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Merge branch 'develop' into houdini_opengl
This commit is contained in:
commit
a0b31195b5
5 changed files with 3 additions and 5 deletions
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@ -116,7 +116,6 @@ class ExtractPlayblast(publish.Extractor):
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"frameStart": start,
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"frameEnd": end,
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"fps": fps,
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"preview": True,
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"tags": tags,
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"camera_name": camera
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}
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@ -241,7 +241,6 @@ class ExtractPlayblast(publish.Extractor):
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"frameStart": start,
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"frameEnd": end,
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"fps": fps,
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"preview": True,
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"tags": tags,
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"camera_name": camera_node_name
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}
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@ -129,7 +129,6 @@ class ExtractReview(publish.Extractor):
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"frameStart": 1,
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"frameEnd": no_of_frames,
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"fps": fps,
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"preview": True,
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"tags": self.mov_options['tags']
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})
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@ -255,7 +255,9 @@ class CollectContextDataSAPublish(pyblish.api.ContextPlugin):
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if ext.startswith("."):
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component["ext"] = ext[1:]
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if component["preview"]:
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# Remove 'preview' key from representation data
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preview = component.pop("preview")
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if preview:
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instance.data["families"].append("review")
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component["tags"] = ["review"]
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self.log.debug("Adding review family")
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@ -415,7 +415,6 @@ class ExtractReview(pyblish.api.InstancePlugin):
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})
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# Force to pop these key if are in new repre
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new_repre.pop("preview", None)
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new_repre.pop("thumbnail", None)
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if "clean_name" in new_repre.get("tags", []):
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new_repre.pop("outputName")
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