Fixed problem with non local actions when loading rigs

This commit is contained in:
Simone Barbieri 2021-05-14 17:52:11 +01:00
parent 843fa6f6e0
commit b4c826c4a9

View file

@ -107,6 +107,9 @@ class BlendRigLoader(plugin.AssetLoader):
if action is not None:
local_obj.animation_data.action = action
elif local_obj.animation_data.action is not None:
plugin.prepare_data(
local_obj.animation_data.action, collection_name)
# Set link the drivers to the local object
if local_obj.data.animation_data: