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updating the loader so that the version will work in scene inventory
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5895b4f376
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2 changed files with 30 additions and 2 deletions
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@ -47,8 +47,7 @@ class MaxSceneLoader(load.LoaderPlugin):
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path = get_representation_path(representation)
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path = get_representation_path(representation)
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node = rt.getNodeByName(container["instance_node"])
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node = rt.getNodeByName(container["instance_node"])
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max_objects = node.Children
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max_objects = self.get_container_children(node)
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for max_object in max_objects:
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for max_object in max_objects:
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max_object.source = path
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max_object.source = path
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@ -0,0 +1,29 @@
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# -*- coding: utf-8 -*-
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import pyblish.api
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from openpype.pipeline import PublishValidationError
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from pymxs import runtime as rt
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class ValidateMaxContents(pyblish.api.InstancePlugin):
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"""Validates Max contents.
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Check if MaxScene container includes any contents underneath.
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"""
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order = pyblish.api.ValidatorOrder
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families = ["maxScene"]
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hosts = ["max"]
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label = "Max Scene Contents"
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def process(self, instance):
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invalid = self.get_invalid(instance)
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if invalid:
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raise PublishValidationError("No content found in the container")
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def get_invalid(self, instance):
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invalid = []
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container = rt.getNodeByName(instance.data["instance_node"])
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if not container.Children:
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invalid.append(container)
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return invalid
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