stripped rs_ from renderlayer node

This commit is contained in:
aardschok 2017-09-29 17:25:27 +02:00
parent 3699b5b1fc
commit 9b8265a3da

View file

@ -28,6 +28,7 @@ class CollectMindbenderMayaRenderlayers(pyblish.api.ContextPlugin):
if layer.endswith("defaultRenderLayer"):
continue
layername = layer.split("rs_", 1)[-1]
data = {"family": "Render Layers",
"families": ["colorbleed.renderlayer"],
"publish": cmds.getAttr("{}.renderable".format(layer)),
@ -39,7 +40,7 @@ class CollectMindbenderMayaRenderlayers(pyblish.api.ContextPlugin):
# instance subset
"asset": asset_name,
"subset": layer,
"subset": layername,
"setMembers": layer,
"time": api.time(),
@ -69,7 +70,7 @@ class CollectMindbenderMayaRenderlayers(pyblish.api.ContextPlugin):
_globals = maya.read(avalon_globals)
data["renderGlobals"] = self.get_global_overrides(_globals)
instance = context.create_instance(layer)
instance = context.create_instance(layername)
instance.data.update(data)
def get_render_attribute(self, attr):