self).__init__(layer, render_instance)
self.renderer = "renderman"
def get_aovs(self):
"""Get all AOVs.
See Also:
:func:`AExpectedFiles.get_aovs()`
"""
enabled_aovs = []
default_ext = "exr"
displays = cmds.listConnections("rmanGlobals.displays")
for aov in displays:
aov_name = str(aov)
if aov_name == "rmanDefaultDisplay":
aov_name = "beauty"
enabled = self.maya_is_true(cmds.getAttr("{}.enable".format(aov)))
for override in self.get_layer_overrides(
"{}.enable".format(aov)
):
enabled = self.maya_is_true(override)
if enabled:
enabled_aovs.append((aov_name, default_ext))
return enabled_aovs
def get_files(self):
"""Get expected files.
This overrides :func:`AExpectedFiles.get_files()` as we
we need to add one sequence for plain beauty if AOVs are enabled
as vray output beauty without 'beauty' in filename.
In renderman we hack it with prepending path. This path would
normally be translated from `rmanGlobals.imageOutputDir`. We skip
this and hardcode prepend path we expect. There is no place for user
to mess around with this settings anyway and it is enforced in
render settings validator.
"""
layer_data = self._get_layer_data()
new_aovs = {}
expected_files = super(ExpectedFilesRenderman, self).get_files()
# we always get beauty
for aov, files in expected_files[0].items():
new_files = []
for file in files:
new_file = "{}/{}/{}".format(
layer_data["sceneName"], layer_data["layerName"], file
)
new_files.append(new_file)
new_aovs[aov] = new_files
return [new_aovs]
class ExpectedFilesMentalray(AExpectedFiles):
"""Skeleton unimplemented class for Mentalray renderer."""
def __init__(self, layer, render_instance):
"""Constructor.
Raises:
:exc:`UnimplementedRendererException`: as it is not implemented.
"""
super(ExpectedFilesMentalray, self).__init__(layer, render_instance)
raise UnimplementedRendererException("Mentalray not implemented")
def get_aovs(self):
"""Get all AOVs.
See Also:
:func:`AExpectedFiles.get_aovs()`
"""
return []
class AOVError(Exception):
"""Custom exception for determining AOVs."""
class UnsupportedRendererException(Exception):
"""Custom exception.
Raised when requesting data from unsupported renderer.
"""
class UnimplementedRendererException(Exception):
"""Custom exception.
Raised when requesting data from renderer that is not implemented yet.
"""

View file

@ -2252,10 +2252,8 @@ def get_attr_in_layer(attr, layer):
try:
if cmds.mayaHasRenderSetup():
log.debug("lib.get_attr_in_layer is not "
"optimized for render setup")
with renderlayer(layer):
return cmds.getAttr(attr)
from . import lib_rendersetup
return lib_rendersetup.get_attr_in_layer(attr, layer)
except AttributeError:
pass

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,343 @@
# -*- coding: utf-8 -*-
"""Library for handling Render Setup in Maya."""
from maya import cmds
import maya.api.OpenMaya as om
import logging
import maya.app.renderSetup.model.utils as utils
from maya.app.renderSetup.model import (
renderSetup
)
from maya.app.renderSetup.model.override import (
AbsOverride,
RelOverride,
UniqueOverride
)
ExactMatch = 0
ParentMatch = 1
ChildMatch = 2
DefaultRenderLayer = "defaultRenderLayer"
log = logging.getLogger(__name__)
def get_rendersetup_layer(layer):
"""Return render setup layer name.
This also converts names from legacy renderLayer node name to render setup
name.
Note: `defaultRenderLayer` is not a renderSetupLayer node but it is however
the valid layer name for Render Setup - so we return that as is.
Example:
>>> for legacy_layer in cmds.ls(type="renderLayer"):
>>> layer = get_rendersetup_layer(legacy_layer)
Returns:
str or None: Returns renderSetupLayer node name if `layer` is a valid
layer name in legacy renderlayers or render setup layers.
