Doc string for shading_engine_assignments

This commit is contained in:
Toke Stuart Jepsen 2023-03-31 17:53:32 +01:00
parent 10fdeb5243
commit 90113168cf

View file

@ -79,6 +79,14 @@ def get_nodes_by_id(standin):
def shading_engine_assignments(shading_engine, attribute, nodes, assignments):
"""Full assignments with shader or disp_map.
Args:
shading_engine (string): Shading engine for material.
attribute (string): "surfaceShader" or "displacementShader"
nodes: (list): Nodes paths relative to aiStandIn.
assignments (dict): Assignments by nodes.
"""
shader_inputs = cmds.listConnections(
shading_engine + "." + attribute, source=True
)