diff --git a/openpype/hosts/unreal/plugins/load/load_animation.py b/openpype/hosts/unreal/plugins/load/load_animation.py index 60c1526d3d..54b43c500c 100644 --- a/openpype/hosts/unreal/plugins/load/load_animation.py +++ b/openpype/hosts/unreal/plugins/load/load_animation.py @@ -77,13 +77,15 @@ class AnimationFBXLoader(plugin.Loader): task.options.anim_sequence_import_data.set_editor_property( 'import_meshes_in_bone_hierarchy', False) task.options.anim_sequence_import_data.set_editor_property( - 'use_default_sample_rate', True) + 'use_default_sample_rate', False) + task.options.anim_sequence_import_data.set_editor_property( + 'custom_sample_rate', 25.0) # TODO: get from database task.options.anim_sequence_import_data.set_editor_property( 'import_custom_attribute', True) task.options.anim_sequence_import_data.set_editor_property( 'import_bone_tracks', True) task.options.anim_sequence_import_data.set_editor_property( - 'remove_redundant_keys', True) + 'remove_redundant_keys', False) task.options.anim_sequence_import_data.set_editor_property( 'convert_scene', True) @@ -279,13 +281,15 @@ class AnimationFBXLoader(plugin.Loader): task.options.anim_sequence_import_data.set_editor_property( 'import_meshes_in_bone_hierarchy', False) task.options.anim_sequence_import_data.set_editor_property( - 'use_default_sample_rate', True) + 'use_default_sample_rate', False) + task.options.anim_sequence_import_data.set_editor_property( + 'custom_sample_rate', 25.0) # TODO: get from database task.options.anim_sequence_import_data.set_editor_property( 'import_custom_attribute', True) task.options.anim_sequence_import_data.set_editor_property( 'import_bone_tracks', True) task.options.anim_sequence_import_data.set_editor_property( - 'remove_redundant_keys', True) + 'remove_redundant_keys', False) task.options.anim_sequence_import_data.set_editor_property( 'convert_scene', True) diff --git a/openpype/hosts/unreal/plugins/load/load_layout.py b/openpype/hosts/unreal/plugins/load/load_layout.py index 412f77e3a9..49611c6c05 100644 --- a/openpype/hosts/unreal/plugins/load/load_layout.py +++ b/openpype/hosts/unreal/plugins/load/load_layout.py @@ -262,13 +262,15 @@ class LayoutLoader(plugin.Loader): task.options.anim_sequence_import_data.set_editor_property( 'import_meshes_in_bone_hierarchy', False) task.options.anim_sequence_import_data.set_editor_property( - 'use_default_sample_rate', True) + 'use_default_sample_rate', False) + task.options.anim_sequence_import_data.set_editor_property( + 'custom_sample_rate', 25.0) # TODO: get from database task.options.anim_sequence_import_data.set_editor_property( 'import_custom_attribute', True) task.options.anim_sequence_import_data.set_editor_property( 'import_bone_tracks', True) task.options.anim_sequence_import_data.set_editor_property( - 'remove_redundant_keys', True) + 'remove_redundant_keys', False) task.options.anim_sequence_import_data.set_editor_property( 'convert_scene', True)