Returns None if the layer can't be found or Render Setup is
currently disabled.
"""
if layer == DefaultRenderLayer:
# defaultRenderLayer doesn't have a `renderSetupLayer`
return layer
if not cmds.mayaHasRenderSetup():
return None
if not cmds.objExists(layer):
return None
if cmds.nodeType(layer) == "renderSetupLayer":
return layer
# By default Render Setup renames the legacy renderlayer
# to `rs_<layername>` but lets not rely on that as the
# layer node can be renamed manually
connections = cmds.listConnections(layer + ".message",
type="renderSetupLayer",
exactType=True,
source=False,
destination=True,
plugs=True) or []
return next((conn.split(".", 1)[0] for conn in connections
if conn.endswith(".legacyRenderLayer")), None)
def get_attr_in_layer(node_attr, layer):
"""Return attribute value in Render Setup layer.
This will only work for attributes which can be
retrieved with `maya.cmds.getAttr` and for which
Relative and Absolute overrides are applicable.
Examples:
>>> get_attr_in_layer("defaultResolution.width", layer="layer1")
>>> get_attr_in_layer("defaultRenderGlobals.startFrame", layer="layer")
>>> get_attr_in_layer("transform.translate", layer="layer3")
Args:
attr (str): attribute name as 'node.attribute'
layer (str): layer name
Returns:
object: attribute value in layer
"""
# Delay pymel import to here because it's slow to load
import pymel.core as pm
def _layer_needs_update(layer):
"""Return whether layer needs updating."""
# Use `getattr` as e.g. DefaultRenderLayer does not have the attribute
return getattr(layer, "needsMembershipUpdate", False) or \
getattr(layer, "needsApplyUpdate", False)
def get_default_layer_value(node_attr_):
"""Return attribute value in defaultRenderLayer"""
inputs = cmds.listConnections(node_attr_,
source=True,
destination=False,
# We want to skip conversion nodes since
# an override to `endFrame` could have
# a `unitToTimeConversion` node
# in-between
skipConversionNodes=True,
type="applyOverride") or []
if inputs:
_override = inputs[0]
history_overrides = cmds.ls(cmds.listHistory(_override,
pruneDagObjects=True),
type="applyOverride")
node = history_overrides[-1] if history_overrides else _override
node_attr_ = node + ".original"
return pm.getAttr(node_attr_, asString=True)
layer = get_rendersetup_layer(layer)
rs = renderSetup.instance()
current_layer = rs.getVisibleRenderLayer()
if current_layer.name() == layer:
# Ensure layer is up-to-date
if _layer_needs_update(current_layer):
try:
rs.switchToLayer(current_layer)
except RuntimeError:
# Some cases can cause errors on switching
# the first time with Render Setup layers
# e.g. different overrides to compounds
# and its children plugs. So we just force
# it another time. If it then still fails
# we will let it error out.
rs.switchToLayer(current_layer)
return pm.getAttr(node_attr, asString=True)
overrides = get_attr_overrides(node_attr, layer)
default_layer_value = get_default_layer_value(node_attr)
if not overrides:
return default_layer_value
value = default_layer_value
for match, layer_override, index in overrides:
if isinstance(layer_override, AbsOverride):
# Absolute override
value = pm.getAttr(layer_override.name() + ".attrValue")
if match == ExactMatch:
value = value
if match == ParentMatch:
value = value[index]
if match == ChildMatch:
value[index] = value
elif isinstance(layer_override, RelOverride):
# Relative override
# Value = Original * Multiply + Offset
multiply = pm.getAttr(layer_override.name() + ".multiply")
offset = pm.getAttr(layer_override.name() + ".offset")
if match == ExactMatch:
value = value * multiply + offset
if match == ParentMatch:
value = value * multiply[index] + offset[index]
if match == ChildMatch:
value[index] = value[index] * multiply + offset
else:
raise TypeError("Unsupported override: %s" % layer_override)
return value
def get_attr_overrides(node_attr, layer,
skip_disabled=True,
skip_local_render=True,
stop_at_absolute_override=True):
"""Return all Overrides applicable to the attribute.
