move houdini host to pype.hosts.houdini.api

This commit is contained in:
Milan Kolar 2021-02-02 11:10:34 +01:00
parent f1e7525f39
commit a25644eb54
3 changed files with 103 additions and 101 deletions

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@ -1,101 +0,0 @@
import os
import logging
import hou
from pyblish import api as pyblish
from avalon import api as avalon
from avalon.houdini import pipeline as houdini
from pype.hosts.houdini import lib
from pype.lib import any_outdated
from pype import PLUGINS_DIR
PUBLISH_PATH = os.path.join(PLUGINS_DIR, "houdini", "publish")
LOAD_PATH = os.path.join(PLUGINS_DIR, "houdini", "load")
CREATE_PATH = os.path.join(PLUGINS_DIR, "houdini", "create")
log = logging.getLogger("pype.hosts.houdini")
def install():
pyblish.register_plugin_path(PUBLISH_PATH)
avalon.register_plugin_path(avalon.Loader, LOAD_PATH)
avalon.register_plugin_path(avalon.Creator, CREATE_PATH)
log.info("Installing callbacks ... ")
avalon.on("init", on_init)
avalon.before("save", before_save)
avalon.on("save", on_save)
avalon.on("open", on_open)
pyblish.register_callback("instanceToggled", on_pyblish_instance_toggled)
log.info("Setting default family states for loader..")
avalon.data["familiesStateToggled"] = ["imagesequence"]
def on_init(*args):
houdini.on_houdini_initialize()
def before_save(*args):
return lib.validate_fps()
def on_save(*args):
avalon.logger.info("Running callback on save..")
nodes = lib.get_id_required_nodes()
for node, new_id in lib.generate_ids(nodes):
lib.set_id(node, new_id, overwrite=False)
def on_open(*args):
avalon.logger.info("Running callback on open..")
if any_outdated():
from ..widgets import popup
log.warning("Scene has outdated content.")
# Get main window
parent = hou.ui.mainQtWindow()
if parent is None:
log.info("Skipping outdated content pop-up "
"because Maya window can't be found.")
else:
# Show outdated pop-up
def _on_show_inventory():
import avalon.tools.sceneinventory as tool
tool.show(parent=parent)
dialog = popup.Popup(parent=parent)
dialog.setWindowTitle("Maya scene has outdated content")
dialog.setMessage("There are outdated containers in "
"your Maya scene.")
dialog.on_show.connect(_on_show_inventory)
dialog.show()
def on_pyblish_instance_toggled(instance, new_value, old_value):
"""Toggle saver tool passthrough states on instance toggles."""
nodes = instance[:]
if not nodes:
return
# Assume instance node is first node
instance_node = nodes[0]
if instance_node.isBypassed() != (not old_value):
print("%s old bypass state didn't match old instance state, "
"updating anyway.." % instance_node.path())
instance_node.bypass(not new_value)

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@ -0,0 +1,103 @@
import os
import logging
import hou
from pyblish import api as pyblish
from avalon import api as avalon
from avalon.houdini import pipeline as houdini
import pype.hosts.houdini
from pype.hosts.houdini.api import lib
from pype.lib import any_outdated
log = logging.getLogger("pype.hosts.houdini")
HOST_DIR = os.path.dirname(os.path.abspath(pype.hosts.houdini.__file__))
PLUGINS_DIR = os.path.join(HOST_DIR, "plugins")
PUBLISH_PATH = os.path.join(PLUGINS_DIR, "publish")
LOAD_PATH = os.path.join(PLUGINS_DIR, "load")
CREATE_PATH = os.path.join(PLUGINS_DIR, "create")
INVENTORY_PATH = os.path.join(PLUGINS_DIR, "inventory")
def install():
pyblish.register_plugin_path(PUBLISH_PATH)
avalon.register_plugin_path(avalon.Loader, LOAD_PATH)
avalon.register_plugin_path(avalon.Creator, CREATE_PATH)
log.info("Installing callbacks ... ")
avalon.on("init", on_init)
avalon.before("save", before_save)
avalon.on("save", on_save)
avalon.on("open", on_open)
pyblish.register_callback("instanceToggled", on_pyblish_instance_toggled)
log.info("Setting default family states for loader..")
avalon.data["familiesStateToggled"] = ["imagesequence"]
def on_init(*args):
houdini.on_houdini_initialize()
def before_save(*args):
return lib.validate_fps()
def on_save(*args):
avalon.logger.info("Running callback on save..")
nodes = lib.get_id_required_nodes()
for node, new_id in lib.generate_ids(nodes):
lib.set_id(node, new_id, overwrite=False)
def on_open(*args):
avalon.logger.info("Running callback on open..")
if any_outdated():
from ..widgets import popup
log.warning("Scene has outdated content.")
# Get main window
parent = hou.ui.mainQtWindow()
if parent is None:
log.info("Skipping outdated content pop-up "
"because Maya window can't be found.")
else:
# Show outdated pop-up
def _on_show_inventory():
import avalon.tools.sceneinventory as tool
tool.show(parent=parent)
dialog = popup.Popup(parent=parent)
dialog.setWindowTitle("Maya scene has outdated content")
dialog.setMessage("There are outdated containers in "
"your Maya scene.")
dialog.on_show.connect(_on_show_inventory)
dialog.show()
def on_pyblish_instance_toggled(instance, new_value, old_value):
"""Toggle saver tool passthrough states on instance toggles."""
nodes = instance[:]
if not nodes:
return
# Assume instance node is first node
instance_node = nodes[0]
if instance_node.isBypassed() != (not old_value):
print("%s old bypass state didn't match old instance state, "
"updating anyway.." % instance_node.path())
instance_node.bypass(not new_value)