Merge branch 'develop' into bugfix/colorspace-anatomy-init

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Jakub Trllo 2024-05-20 13:43:27 +02:00 committed by GitHub
commit 943fa33b96
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@ -80,17 +80,21 @@ def get_engine_versions(env=None):
def get_editor_exe_path(engine_path: Path, engine_version: str) -> Path:
"""Get UE Editor executable path."""
ue_path = engine_path / "Engine/Binaries"
ue_name = "UnrealEditor"
# handle older versions of Unreal Engine
if engine_version.split(".")[0] == "4":
ue_name = "UE4Editor"
if platform.system().lower() == "windows":
if engine_version.split(".")[0] == "4":
ue_path /= "Win64/UE4Editor.exe"
elif engine_version.split(".")[0] == "5":
ue_path /= "Win64/UnrealEditor.exe"
ue_path /= f"Win64/{ue_name}.exe"
elif platform.system().lower() == "linux":
ue_path /= "Linux/UE4Editor"
ue_path /= f"Linux/{ue_name}"
elif platform.system().lower() == "darwin":
ue_path /= "Mac/UE4Editor"
ue_path /= f"Mac/{ue_name}"
return ue_path