Overrides are returned as a 3-tuple:
(Match, Override, Index)
Match:
This is any of ExactMatch, ParentMatch, ChildMatch
and defines whether the override is exactly on the
plug, on the parent or on a child plug.
Override:
This is the RenderSetup Override instance.
Index:
This is the Plug index under the parent or for
the child that matches. The ExactMatch index will
always be None. For ParentMatch the index is which
index the plug is under the parent plug. For ChildMatch
the index is which child index matches the plug.
Args:
node_attr (str): attribute name as 'node.attribute'
layer (str): layer name
skip_disabled (bool): exclude disabled overrides
skip_local_render (bool): exclude overrides marked
as local render.
stop_at_absolute_override: exclude overrides prior
to the last absolute override as they have
no influence on the resulting value.
Returns:
list: Ordered Overrides in order of strength
"""
def get_mplug_children(plug):
"""Return children MPlugs of compound MPlug"""
children = []
if plug.isCompound:
for i in range(plug.numChildren()):
children.append(plug.child(i))
return children
def get_mplug_names(mplug):
"""Return long and short name of MPlug"""
long_name = mplug.partialName(useLongNames=True)
short_name = mplug.partialName(useLongNames=False)
return {long_name, short_name}
def iter_override_targets(_override):
try:
for target in _override._targets():
yield target
except AssertionError:
# Workaround: There is a bug where the private `_targets()` method
# fails on some attribute plugs. For example overrides
# to the defaultRenderGlobals.endFrame
# (Tested in Maya 2020.2)
log.debug("Workaround for %s" % _override)
from maya.app.renderSetup.common.utils import findPlug
attr = _override.attributeName()
if isinstance(_override, UniqueOverride):
node = _override.targetNodeName()
yield findPlug(node, attr)
else:
nodes = _override.parent().selector().nodes()
for node in nodes:
if cmds.attributeQuery(attr, node=node, exists=True):
yield findPlug(node, attr)
# Get the MPlug for the node.attr
sel = om.MSelectionList()
sel.add(node_attr)
plug = sel.getPlug(0)
layer = get_rendersetup_layer(layer)
if layer == DefaultRenderLayer:
# DefaultRenderLayer will never have overrides
# since it's the default layer
return []
rs_layer = renderSetup.instance().getRenderLayer(layer)
if rs_layer is None:
# Renderlayer does not exist
return
# Get any parent or children plugs as we also
# want to include them in the attribute match
# for overrides
parent = plug.parent() if plug.isChild else None
parent_index = None
if parent:
parent_index = get_mplug_children(parent).index(plug)
children = get_mplug_children(plug)
# Create lookup for the attribute by both long
# and short names
attr_names = get_mplug_names(plug)
for child in children:
attr_names.update(get_mplug_names(child))
if parent:
attr_names.update(get_mplug_names(parent))
# Get all overrides of the layer
# And find those that are relevant to the attribute
plug_overrides = []
# Iterate over the overrides in reverse so we get the last
# overrides first and can "break" whenever an absolute
# override is reached
layer_overrides = list(utils.getOverridesRecursive(rs_layer))
for layer_override in reversed(layer_overrides):
if skip_disabled and not layer_override.isEnabled():
# Ignore disabled overrides
continue
if skip_local_render and layer_override.isLocalRender():
continue
# The targets list can be very large so we'll do
# a quick filter by attribute name to detect whether
# it matches the attribute name, or its parent or child
if layer_override.attributeName() not in attr_names:
continue
override_match = None
for override_plug in iter_override_targets(layer_override):
override_match = None
if plug == override_plug:
override_match = (ExactMatch, layer_override, None)
