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Show new project prompt with mesh preloaded
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parent
b3c21aaa9c
commit
9329ff28d5
2 changed files with 131 additions and 12 deletions
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@ -520,3 +520,129 @@ def load_shelf(path, name=None):
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substance_painter.resource.Shelves.add(name, path)
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return name
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def _get_new_project_action():
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"""Return QAction which triggers Substance Painter's new project dialog"""
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from PySide2 import QtGui
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main_window = substance_painter.ui.get_main_window()
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# Find the file menu's New file action
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menubar = main_window.menuBar()
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new_action = None
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for action in menubar.actions():
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menu = action.menu()
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if not menu:
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continue
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if menu.objectName() != "file":
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continue
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# Find the action with the CTRL+N key sequence
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new_action = next(action for action in menu.actions()
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if action.shortcut() == QtGui.QKeySequence.New)
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break
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return new_action
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def prompt_new_file_with_mesh(mesh_filepath):
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"""Prompts the user for a new file using Substance Painter's own dialog.
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This will set the mesh path to load to the given mesh and disables the
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dialog box to disallow the user to change the path. This way we can allow
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user configuration of a project but set the mesh path ourselves.
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Warning:
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This is very hacky and experimental.
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Note:
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If a project is currently open using the same mesh filepath it can't
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accurately detect whether the user had actually accepted the new project
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dialog or whether the project afterwards is still the original project,
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for example when the user might have cancelled the operation.
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"""
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from PySide2 import QtWidgets, QtCore
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app = QtWidgets.QApplication.instance()
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assert os.path.isfile(mesh_filepath), \
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f"Mesh filepath does not exist: {mesh_filepath}"
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def _setup_file_dialog():
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"""Set filepath in QFileDialog and trigger accept result"""
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file_dialog = app.activeModalWidget()
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assert isinstance(file_dialog, QtWidgets.QFileDialog)
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# Quickly hide the dialog
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file_dialog.hide()
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app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents, 1000)
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file_dialog.setDirectory(os.path.dirname(mesh_filepath))
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url = QtCore.QUrl.fromLocalFile(os.path.basename(mesh_filepath))
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file_dialog.selectUrl(url)
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# Give the explorer window time to refresh to the folder and select
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# the file
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while not file_dialog.selectedFiles():
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app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents, 1000)
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print(f"Selected: {file_dialog.selectedFiles()}")
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# Set it again now we know the path is refreshed - without this
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# accepting the dialog will often not trigger the correct filepath
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file_dialog.setDirectory(os.path.dirname(mesh_filepath))
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url = QtCore.QUrl.fromLocalFile(os.path.basename(mesh_filepath))
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file_dialog.selectUrl(url)
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file_dialog.done(file_dialog.Accepted)
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app.processEvents(QtCore.QEventLoop.AllEvents)
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def _setup_prompt():
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app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents)
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dialog = app.activeModalWidget()
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assert dialog.objectName() == "NewProjectDialog"
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# Set the window title
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mesh = os.path.basename(mesh_filepath)
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dialog.setWindowTitle(f"New Project with mesh: {mesh}")
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# Get the select mesh file button
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mesh_select = dialog.findChild(QtWidgets.QPushButton, "meshSelect")
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# Hide the select mesh button to the user to block changing of mesh
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mesh_select.setVisible(False)
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# Ensure UI is visually up-to-date
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app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents)
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# Trigger the 'select file' dialog to set the path and have the
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# new file dialog to use the path.
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QtCore.QTimer.singleShot(10, _setup_file_dialog)
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mesh_select.click()
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app.processEvents(QtCore.QEventLoop.AllEvents, 5000)
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mesh_filename = dialog.findChild(QtWidgets.QFrame, "meshFileName")
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mesh_filename_label = mesh_filename.findChild(QtWidgets.QLabel)
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if not mesh_filename_label.text():
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dialog.close()
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raise RuntimeError(f"Failed to set mesh path: {mesh_filepath}")
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new_action = _get_new_project_action()
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if not new_action:
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raise RuntimeError("Unable to detect new file action..")
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QtCore.QTimer.singleShot(0, _setup_prompt)
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new_action.trigger()
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app.processEvents(QtCore.QEventLoop.AllEvents, 5000)
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if not substance_painter.project.is_open():
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return
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# Confirm mesh was set as expected
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project_mesh = substance_painter.project.last_imported_mesh_path()
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if os.path.normpath(project_mesh) != os.path.normpath(mesh_filepath):
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return
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return project_mesh
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@ -7,6 +7,7 @@ from openpype.hosts.substancepainter.api.pipeline import (
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set_container_metadata,
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remove_container_metadata
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)
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from openpype.hosts.substancepainter.api.lib import prompt_new_file_with_mesh
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import substance_painter.project
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import qargparse
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@ -45,18 +46,10 @@ class SubstanceLoadProjectMesh(load.LoaderPlugin):
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if not substance_painter.project.is_open():
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# Allow to 'initialize' a new project
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# TODO: preferably these settings would come from the actual
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# new project prompt of Substance (or something that is
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# visually similar to still allow artist decisions)
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settings = substance_painter.project.Settings(
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default_texture_resolution=4096,
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import_cameras=import_cameras,
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)
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substance_painter.project.create(
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mesh_file_path=self.fname,
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settings=settings
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)
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result = prompt_new_file_with_mesh(mesh_filepath=self.fname)
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if not result:
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self.log.info("User cancelled new project prompt.")
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return
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else:
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# Reload the mesh
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