diff --git a/website/docs/artist_hosts_maya.md b/website/docs/artist_hosts_maya.md index 1ed326ebe7..d19bde7b49 100644 --- a/website/docs/artist_hosts_maya.md +++ b/website/docs/artist_hosts_maya.md @@ -691,3 +691,27 @@ under selected hierarchies and match them with shapes loaded with rig (published under `input_SET`). This mechanism uses *cbId* attribute on those shapes. If match is found shapes are connected using their `outMesh` and `outMesh`. Thus you can easily connect existing animation to loaded rig. ::: + +## Using Redshift Proxies + +OpenPype supports working with Redshift Proxy files. You can create Redshift Proxy from almost +any hierarchy in Maya and it will be included there. Redshift can export animation +proxy file per frame. + +### Creating Redshift Proxy + +To mark data to publish as Redshift Proxy, select them in Maya and - **OpenPype → Create ...** and +then select **Redshift Proxy**. You can name your subset and hit **Create** button. + +You can enable animation in Attribute Editor: + +![Maya - Yeti Rig Setup](assets/maya-create_rs_proxy.jpg) + +### Publishing Redshift Proxies + +Once data are marked as Redshift Proxy instance, they can be published - **OpenPype → Publish ...** + +### Using Redshift Proxies + +Published proxy files can be loaded with OpenPype Loader. It will create mesh and attach Redshift Proxy +parameters to it - Redshift will then represent proxy with bounding box. diff --git a/website/docs/assets/maya-create_rs_proxy.jpg b/website/docs/assets/maya-create_rs_proxy.jpg new file mode 100644 index 0000000000..37680e6707 Binary files /dev/null and b/website/docs/assets/maya-create_rs_proxy.jpg differ