elif parent and override_plug == parent:
override_match = (ParentMatch, layer_override, parent_index)
elif children and override_plug in children:
child_index = children.index(override_plug)
override_match = (ChildMatch, layer_override, child_index)
if override_match:
plug_overrides.append(override_match)
break
if (
override_match and
stop_at_absolute_override and
isinstance(layer_override, AbsOverride) and
# When the override is only on a child plug then it doesn't
# override the entire value so we not stop at this override
not override_match[0] == ChildMatch
):
# If override is absolute override, then BREAK out
# of parent loop we don't need to look any further as
# this is the absolute override
break
return reversed(plug_overrides)

View file

@ -49,7 +49,7 @@ import maya.app.renderSetup.model.renderSetup as renderSetup
import pyblish.api
from avalon import maya, api
from openpype.hosts.maya.api.expected_files import ExpectedFiles
from openpype.hosts.maya.api.lib_renderproducts import get as get_layer_render_products # noqa: E501
from openpype.hosts.maya.api import lib
@ -168,10 +168,21 @@ class CollectMayaRender(pyblish.api.ContextPlugin):
# return all expected files for all cameras and aovs in given
# frame range
ef = ExpectedFiles(render_instance)
exp_files = ef.get(renderer, layer_name)
self.log.info("multipart: {}".format(ef.multipart))
layer_render_products = get_layer_render_products(
layer_name, render_instance)
render_products = layer_render_products.layer_data.products
assert render_products, "no render products generated"
exp_files = []
for product in render_products:
for camera in layer_render_products.layer_data.cameras:
exp_files.append(
{product.productName: layer_render_products.get_files(
product, camera)})
self.log.info("multipart: {}".format(
layer_render_products.multipart))
assert exp_files, "no file names were generated, this is bug"
self.log.info(exp_files)
# if we want to attach render to subset, check if we have AOV's
# in expectedFiles. If so, raise error as we cannot attach AOV
@ -186,24 +197,15 @@ class CollectMayaRender(pyblish.api.ContextPlugin):
full_exp_files = []
aov_dict = {}
# we either get AOVs or just list of files. List of files can
# mean two things - there are no AOVs enabled or multipass EXR
# is produced. In either case we treat those as `beauty`.
if isinstance(exp_files[0], dict):
for aov, files in exp_files[0].items():
full_paths = []
for e in files:
full_path = os.path.join(workspace, "renders", e)
full_path = full_path.replace("\\", "/")
full_paths.append(full_path)
aov_dict[aov] = full_paths
else:
# replace relative paths with absolute. Render products are
# returned as list of dictionaries.
for aov in exp_files:
full_paths = []
for e in exp_files:
full_path = os.path.join(workspace, "renders", e)
for file in aov[aov.keys()[0]]:
full_path = os.path.join(workspace, "renders", file)
full_path = full_path.replace("\\", "/")
full_paths.append(full_path)
aov_dict["beauty"] = full_paths
aov_dict[aov.keys()[0]] = full_paths
frame_start_render = int(self.get_render_attribute(
"startFrame", layer=layer_name))
@ -235,7 +237,7 @@ class CollectMayaRender(pyblish.api.ContextPlugin):
"subset": expected_layer_name,
"attachTo": attach_to,
"setMembers": layer_name,
"multipartExr": ef.multipart,
"multipartExr": layer_render_products.multipart,
"review": render_instance.data.get("review") or False,
"publish": True,
@ -320,10 +322,6 @@ class CollectMayaRender(pyblish.api.ContextPlugin):
instance.data.update(data)
self.log.debug("data: {}".format(json.dumps(data, indent=4)))
# Restore current layer.
self.log.info("Restoring to {}".format(current_layer.name()))
self._rs.switchToLayer(current_layer)
def parse_options(self, render_globals):
"""Get all overrides with a value, skip those without.