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Fix loading versioned assets
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parent
01cf1a4587
commit
9a0d1d73e0
5 changed files with 5 additions and 5 deletions
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@ -80,7 +80,7 @@ class AnimationAlembicLoader(plugin.Loader):
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if not version.get("name") and version.get('type') == "hero_version":
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name_version = f"{name}_hero"
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else:
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name_version = f"{name}_v{version:03d}"
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name_version = f"{name}_v{version.get('name'):03d}"
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset_dir, container_name = tools.create_unique_asset_name(
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@ -82,7 +82,7 @@ class SkeletalMeshAlembicLoader(plugin.Loader):
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if not version.get("name") and version.get('type') == "hero_version":
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name_version = f"{name}_hero"
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else:
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name_version = f"{name}_v{version:03d}"
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name_version = f"{name}_v{version.get('name'):03d}"
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset_dir, container_name = tools.create_unique_asset_name(
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@ -56,7 +56,7 @@ class SkeletalMeshFBXLoader(plugin.Loader):
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if not version.get("name") and version.get('type') == "hero_version":
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name_version = f"{name}_hero"
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else:
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name_version = f"{name}_v{version:03d}"
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name_version = f"{name}_v{version.get('name'):03d}"
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset_dir, container_name = tools.create_unique_asset_name(
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@ -84,7 +84,7 @@ class StaticMeshAlembicLoader(plugin.Loader):
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if not version.get("name") and version.get('type') == "hero_version":
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name_version = f"{name}_hero"
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else:
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name_version = f"{name}_v{version:03d}"
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name_version = f"{name}_v{version.get('name'):03d}"
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default_conversion = False
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if options.get("default_conversion"):
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@ -82,7 +82,7 @@ class StaticMeshFBXLoader(plugin.Loader):
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if not version.get("name") and version.get('type') == "hero_version":
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name_version = f"{name}_hero"
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else:
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name_version = f"{name}_v{version:03d}"
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name_version = f"{name}_v{version.get('name'):03d}"
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset_dir, container_name = tools.create_unique_asset_name(
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