mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-25 21:32:15 +01:00
modified maya to follow new usage of 'asset' value
This commit is contained in:
parent
279ab08dfa
commit
a5056ea3fb
4 changed files with 33 additions and 10 deletions
|
|
@ -7,6 +7,7 @@ import six
|
|||
from maya import cmds
|
||||
from maya.app.renderSetup.model import renderSetup
|
||||
|
||||
from openpype import AYON_SERVER_ENABLED
|
||||
from openpype.lib import BoolDef, Logger
|
||||
from openpype.settings import get_project_settings
|
||||
from openpype.pipeline import (
|
||||
|
|
@ -463,14 +464,16 @@ class RenderlayerCreator(NewCreator, MayaCreatorBase):
|
|||
# this instance will not have the `instance_node` data yet
|
||||
# until it's been saved/persisted at least once.
|
||||
project_name = self.create_context.get_current_project_name()
|
||||
|
||||
asset_name = self.create_context.get_current_asset_name()
|
||||
instance_data = {
|
||||
"asset": self.create_context.get_current_asset_name(),
|
||||
"task": self.create_context.get_current_task_name(),
|
||||
"variant": layer.name(),
|
||||
}
|
||||
asset_doc = get_asset_by_name(project_name,
|
||||
instance_data["asset"])
|
||||
if AYON_SERVER_ENABLED:
|
||||
instance_data["folderPath"] = asset_name
|
||||
else:
|
||||
instance_data["asset"] = asset_name
|
||||
asset_doc = get_asset_by_name(project_name, asset_name)
|
||||
subset_name = self.get_subset_name(
|
||||
layer.name(),
|
||||
instance_data["task"],
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ import json
|
|||
|
||||
from maya import cmds
|
||||
|
||||
from openpype import AYON_SERVER_ENABLED
|
||||
from openpype.hosts.maya.api import (
|
||||
lib,
|
||||
plugin
|
||||
|
|
@ -43,7 +44,11 @@ class CreateReview(plugin.MayaCreator):
|
|||
members = cmds.ls(selection=True)
|
||||
|
||||
project_name = self.project_name
|
||||
asset_doc = get_asset_by_name(project_name, instance_data["asset"])
|
||||
if AYON_SERVER_ENABLED:
|
||||
asset_name = instance_data["folderPath"]
|
||||
else:
|
||||
asset_name = instance_data["asset"]
|
||||
asset_doc = get_asset_by_name(project_name, asset_name)
|
||||
task_name = instance_data["task"]
|
||||
preset = lib.get_capture_preset(
|
||||
task_name,
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
"""Creator plugin for creating workfiles."""
|
||||
from openpype import AYON_SERVER_ENABLED
|
||||
from openpype.pipeline import CreatedInstance, AutoCreator
|
||||
from openpype.client import get_asset_by_name
|
||||
from openpype.client import get_asset_by_name, get_asset_name_identifier
|
||||
from openpype.hosts.maya.api import plugin
|
||||
from maya import cmds
|
||||
|
||||
|
|
@ -29,16 +30,27 @@ class CreateWorkfile(plugin.MayaCreatorBase, AutoCreator):
|
|||
task_name = self.create_context.get_current_task_name()
|
||||
host_name = self.create_context.host_name
|
||||
|
||||
current_instance_asset = None
|
||||
if current_instance is not None:
|
||||
if AYON_SERVER_ENABLED:
|
||||
current_instance_asset = current_instance.get("folderPath")
|
||||
if not current_instance_asset:
|
||||
current_instance_asset = current_instance.get("asset")
|
||||
|
||||
if current_instance is None:
|
||||
asset_doc = get_asset_by_name(project_name, asset_name)
|
||||
subset_name = self.get_subset_name(
|
||||
variant, task_name, asset_doc, project_name, host_name
|
||||
)
|
||||
data = {
|
||||
"asset": asset_name,
|
||||
"task": task_name,
|
||||
"variant": variant
|
||||
}
|
||||
if AYON_SERVER_ENABLED:
|
||||
data["folderPath"] = asset_name
|
||||
else:
|
||||
data["asset"] = asset_name
|
||||
|
||||
data.update(
|
||||
self.get_dynamic_data(
|
||||
variant, task_name, asset_doc,
|
||||
|
|
@ -50,14 +62,16 @@ class CreateWorkfile(plugin.MayaCreatorBase, AutoCreator):
|
|||
)
|
||||
self._add_instance_to_context(current_instance)
|
||||
elif (
|
||||
current_instance["asset"] != asset_name
|
||||
or current_instance["task"] != task_name
|
||||
current_instance_asset != asset_name
|
||||
or current_instance["task"] != task_name
|
||||
):
|
||||
# Update instance context if is not the same
|
||||
asset_doc = get_asset_by_name(project_name, asset_name)
|
||||
subset_name = self.get_subset_name(
|
||||
variant, task_name, asset_doc, project_name, host_name
|
||||
)
|
||||
asset_name = get_asset_name_identifier(asset_doc)
|
||||
|
||||
current_instance["asset"] = asset_name
|
||||
current_instance["task"] = task_name
|
||||
current_instance["subset"] = subset_name
|
||||
|
|
|
|||
|
|
@ -102,7 +102,8 @@ class ValidateUnrealStaticMeshName(pyblish.api.InstancePlugin,
|
|||
|
||||
cl_r = re.compile(regex_collision)
|
||||
|
||||
mesh_name = "{}{}".format(instance.data["asset"],
|
||||
asset_name = instance.data["assetEntity"]["name"]
|
||||
mesh_name = "{}{}".format(asset_name,
|
||||
instance.data.get("variant", []))
|
||||
|
||||
for obj in collision_set:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue