add basic support for extended static mesh workflow wip

This commit is contained in:
Ondrej Samohel 2022-01-14 19:03:46 +01:00
parent d92ee1b003
commit 969dfdc69e
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GPG key ID: 02376E18990A97C6
9 changed files with 230 additions and 72 deletions

View file

@ -66,6 +66,38 @@
}
]
},
{
"type": "dict",
"collapsible": true,
"key": "CreateUnrealStaticMesh",
"label": "Create Unreal - Static Mesh",
"checkbox_key": "enabled",
"children": [
{
"type": "boolean",
"key": "enabled",
"label": "Enabled"
},
{
"type": "list",
"key": "defaults",
"label": "Default Subsets",
"object_type": "text"
},
{
"type": "text",
"key": "static_mesh_prefix",
"label": "Static Mesh Prefix"
},
{
"type": "list",
"key": "collision_prefixes",
"label": "Collision Mesh Prefixes",
"object_type": "text"
}
]
},
{
"type": "schema_template",
"name": "template_create_plugin",
@ -118,10 +150,6 @@
"key": "CreateSetDress",
"label": "Create Set Dress"
},
{
"key": "CreateUnrealStaticMesh",
"label": "Create Unreal - Static Mesh"
},
{
"key": "CreateVrayProxy",
"label": "Create VRay Proxy"

View file

@ -129,6 +129,31 @@
]
},
{
"type": "dict",
"collapsible": true,
"key": "ValidateUnrealStaticMeshName",
"label": "Validate Unreal Static Mesh Name",
"checkbox_key": "enabled",
"children": [
{
"type": "boolean",
"key": "enabled",
"label": "Enabled"
},
{
"type": "boolean",
"key": "validate_mesh",
"label": "Validate mesh Names "
},
{
"type": "boolean",
"key": "validate_collision",
"label": "Validate collision names"
}
]
},
{
"type": "dict",
"collapsible": true,