From b3cd5e1ea060a533d983d7cfb4b231f240430226 Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Wed, 24 Aug 2022 11:46:18 +0100 Subject: [PATCH] Hound fixes --- openpype/hosts/unreal/plugins/load/load_layout_existing.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/openpype/hosts/unreal/plugins/load/load_layout_existing.py b/openpype/hosts/unreal/plugins/load/load_layout_existing.py index 297e8d1a4c..c20af950d9 100644 --- a/openpype/hosts/unreal/plugins/load/load_layout_existing.py +++ b/openpype/hosts/unreal/plugins/load/load_layout_existing.py @@ -231,7 +231,8 @@ class ExistingLayoutLoader(plugin.Loader): for (repr_data, lasset) in layout_data: if not repr_data: raise AssertionError("Representation not found") - if not (repr_data.get('data') or repr_data.get('data').get('path')): + if not (repr_data.get('data') or + repr_data.get('data').get('path')): raise AssertionError("Representation does not have path") if not repr_data.get('context'): raise AssertionError("Representation does not have context") @@ -256,7 +257,7 @@ class ExistingLayoutLoader(plugin.Loader): filename = import_data.get_first_filename() path = Path(filename) - if not path.name in repr_data.get('data').get('path'): + if path.name not in repr_data.get('data').get('path'): continue asset_name = path.with_suffix('').name