changed 'node' variable to 'identifier' and added it's docstrings

This commit is contained in:
Jakub Trllo 2022-08-08 17:46:32 +02:00
parent 7d1f1bb064
commit 8db8ada964

View file

@ -384,17 +384,11 @@ class AbstractPlaceholder:
and assets to load.
optional_keys: A list of optional keys to decribe
placeholder and assets to load
loader: Name of linked loader to use while loading assets
is_context: Is placeholder linked
to context asset (or to linked assets)
loader_name: Name of linked loader to use while loading assets
Methods:
is_repres_valid:
loader:
order:
is_valid:
get_data:
parent_in_hierachy:
Args:
identifier (str): Placeholder identifier. Should be possible to be
used as identifier in "a scene" (e.g. unique node name).
"""
required_keys = {
@ -407,10 +401,10 @@ class AbstractPlaceholder:
}
optional_keys = {}
def __init__(self, node):
def __init__(self, identifier):
self._log = None
self._name = node
self.get_data(node)
self._name = identifier
self.get_data(identifier)
@property
def log(self):