From a87d7cf054a088df41d907e5ce8462802d3a0b74 Mon Sep 17 00:00:00 2001 From: Jakub Jezek Date: Thu, 21 Nov 2019 19:08:34 +0100 Subject: [PATCH] feat(nuke): fixing family/class detection - render families only for render group node - any group will be accepted too - disable nodes are not included --- .../plugins/nuke/publish/collect_instances.py | 40 ++++++++++++------- 1 file changed, 25 insertions(+), 15 deletions(-) diff --git a/pype/plugins/nuke/publish/collect_instances.py b/pype/plugins/nuke/publish/collect_instances.py index c901d2c161..ea8c885d9a 100644 --- a/pype/plugins/nuke/publish/collect_instances.py +++ b/pype/plugins/nuke/publish/collect_instances.py @@ -40,6 +40,14 @@ class CollectNukeInstances(pyblish.api.ContextPlugin): if avalon_knob_data["id"] != "pyblish.avalon.instance": continue + # establish families + family = avalon_knob_data["family"] + families = list() + + # except disabled nodes but exclude backdrops in test + if ("nukenodes" not in family) and (node["disable"].value()): + continue + subset = avalon_knob_data.get( "subset", None) or node["name"].value() @@ -49,26 +57,28 @@ class CollectNukeInstances(pyblish.api.ContextPlugin): # Add all nodes in group instances. if node.Class() == "Group": + # only alter families for render family + if ("render" in family): + # check if node is not disabled + families.append(avalon_knob_data["families"]) + if node["render"].value(): + self.log.info("flagged for render") + add_family = "render.local" + # dealing with local/farm rendering + if node["render_farm"].value(): + self.log.info("adding render farm family") + add_family = "render.farm" + instance.data["transfer"] = False + families.append(add_family) + else: + # add family into families + families.insert(0, family) + node.begin() for i in nuke.allNodes(): instance.append(i) node.end() - family = avalon_knob_data["family"] - families = [avalon_knob_data["families"]] - if node["render"].value(): - self.log.info("flagged for render") - add_family = "render.local" - # dealing with local/farm rendering - if node["render_farm"].value(): - self.log.info("adding render farm family") - add_family = "render.farm" - instance.data["transfer"] = False - families.append(add_family) - else: - # add family into families - families.insert(0, family) - instance.data.update({ "subset": subset, "asset": os.environ["AVALON_ASSET"],