Fix loading versioned assets

This commit is contained in:
Simone Barbieri 2023-08-03 09:44:37 +01:00
parent 01cf1a4587
commit 9a0d1d73e0
5 changed files with 5 additions and 5 deletions

View file

@ -80,7 +80,7 @@ class AnimationAlembicLoader(plugin.Loader):
if not version.get("name") and version.get('type') == "hero_version":
name_version = f"{name}_hero"
else:
name_version = f"{name}_v{version:03d}"
name_version = f"{name}_v{version.get('name'):03d}"
tools = unreal.AssetToolsHelpers().get_asset_tools()
asset_dir, container_name = tools.create_unique_asset_name(

View file

@ -82,7 +82,7 @@ class SkeletalMeshAlembicLoader(plugin.Loader):
if not version.get("name") and version.get('type') == "hero_version":
name_version = f"{name}_hero"
else:
name_version = f"{name}_v{version:03d}"
name_version = f"{name}_v{version.get('name'):03d}"
tools = unreal.AssetToolsHelpers().get_asset_tools()
asset_dir, container_name = tools.create_unique_asset_name(

View file

@ -56,7 +56,7 @@ class SkeletalMeshFBXLoader(plugin.Loader):
if not version.get("name") and version.get('type') == "hero_version":
name_version = f"{name}_hero"
else:
name_version = f"{name}_v{version:03d}"
name_version = f"{name}_v{version.get('name'):03d}"
tools = unreal.AssetToolsHelpers().get_asset_tools()
asset_dir, container_name = tools.create_unique_asset_name(

View file

@ -84,7 +84,7 @@ class StaticMeshAlembicLoader(plugin.Loader):
if not version.get("name") and version.get('type') == "hero_version":
name_version = f"{name}_hero"
else:
name_version = f"{name}_v{version:03d}"
name_version = f"{name}_v{version.get('name'):03d}"
default_conversion = False
if options.get("default_conversion"):

View file

@ -82,7 +82,7 @@ class StaticMeshFBXLoader(plugin.Loader):
if not version.get("name") and version.get('type') == "hero_version":
name_version = f"{name}_hero"
else:
name_version = f"{name}_v{version:03d}"
name_version = f"{name}_v{version.get('name'):03d}"
tools = unreal.AssetToolsHelpers().get_asset_tools()
asset_dir, container_name = tools.create_unique_asset_name(