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Merge pull request #4990 from ynput/feature/OP-5915_blender_load-abc-camera
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commit
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1 changed files with 209 additions and 0 deletions
209
openpype/hosts/blender/plugins/load/load_camera_abc.py
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openpype/hosts/blender/plugins/load/load_camera_abc.py
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"""Load an asset in Blender from an Alembic file."""
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from pathlib import Path
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from pprint import pformat
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from typing import Dict, List, Optional
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import bpy
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from openpype.pipeline import (
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get_representation_path,
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AVALON_CONTAINER_ID,
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)
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from openpype.hosts.blender.api import plugin, lib
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from openpype.hosts.blender.api.pipeline import (
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AVALON_CONTAINERS,
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AVALON_PROPERTY,
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)
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class AbcCameraLoader(plugin.AssetLoader):
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"""Load a camera from Alembic file.
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Stores the imported asset in an empty named after the asset.
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"""
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families = ["camera"]
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representations = ["abc"]
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label = "Load Camera (ABC)"
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icon = "code-fork"
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color = "orange"
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def _remove(self, asset_group):
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objects = list(asset_group.children)
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for obj in objects:
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if obj.type == "CAMERA":
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bpy.data.cameras.remove(obj.data)
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elif obj.type == "EMPTY":
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objects.extend(obj.children)
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bpy.data.objects.remove(obj)
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def _process(self, libpath, asset_group, group_name):
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plugin.deselect_all()
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bpy.ops.wm.alembic_import(filepath=libpath)
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objects = lib.get_selection()
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for obj in objects:
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obj.parent = asset_group
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for obj in objects:
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name = obj.name
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obj.name = f"{group_name}:{name}"
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if obj.type != "EMPTY":
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name_data = obj.data.name
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obj.data.name = f"{group_name}:{name_data}"
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if not obj.get(AVALON_PROPERTY):
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obj[AVALON_PROPERTY] = dict()
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avalon_info = obj[AVALON_PROPERTY]
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avalon_info.update({"container_name": group_name})
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plugin.deselect_all()
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return objects
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def process_asset(
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self,
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context: dict,
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name: str,
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namespace: Optional[str] = None,
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options: Optional[Dict] = None,
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) -> Optional[List]:
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"""
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Arguments:
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name: Use pre-defined name
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namespace: Use pre-defined namespace
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context: Full parenthood of representation to load
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options: Additional settings dictionary
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"""
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libpath = self.fname
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asset = context["asset"]["name"]
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subset = context["subset"]["name"]
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asset_name = plugin.asset_name(asset, subset)
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unique_number = plugin.get_unique_number(asset, subset)
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group_name = plugin.asset_name(asset, subset, unique_number)
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namespace = namespace or f"{asset}_{unique_number}"
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avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
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if not avalon_container:
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avalon_container = bpy.data.collections.new(name=AVALON_CONTAINERS)
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bpy.context.scene.collection.children.link(avalon_container)
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asset_group = bpy.data.objects.new(group_name, object_data=None)
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avalon_container.objects.link(asset_group)
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objects = self._process(libpath, asset_group, group_name)
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objects = []
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nodes = list(asset_group.children)
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for obj in nodes:
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objects.append(obj)
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nodes.extend(list(obj.children))
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bpy.context.scene.collection.objects.link(asset_group)
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asset_group[AVALON_PROPERTY] = {
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"schema": "openpype:container-2.0",
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"id": AVALON_CONTAINER_ID,
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"name": name,
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"namespace": namespace or "",
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"loader": str(self.__class__.__name__),
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"representation": str(context["representation"]["_id"]),
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"libpath": libpath,
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"asset_name": asset_name,
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"parent": str(context["representation"]["parent"]),
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"family": context["representation"]["context"]["family"],
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"objectName": group_name,
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}
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self[:] = objects
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return objects
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def exec_update(self, container: Dict, representation: Dict):
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"""Update the loaded asset.
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This will remove all objects of the current collection, load the new
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ones and add them to the collection.
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If the objects of the collection are used in another collection they
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will not be removed, only unlinked. Normally this should not be the
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case though.
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Warning:
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No nested collections are supported at the moment!
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"""
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object_name = container["objectName"]
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asset_group = bpy.data.objects.get(object_name)
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libpath = Path(get_representation_path(representation))
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extension = libpath.suffix.lower()
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self.log.info(
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"Container: %s\nRepresentation: %s",
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pformat(container, indent=2),
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pformat(representation, indent=2),
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)
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assert asset_group, (
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f"The asset is not loaded: {container['objectName']}")
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assert libpath, (
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f"No existing library file found for {container['objectName']}")
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assert libpath.is_file(), f"The file doesn't exist: {libpath}"
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assert extension in plugin.VALID_EXTENSIONS, (
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f"Unsupported file: {libpath}")
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metadata = asset_group.get(AVALON_PROPERTY)
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group_libpath = metadata["libpath"]
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normalized_group_libpath = str(
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Path(bpy.path.abspath(group_libpath)).resolve())
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normalized_libpath = str(
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Path(bpy.path.abspath(str(libpath))).resolve())
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self.log.debug(
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"normalized_group_libpath:\n %s\nnormalized_libpath:\n %s",
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normalized_group_libpath,
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normalized_libpath,
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)
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if normalized_group_libpath == normalized_libpath:
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self.log.info("Library already loaded, not updating...")
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return
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mat = asset_group.matrix_basis.copy()
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self._remove(asset_group)
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self._process(str(libpath), asset_group, object_name)
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asset_group.matrix_basis = mat
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metadata["libpath"] = str(libpath)
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metadata["representation"] = str(representation["_id"])
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def exec_remove(self, container: Dict) -> bool:
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"""Remove an existing container from a Blender scene.
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Arguments:
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container (openpype:container-1.0): Container to remove,
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from `host.ls()`.
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Returns:
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bool: Whether the container was deleted.
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Warning:
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No nested collections are supported at the moment!
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"""
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object_name = container["objectName"]
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asset_group = bpy.data.objects.get(object_name)
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if not asset_group:
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return False
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self._remove(asset_group)
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bpy.data.objects.remove(asset_group)
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return True
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