updating the loader so that the version will work in scene inventory

This commit is contained in:
Kayla Man 2023-03-15 23:32:54 +08:00 committed by Milan Kolar
parent 5895b4f376
commit b2be8462c4
2 changed files with 30 additions and 2 deletions

View file

@ -47,8 +47,7 @@ class MaxSceneLoader(load.LoaderPlugin):
path = get_representation_path(representation)
node = rt.getNodeByName(container["instance_node"])
max_objects = self.get_container_children(node)
max_objects = node.Children
for max_object in max_objects:
max_object.source = path

View file

@ -0,0 +1,29 @@
# -*- coding: utf-8 -*-
import pyblish.api
from openpype.pipeline import PublishValidationError
from pymxs import runtime as rt
class ValidateMaxContents(pyblish.api.InstancePlugin):
"""Validates Max contents.
Check if MaxScene container includes any contents underneath.
"""
order = pyblish.api.ValidatorOrder
families = ["maxScene"]
hosts = ["max"]
label = "Max Scene Contents"
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
raise PublishValidationError("No content found in the container")
def get_invalid(self, instance):
invalid = []
container = rt.getNodeByName(instance.data["instance_node"])
if not container.Children:
invalid.append(container)
return invalid