From 9d32095c3a161a06f74c4f52235cb600e9628f02 Mon Sep 17 00:00:00 2001 From: Milan Kolar Date: Wed, 6 Nov 2019 10:38:18 +0100 Subject: [PATCH] update changelog --- changelog.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/changelog.md b/changelog.md index ebf07db125..bdee041615 100644 --- a/changelog.md +++ b/changelog.md @@ -2,7 +2,7 @@ Welcome to pype changelog ## 2.3.0 ## -_release date: 1 Oct 2019_ +_release date: 6 Oct 2019_ **new**: - _(maya)_ support for yeti rigs and yeti caches @@ -16,9 +16,10 @@ _release date: 1 Oct 2019_ - _(nuke)_ nuke can now bake input process into mov - _(maya)_ imported models now have selection handle displayed by defaulting - _(avalon)_ it's is now possible to load multiple assets at once using loader +- _(maya)_ added ability to automatically connect yeti rig to a mesh upon loading **changed**: -- _(ftrack)_ event server now runs two paraller processes and is able to keep queue of events to process. +- _(ftrack)_ event server now runs two parallel processes and is able to keep queue of events to process. - _(nuke)_ task name is now added to all rendered subsets - _(pype)_ adding more families to standalone publisher - _(pype)_ standalone publisher now uses pyblish-lite @@ -38,6 +39,8 @@ _release date: 1 Oct 2019_ - _(maya)_ ftrack was rounding FPS making it inconsistent - _(pype)_ wrong icon names in Creator - _(maya)_ scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene +- _(nukestudio)_ multiple bugs squashed +- _(loader)_ loader was taking long time to show all the loading action when first launcher in maya ## 2.2.0 ## _release date: 8 Sept 2019_